2017-04-01 16:28:03 +02:00
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--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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function drawers.gen_info_text(basename, count, factor, stack_max)
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2017-04-01 20:24:32 +02:00
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local maxCount = stack_max * factor
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local percent = count / maxCount * 100
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-- round the number (float -> int)
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percent = math.floor(percent + 0.5)
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return tostring(count) .. " " .. basename .. " (" .. tostring(percent) .. "% full)"
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2017-04-01 16:28:03 +02:00
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end
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function drawers.get_inv_image(name)
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local texture = "drawers_empty.png"
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local def = core.registered_items[name]
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if name ~= "air" and def then
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if def.inventory_image and #def.inventory_image > 0 then
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texture = def.inventory_image
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else
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if not def.tiles then return texture end
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local c = #def.tiles or 0
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local x = {}
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for i, v in ipairs(def.tiles) do
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if type(v) == "table" then
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x[i] = v.name
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else
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x[i] = v
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end
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i = i + 1
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end
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if not x[3] then x[3] = x[1] end
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if not x[4] then x[4] = x[3] end
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texture = core.inventorycube(x[1], x[3], x[4])
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end
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end
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return texture
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end
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function drawers.spawn_visual(pos)
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local node = core.get_node(pos)
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-- data for the new visual
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drawers.last_drawer_pos = pos
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drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name"))
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local bdir = core.facedir_to_dir(node.param2)
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local fdir = vector.new(-bdir.x, 0, -bdir.z)
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local pos2 = vector.add(pos, vector.multiply(fdir, 0.438))
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obj = core.add_entity(pos2, "drawers:visual")
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if bdir.x < 0 then obj:setyaw(0.5 * math.pi) end
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if bdir.z < 0 then obj:setyaw(math.pi) end
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if bdir.x > 0 then obj:setyaw(1.5 * math.pi) end
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drawers.last_texture = nil
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end
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