mirror of
https://github.com/pyrollo/display_modpack.git
synced 2024-11-05 06:13:45 +01:00
237 lines
7.2 KiB
Lua
237 lines
7.2 KiB
Lua
--[[
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display_api mod for Minetest - Library to add dynamic display
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capabilities to nodes
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Prefered gap between node and entity
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-- Entity positionment is up to mods but it is a good practice to use this
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-- variable as spacing between entity and node
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display_api.entity_spacing = 0.002
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-- Maximum entity position relative to the node pos
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local max_entity_pos = 1.5
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-- Miscelaneous values depending on wallmounted param2
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local wallmounted_values = {
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[2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
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[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
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[4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
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[5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
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}
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-- Miscelaneous values depending on facedir param2
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local facedir_values = {
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[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
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[1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
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[2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
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[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
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}
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-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
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local function get_values(node)
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local ndef = minetest.registered_nodes[node.name]
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if ndef then
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local paramtype2 = ndef.paramtype2
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if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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return wallmounted_values[node.param2 % 8]
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elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
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return facedir_values[node.param2 % 32]
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end
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end
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end
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--- Gets the display entities attached with a node. Removes extra ones
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local function get_entities(pos)
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local objrefs = {}
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.display_entities then
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for _, objref in
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ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
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local entity = objref:get_luaentity()
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if entity and ndef.display_entities[entity.name] and
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entity.nodepos and vector.equals(pos, entity.nodepos) then
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if objrefs[entity.name] then
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objref:remove() -- Remove duplicates
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else
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objrefs[entity.name] = objref
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end
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end
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end
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end
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return objrefs
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end
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local function clip_pos_prop(posprop)
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if posprop then
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return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
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else
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return 0
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end
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end
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--- (Create and) place display entities according to the node orientation
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local function place_entities(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local values = get_values(node)
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local objrefs = get_entities(pos)
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if values and ndef and ndef.display_entities then
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for entity_name, props in pairs(ndef.display_entities) do
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local depth = clip_pos_prop(props.depth)
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local right = clip_pos_prop(props.right)
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local top = clip_pos_prop(props.top)
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if not objrefs[entity_name] then
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objrefs[entity_name] = minetest.add_entity(pos, entity_name,
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minetest.serialize({ nodepos = pos }))
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end
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objrefs[entity_name]:setpos({
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x = pos.x - values.dx * depth + values.rx * right,
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y = pos.y - top,
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z = pos.z - values.dz * depth + values.rz * right})
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objrefs[entity_name]:setyaw(values.yaw)
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end
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end
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return objrefs
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end
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--- Entity update
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function update_entity(entity)
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if not entity then
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return
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end
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if not entity.nodepos then
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entity.object:remove() -- Remove old/buggy entity
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return
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end
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local node = minetest.get_node(entity.nodepos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.display_entities and
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ndef.display_entities[entity.name] and
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ndef.display_entities[entity.name].on_display_update
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then
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-- Call on_display_update callback of a node for one of its display entities
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ndef.display_entities[entity.name].on_display_update(entity.nodepos,
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entity.object)
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end
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end
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--- Force entity update
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function display_api.update_entities(pos)
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for _, objref in pairs(place_entities(pos)) do
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update_entity(objref:get_luaentity())
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end
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end
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--- On_activate callback for display_api entities. Calls on_display_update callbacks
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--- of corresponding node for each entity.
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function display_api.on_activate(entity, staticdata)
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if entity then
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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entity.nodepos = data.nodepos
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end
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entity.object:set_armor_groups({immortal=1})
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end
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update_entity(entity)
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end
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end
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--- On_place callback for display_api items.
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-- Does nothing more than preventing node from being placed on ceiling or ground
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function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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local ndef = itemstack:get_definition()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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dir.y = 0
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end
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local param2 = 0
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if ndef then
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local paramtype2 = ndef.paramtype2
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if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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param2 = minetest.dir_to_wallmounted(dir)
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elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing,
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param2 + (override_param2 or 0))
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end
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--- On_construct callback for display_api items.
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-- Creates entities and update them.
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function display_api.on_construct(pos)
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display_api.update_entities(pos)
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end
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--- On_destruct callback for display_api items.
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-- Removes entities.
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function display_api.on_destruct(pos)
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for _, objref in pairs(get_entities(pos)) do
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objref:remove()
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end
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end
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-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
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function display_api.on_rotate(pos, node, user, _, new_param2)
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node.param2 = new_param2
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if get_values(node) then
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minetest.swap_node(pos, node)
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place_entities(pos)
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return true
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else
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return false
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end
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end
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--- Creates display entity with some fields and the on_activate callback
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function display_api.register_display_entity(entity_name)
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if not minetest.registered_entity then
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minetest.register_entity(':'..entity_name, {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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textures = {},
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on_activate = display_api.on_activate,
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get_staticdata = function(self)
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return minetest.serialize({ nodepos = self.nodepos })
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end,
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})
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end
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end
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minetest.register_lbm({
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label = "Update display_api entities",
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name = "display_api:update_entities",
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run_at_every_load = true,
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nodenames = {"group:display_api",
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"group:display_modpack_node", "group:display_lib_node"}, -- See deprecated(1)
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action = function(pos, node) display_api.update_entities(pos) end,
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})
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