mirror of
https://github.com/pyrollo/display_modpack.git
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0ca85ac5c1
Autodetect rotation restrictions if on MT<5.0
319 lines
9.7 KiB
Lua
319 lines
9.7 KiB
Lua
--[[
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display_api mod for Minetest - Library to add dynamic display
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capabilities to nodes
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Prefered gap between node and entity
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-- Entity positionment is up to mods but it is a good practice to use this
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-- variable as spacing between entity and node
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display_api.entity_spacing = 0.002
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-- Maximum entity position relative to the node pos
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local max_entity_pos = 1.5
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local wallmounted_rotations = {
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[0]={x=1, y=0, z=0}, [1]={x=3, y=0, z=0},
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[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
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[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
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}
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local facedir_rotations = {
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[ 0]={x=0, y=0, z=0}, [ 1]={x=0, y=3, z=0},
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[ 2]={x=0, y=2, z=0}, [ 3]={x=0, y=1, z=0},
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[ 4]={x=3, y=0, z=0}, [ 5]={x=0, y=3, z=3},
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[ 6]={x=1, y=0, z=2}, [ 7]={x=0, y=1, z=1},
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[ 8]={x=1, y=0, z=0}, [ 9]={x=0, y=3, z=1},
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[10]={x=3, y=0, z=2}, [11]={x=0, y=1, z=3},
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[12]={x=0, y=0, z=1}, [13]={x=3, y=0, z=1},
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[14]={x=2, y=0, z=1}, [15]={x=1, y=0, z=1},
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[16]={x=0, y=0, z=3}, [17]={x=1, y=0, z=3},
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[18]={x=2, y=0, z=3}, [19]={x=3, y=0, z=3},
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[20]={x=0, y=0, z=2}, [21]={x=0, y=1, z=2},
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[22]={x=0, y=2, z=2}, [23]={x=0, y=3, z=2},
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}
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-- Compute other useful values depending on wallmounted and facedir param
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local wallmounted_values = {}
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local facedir_values = {}
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local function compute_values(r)
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local function rx(v) return { x=v.x, y=v.z, z=-v.y} end
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local function ry(v) return { x=-v.z, y=v.y, z=v.x} end
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local function rz(v) return { x=v.y, y=-v.x, z=v.z} end
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local d = { x = 0, y = 0, z = 1 }
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local w = { x = 1, y = 0, z = 0 }
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local h = { x = 0, y = 1, z = 0 }
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-- Important to keep z rotation first (not same results)
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for _ = 1, r.z do d, w, h = rz(d), rz(w), rz(h) end
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for _ = 1, r.x do d, w, h = rx(d), rx(w), rx(h) end
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for _ = 1, r.y do d, w, h = ry(d), ry(w), ry(h) end
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return {
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rotation=r, depth=d, width=w, height=h,
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restricted=(r.x==0 and r.z==0) }
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end
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for i, r in pairs(facedir_rotations) do
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facedir_values[i] = compute_values(r)
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end
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for i, r in pairs(wallmounted_rotations) do
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wallmounted_values[i] = compute_values(r)
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end
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-- Detect rotation restriction
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local rotation_restricted = nil
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minetest.register_entity('display_api:dummy_entity', {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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textures = {} })
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function display_api.is_rotation_restricted()
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if rotation_restricted == nil then
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local objref = minetest.add_entity(
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{x=0, y=0, z=0}, 'display_api:dummy_entity')
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if objref then
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rotation_restricted = objref.set_rotation == nil
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objref:remove()
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end
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end
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return rotation_restricted
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end
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-- Clip position property to maximum entity position
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local function clip_pos_prop(posprop)
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if posprop then
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return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
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else
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return 0
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end
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end
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-- Get values needed for orientation computation of node
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local function get_orientation_values(node)
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local ndef = minetest.registered_nodes[node.name]
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if ndef then
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local paramtype2 = ndef.paramtype2
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if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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return wallmounted_values[node.param2 % 8]
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elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
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return facedir_values[node.param2 % 32]
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else
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-- No orientation or unknown orientation type
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return facedir_values[0]
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end
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end
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end
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-- Gets the display entities attached with a node.
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-- Add missing and remove duplicates
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local function get_display_objrefs(pos, create)
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local objrefs = {}
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.display_entities then
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for _, objref in
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ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
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local entity = objref:get_luaentity()
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if entity and ndef.display_entities[entity.name] and
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entity.nodepos and vector.equals(pos, entity.nodepos) then
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if objrefs[entity.name] then
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objref:remove() -- Remove duplicates
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else
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objrefs[entity.name] = objref
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end
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end
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end
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if create then
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-- Add missing
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for name, _ in pairs(ndef.display_entities) do
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if not objrefs[name] then
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objrefs[name] = minetest.add_entity(pos, name,
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minetest.serialize({ nodepos = pos }))
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end
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end
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end
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end
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return objrefs
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end
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--- Force entity update : position and texture
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function display_api.update_entities(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local ov = get_orientation_values(node)
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for _, objref in pairs(get_display_objrefs(pos, true)) do
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local edef = ndef.display_entities[objref:get_luaentity().name]
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local depth = clip_pos_prop(edef.depth)
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local right = clip_pos_prop(edef.right)
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local top = clip_pos_prop(edef.top)
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objref:set_pos({
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x = pos.x + ov.depth.x*depth + ov.width.x*right - ov.height.x*top,
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y = pos.y + ov.depth.y*depth + ov.width.y*right - ov.height.y*top,
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z = pos.z + ov.depth.z*depth + ov.width.z*right - ov.height.z*top,
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})
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if objref.set_rotation then
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objref:set_rotation({
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x = ov.rotation.x*math.pi/2,
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y = ov.rotation.y*math.pi/2 + (edef.yaw or 0),
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z = ov.rotation.z*math.pi/2,
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})
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else
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if ov.rotation.x ~=0 or ov.rotation.y ~= 0 then
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minetest.log("warning", string.format(
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"[display_api] unable to rotate correctly entity for node at %s without set_rotation method.",
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minetest.pos_to_string(pos)))
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end
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objref:set_yaw(ov.rotation.y*math.pi/2 + (edef.yaw or 0))
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end
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-- Call on_display_update callback of a node for one of its display entities
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if edef.on_display_update then
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edef.on_display_update(pos, objref)
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end
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end
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end
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--- On_activate callback for display_api entities. Calls on_display_update callbacks
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--- of corresponding node for each entity.
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function display_api.on_activate(entity, staticdata)
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if entity then
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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entity.nodepos = data.nodepos
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end
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entity.object:set_armor_groups({immortal=1})
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end
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if entity.nodepos then
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local node = minetest.get_node(entity.nodepos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.display_entities then
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local edef = ndef.display_entities[entity.name]
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if edef then
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-- Call on_display_update callback of the entity to build texture
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if edef.on_display_update then
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edef.on_display_update(entity.nodepos, entity.object)
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end
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return
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end
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end
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end
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-- If we got here, this display entity is buggy and should be removed
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entity.object:remove()
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end
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end
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--- On_place callback for display_api items.
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-- Does nothing more than preventing node from being placed on ceiling or ground
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-- TODO:When MT<5 is not in use anymore, simplify this
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function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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local ndef = itemstack:get_definition()
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local dir = {
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x = pointed_thing.under.x - pointed_thing.above.x,
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y = pointed_thing.under.y - pointed_thing.above.y,
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z = pointed_thing.under.z - pointed_thing.above.z,
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}
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local rotation_restriction = display_api.is_rotation_restricted()
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if rotation_restriction then
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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end
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dir.y = 0
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end
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local param2 = 0
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if ndef then
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if ndef.paramtype2 == "wallmounted" or
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ndef.paramtype2 == "colorwallmounted" then
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param2 = minetest.dir_to_wallmounted(dir)
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elseif ndef.paramtype2 == "facedir" or
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ndef.paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir, not rotation_restriction)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing,
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param2 + (override_param2 or 0))
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end
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--- On_construct callback for display_api items.
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-- Creates entities and update them.
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function display_api.on_construct(pos)
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display_api.update_entities(pos)
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end
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--- On_destruct callback for display_api items.
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-- Removes entities.
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function display_api.on_destruct(pos)
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for _, objref in pairs(get_display_objrefs(pos)) do
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objref:remove()
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end
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end
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-- On_rotate (screwdriver) callback for display_api items. Prevents invalid
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-- rotations and reorients entities.
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function display_api.on_rotate(pos, node, user, _, new_param2)
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node.param2 = new_param2
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local ov = get_orientation_values(node)
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if ov.restricted or not display_api.is_rotation_restricted() then
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minetest.swap_node(pos, node)
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display_api.update_entities(pos)
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return true
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else
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return false
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end
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end
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--- Creates display entity with some fields and the on_activate callback
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function display_api.register_display_entity(entity_name)
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if not minetest.registered_entities[entity_name] then
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minetest.register_entity(':'..entity_name, {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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textures = {},
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on_activate = display_api.on_activate,
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get_staticdata = function(self)
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return minetest.serialize({ nodepos = self.nodepos })
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end,
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})
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end
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end
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minetest.register_lbm({
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label = "Update display_api entities",
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name = "display_api:update_entities",
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run_at_every_load = true,
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nodenames = {"group:display_api",
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"group:display_modpack_node", "group:display_lib_node"}, -- See deprecated(1)
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action = function(pos, node) display_api.update_entities(pos) end,
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})
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