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https://github.com/minetest-mods/drawers.git
synced 2024-11-22 06:33:44 +01:00
code-style fix
nothing important, adhere to guidelines even if not particularly relevant here
This commit is contained in:
parent
f6bca2ade2
commit
31c0bfd23a
25
init.lua
25
init.lua
@ -88,7 +88,7 @@ if core.get_modpath("default") and default then
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"drawers_wood.png"),
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
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material = drawers.WOOD_ITEMSTRING
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material = drawers.WOOD_ITEMSTRING
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})
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})
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drawers.register_drawer("drawers:acacia_wood", {
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drawers.register_drawer("drawers:acacia_wood", {
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@ -101,7 +101,7 @@ if core.get_modpath("default") and default then
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"drawers_acacia_wood.png"),
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"drawers_acacia_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal mcl chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
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material = "default:acacia_wood"
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material = "default:acacia_wood"
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})
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})
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drawers.register_drawer("drawers:aspen_wood", {
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drawers.register_drawer("drawers:aspen_wood", {
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@ -114,7 +114,7 @@ if core.get_modpath("default") and default then
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"drawers_aspen_wood.png"),
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"drawers_aspen_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
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material = "default:aspen_wood"
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material = "default:aspen_wood"
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})
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})
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drawers.register_drawer("drawers:junglewood", {
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drawers.register_drawer("drawers:junglewood", {
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@ -127,7 +127,7 @@ if core.get_modpath("default") and default then
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"drawers_junglewood.png"),
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"drawers_junglewood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal mcl chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
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material = "default:junglewood"
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material = "default:junglewood"
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})
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})
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drawers.register_drawer("drawers:pine_wood", {
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drawers.register_drawer("drawers:pine_wood", {
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@ -140,7 +140,7 @@ if core.get_modpath("default") and default then
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"drawers_pine_wood.png"),
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"drawers_pine_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
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material = "default:pine_wood"
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material = "default:pine_wood"
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})
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})
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elseif core.get_modpath("mcl_core") and mcl_core then
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elseif core.get_modpath("mcl_core") and mcl_core then
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@ -154,7 +154,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_oak_wood.png"),
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"drawers_oak_wood.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = drawers.WOOD_ITEMSTRING,
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material = drawers.WOOD_ITEMSTRING,
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -169,7 +169,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_acacia_wood_mcl.png"),
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"drawers_acacia_wood_mcl.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = "mcl_core:acaciawood",
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material = "mcl_core:acaciawood",
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -184,7 +184,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_birch_wood.png"),
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"drawers_birch_wood.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = "mcl_core:birchwood",
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material = "mcl_core:birchwood",
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -199,7 +199,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_dark_oak_wood.png"),
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"drawers_dark_oak_wood.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = "mcl_core:darkwood",
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material = "mcl_core:darkwood",
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -214,7 +214,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_junglewood_mcl.png"),
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"drawers_junglewood_mcl.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = "mcl_core:junglewood",
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material = "mcl_core:junglewood",
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -229,7 +229,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_spruce_wood.png"),
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"drawers_spruce_wood.png"),
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
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material = "mcl_core:sprucewood",
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material = "mcl_core:sprucewood",
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_mcl_blast_resistance = 15,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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@ -250,7 +250,7 @@ else
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"drawers_wood.png"),
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
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material = drawers.WOOD_ITEMSTRING
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material = drawers.WOOD_ITEMSTRING
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})
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})
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end
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end
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@ -380,3 +380,4 @@ core.register_craft({
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{"group:stick", "group:stick", "group:stick"}
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{"group:stick", "group:stick", "group:stick"}
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}
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}
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})
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})
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