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https://github.com/minetest-mods/drawers.git
synced 2024-11-22 22:53:46 +01:00
Play interact sound on adding/removing items from drawer
But I think the sounds are currently a bit too long.
This commit is contained in:
parent
f488fe25a6
commit
1f0fdf832b
@ -150,10 +150,37 @@ core.register_entity("drawers:visual", {
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local leftover = self.try_insert_stack(self, clicker:get_wielded_item(),
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local leftover = self.try_insert_stack(self, clicker:get_wielded_item(),
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not clicker:get_player_control().sneak)
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not clicker:get_player_control().sneak)
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-- if smth. was added play the interact sound
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if clicker:get_wielded_item():get_count() > leftover:get_count() then
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self:play_interact_sound()
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end
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-- set the leftover as new wielded item for the player
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clicker:set_wielded_item(leftover)
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clicker:set_wielded_item(leftover)
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end,
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local add_stack = not puncher:get_player_control().sneak
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local inv = puncher:get_inventory()
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local spaceChecker = ItemStack(self.itemName)
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if add_stack then
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spaceChecker:set_count(spaceChecker:get_stack_max())
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end
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if not inv:room_for_item("main", spaceChecker) then
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return
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end
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stack = self:take_items(add_stack)
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if stack ~= nil then
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-- add removed stack to player's inventory
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inv:add_item("main", stack)
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-- play the interact sound
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self:play_interact_sound()
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end
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end,
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take_items = function(self, take_stack)
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local meta = core.get_meta(self.drawer_pos)
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local meta = core.get_meta(self.drawer_pos)
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if self.count <= 0 then
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if self.count <= 0 then
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@ -161,44 +188,50 @@ core.register_entity("drawers:visual", {
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end
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end
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local removeCount = 1
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local removeCount = 1
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if not puncher:get_player_control().sneak then
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if take_stack then
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removeCount = ItemStack(self.itemName):get_stack_max()
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removeCount = ItemStack(self.itemName):get_stack_max()
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end
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end
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if removeCount > self.count then removeCount = self.count end
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if removeCount > self.count then
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removeCount = self.count
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end
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local stack = ItemStack(self.itemName)
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local stack = ItemStack(self.itemName)
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stack:set_count(removeCount)
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stack:set_count(removeCount)
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local inv = puncher:get_inventory()
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-- update the drawer count
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if not inv:room_for_item("main", stack) then
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return
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end
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inv:add_item("main", stack)
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self.count = self.count - removeCount
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self.count = self.count - removeCount
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meta:set_int("count"..self.visualId, self.count)
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-- clean up drawer, if empty
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-- update infotext
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local itemDescription = ""
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if core.registered_items[self.itemName] then
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itemDescription = core.registered_items[self.itemName].description
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end
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if self.count <= 0 then
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if self.count <= 0 then
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self.itemName = ""
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self.itemName = ""
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meta:set_string("name"..self.visualId, self.itemName)
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meta:set_string("name"..self.visualId, self.itemName)
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self.texture = "blank.png"
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self.texture = "blank.png"
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end
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-- build info
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local itemDescription = ""
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if self.count <= 0 then
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itemDescription = S("Empty")
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itemDescription = S("Empty")
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elseif core.registered_items[self.itemName] then
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itemDescription = core.registered_items[self.itemName].description
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end
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end
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local infotext = drawers.gen_info_text(itemDescription,
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local infotext = drawers.gen_info_text(itemDescription,
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self.count, self.stackMaxFactor, self.itemStackMax)
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self.count, self.stackMaxFactor, self.itemStackMax)
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meta:set_string("entity_infotext"..self.visualId, infotext)
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-- set new infotext and texture
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self.object:set_properties({
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self.object:set_properties({
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infotext = infotext .. "\n\n\n\n\n",
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infotext = infotext .. "\n\n\n\n\n",
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textures = {self.texture}
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textures = {self.texture}
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})
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})
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-- save everything to meta
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meta:set_string("entity_infotext"..self.visualId, infotext)
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meta:set_int("count"..self.visualId, self.count)
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-- return the stack that was removed from the drawer
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return stack
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end,
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end,
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try_insert_stack = function(self, itemstack, insert_stack)
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try_insert_stack = function(self, itemstack, insert_stack)
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@ -272,6 +305,14 @@ core.register_entity("drawers:visual", {
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return itemstack
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return itemstack
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end,
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end,
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play_interact_sound = function(self)
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core.sound_play("drawers_interact", {
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pos = self.pos,
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max_hear_distance = 6,
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gain = 2.0
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})
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end,
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saveMetaData = function(self, meta)
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saveMetaData = function(self, meta)
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meta:set_int("count"..self.visualId, self.count)
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meta:set_int("count"..self.visualId, self.count)
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meta:set_string("name"..self.visualId, self.itemName)
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meta:set_string("name"..self.visualId, self.itemName)
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