code-style fix

nothing important, adhere to guidelines even if not particularly
relevant here
This commit is contained in:
SwissalpS 2020-10-14 18:34:29 +02:00 committed by Linus Jahn
parent f6bca2ade2
commit 31c0bfd23a

@ -88,7 +88,7 @@ if core.get_modpath("default") and default then
"drawers_wood.png"), "drawers_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal chest size drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = drawers.WOOD_ITEMSTRING material = drawers.WOOD_ITEMSTRING
}) })
drawers.register_drawer("drawers:acacia_wood", { drawers.register_drawer("drawers:acacia_wood", {
@ -101,7 +101,7 @@ if core.get_modpath("default") and default then
"drawers_acacia_wood.png"), "drawers_acacia_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal mcl chest size drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
material = "default:acacia_wood" material = "default:acacia_wood"
}) })
drawers.register_drawer("drawers:aspen_wood", { drawers.register_drawer("drawers:aspen_wood", {
@ -114,7 +114,7 @@ if core.get_modpath("default") and default then
"drawers_aspen_wood.png"), "drawers_aspen_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal chest size drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = "default:aspen_wood" material = "default:aspen_wood"
}) })
drawers.register_drawer("drawers:junglewood", { drawers.register_drawer("drawers:junglewood", {
@ -127,7 +127,7 @@ if core.get_modpath("default") and default then
"drawers_junglewood.png"), "drawers_junglewood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal mcl chest size drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
material = "default:junglewood" material = "default:junglewood"
}) })
drawers.register_drawer("drawers:pine_wood", { drawers.register_drawer("drawers:pine_wood", {
@ -140,7 +140,7 @@ if core.get_modpath("default") and default then
"drawers_pine_wood.png"), "drawers_pine_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal chest size drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = "default:pine_wood" material = "default:pine_wood"
}) })
elseif core.get_modpath("mcl_core") and mcl_core then elseif core.get_modpath("mcl_core") and mcl_core then
@ -154,7 +154,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_oak_wood.png"), "drawers_oak_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = drawers.WOOD_ITEMSTRING, material = drawers.WOOD_ITEMSTRING,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -169,7 +169,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_acacia_wood_mcl.png"), "drawers_acacia_wood_mcl.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:acaciawood", material = "mcl_core:acaciawood",
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -184,7 +184,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_birch_wood.png"), "drawers_birch_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:birchwood", material = "mcl_core:birchwood",
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -199,7 +199,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_dark_oak_wood.png"), "drawers_dark_oak_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:darkwood", material = "mcl_core:darkwood",
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -214,7 +214,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_junglewood_mcl.png"), "drawers_junglewood_mcl.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:junglewood", material = "mcl_core:junglewood",
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -229,7 +229,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
"drawers_spruce_wood.png"), "drawers_spruce_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 9, -- normal mcl chest size drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:sprucewood", material = "mcl_core:sprucewood",
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
_mcl_hardness = 2, _mcl_hardness = 2,
@ -250,7 +250,7 @@ else
"drawers_wood.png"), "drawers_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2}, groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS, sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal chest size drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = drawers.WOOD_ITEMSTRING material = drawers.WOOD_ITEMSTRING
}) })
end end
@ -380,3 +380,4 @@ core.register_craft({
{"group:stick", "group:stick", "group:stick"} {"group:stick", "group:stick", "group:stick"}
} }
}) })