Display modpack for Minetest, provides mods with dynamic display and font display : clocks, signs, and more.
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Display Modpack

This modpack provides mods with dynamic display. Mods are :

  • display_api: A library for adding display entities to nodes;
  • font_api: A library for displaying fonts on entities;
  • ontime_clocks: A mod providing clocks which display the ingame time;
  • signs_api: A library for the easy creation of signs;
  • signs: A mod providing signs and direction signs displaying text;
  • signs_road: A mod providing road signs displaying text;
  • steles: A mod providing stone steles with text;

For more information, see the forum topic at the Minetest forums.

Presentation image of Display_Modpack

Changelog

2018-05-30 (Version 1.0.1)

Mostly bug fixes :

  • Fix steles orientation when placing

  • Update entity on mapblock load

  • Use default formspec style

  • Fix ndef nill value in steles mod when technics not installed

  • Seperate signs API from signs définitions

  • Allow a greater offset between display and block

2018-01-13 (Version 1.0)

  • Switch to Epilepsy font by KREATIVE SOFTWARE

  • Add settings "default_font"

  • Add horizontal alignment

  • Add tool for creating font textures from .ttf font files

  • Fix UTF 8 to Unicode decoding

  • Updated forum thread link in README.md

2017-12-19

This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.

  • Font_lib support for multiple fonts (nothing yet visible in mods) ;

  • Font_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia) ;

  • New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;

2017-12-10

  • Compatibility of signs mod with signs_lib (thanks to gpcf) ;

  • Added large banner in road signs (thanks to gpcf) ;

2017-08-26

  • Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.

  • Intllib support added with french translation (whole modpack, thanks to fat115) ;

  • Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;

  • Changed wooden direction sign textures (signs) ;

  • Added back and side textures to all signs (road_signs) ;

  • Added more sign types : White/yellow/green signs and direction signs (signs_road) ;