Display modpack for Minetest, provides mods with dynamic display and font display : clocks, signs, and more.
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2018-11-01 18:56:59 +01:00
boards Creation for boards mod 2018-07-16 10:26:26 +02:00
display_api Update copyright.txt 2018-09-26 19:43:33 +02:00
font_api Rewrited split_lines to avoid a string.split bug if first line empty 2018-11-01 12:25:47 +01:00
font_metro Fix default font chosing when multiple fonts 2018-07-16 10:18:08 +02:00
ontime_clocks Seperate signs API from signs definitions 2018-02-07 06:04:12 +01:00
signs Added labels and wooden signs 2018-11-01 18:10:26 +01:00
signs_api Improve on_rotate functions (#21) 2018-09-26 19:41:30 +02:00
signs_road Fixes collision boxes on right directional signs 2018-10-07 00:32:12 -04:00
steles fix infinite stack of steles 2018-10-03 09:07:42 +02:00
_config.yml Set theme jekyll-theme-minimal 2017-12-22 11:39:10 +01:00
.gitignore First commit 2015-11-11 14:26:39 +01:00
.gitmodules Turned display_api into a submodule 2018-09-21 19:37:38 +02:00
LICENSE.txt Added modpack project license 2018-01-10 16:31:10 +00:00
modpack.txt First commit 2015-11-11 14:26:39 +01:00
README.md Updated changelog 2018-11-01 18:56:59 +01:00
screenshot.png Version 1.0 - See README.md 2018-01-13 10:06:47 +01:00

Display Modpack

Version 1.2

This modpack provides mods with dynamic display. Mods are :

  • display_api: A library for adding display entities to nodes;

  • font_api: A library for displaying fonts on entities;

  • signs_api: A library for the easy creation of signs;

  • boards: A mod providing school boards;

  • ontime_clocks: A mod providing clocks which display the ingame time;

  • signs: A mod providing signs and direction signs displaying text;

  • signs_road: A mod providing road signs displaying text;

  • steles: A mod providing stone steles with text;

For more information, see the forum topic at the Minetest forums.

Presentation image of Display_Modpack

Changelog

2018-11-01 (Version 1.2)

  • Labels and woodend signs added.

  • Fallback mechanism for missing chars (For example: "é" --> "e" --> "E").

  • Several bug fixes by 12Me21 and naturefreshmilk.

2018-07-16 (Version 1.1.1)

  • Boards mod added.

  • Bug fix in default font chosing when multiple font registered.

2018-07-13 (Version 1.1.0)

  • Font API rework introducing Font class.

  • Replaced default Epilepsy Font by Metro Font for licensing purposes,

  • Rework of all nodes displaying text accordingly to the Font API rework.

As font_epilepsy mod has been replaced by font_metro mod, don't forget to activate font_metro mod after updating or you won't have any text displayed.

2018-05-30 (Version 1.0.1)

Mostly bug fixes :

  • Fix steles orientation when placing

  • Update entity on mapblock load

  • Use default formspec style

  • Fix ndef nill value in steles mod when technics not installed

  • Seperate signs API from signs définitions

  • Allow a greater offset between display and block

2018-01-13 (Version 1.0)

  • Switch to Epilepsy font by KREATIVE SOFTWARE

  • Add settings "default_font"

  • Add horizontal alignment

  • Add tool for creating font textures from .ttf font files

  • Fix UTF 8 to Unicode decoding

  • Updated forum thread link in README.md

2017-12-19

This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.

  • Font_lib support for multiple fonts (nothing yet visible in mods) ;

  • Font_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia) ;

  • New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;

2017-12-10

  • Compatibility of signs mod with signs_lib (thanks to gpcf) ;

  • Added large banner in road signs (thanks to gpcf) ;

2017-08-26

  • Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.

  • Intllib support added with french translation (whole modpack, thanks to fat115) ;

  • Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;

  • Changed wooden direction sign textures (signs) ;

  • Added back and side textures to all signs (road_signs) ;

  • Added more sign types : White/yellow/green signs and direction signs (signs_road) ;