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Make 1x1, 1x2 and 2x2 drawers disableable
The new settings for the minetest.conf are: `drawers_disable_1x1` `drawers_disable_1x2` `drawers_disable_2x2`
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4
init.lua
4
init.lua
@ -43,6 +43,10 @@ else
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end
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end
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drawers.enable_1x1 = not core.setting_getbool("drawers_disable_1x1")
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drawers.enable_1x2 = not core.setting_getbool("drawers_disable_1x2")
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drawers.enable_2x2 = not core.setting_getbool("drawers_disable_2x2")
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--
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--
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-- Load files
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-- Load files
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--
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--
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116
lua/api.lua
116
lua/api.lua
@ -157,61 +157,73 @@ function drawers.register_drawer(name, def)
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def.after_dig_node = pipeworks.after_dig
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def.after_dig_node = pipeworks.after_dig
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end
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end
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-- normal drawer 1x1 = 1
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if drawers.enable_1x1 then
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def1 = table.copy(def)
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-- normal drawer 1x1 = 1
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def1.description = def.description .. " Drawer"
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def1 = table.copy(def)
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def1.tiles = def.tiles or def.tiles1
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def1.description = def.description .. " Drawer"
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def1.tiles1 = nil
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def1.tiles = def.tiles or def.tiles1
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def1.tiles2 = nil
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def1.tiles1 = nil
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def1.tiles4 = nil
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def1.tiles2 = nil
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def1.groups.drawer = 1
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def1.tiles4 = nil
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core.register_node(name .. "1", def1)
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def1.groups.drawer = 1
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core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
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core.register_node(name .. "1", def1)
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core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
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end
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-- 1x2 = 2
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if drawers.enable_1x2 then
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def2 = table.copy(def)
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-- 1x2 = 2
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def2.description = def.description .. " Drawers (1x2)"
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def2 = table.copy(def)
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def2.tiles = def.tiles2
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def2.description = def.description .. " Drawers (1x2)"
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def2.tiles1 = nil
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def2.tiles = def.tiles2
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def2.tiles2 = nil
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def2.tiles1 = nil
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def2.tiles4 = nil
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def2.tiles2 = nil
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def2.groups.drawer = 2
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def2.tiles4 = nil
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core.register_node(name .. "2", def2)
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def2.groups.drawer = 2
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core.register_node(name .. "2", def2)
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end
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-- 2x2 = 4
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if drawers.enable_2x2 then
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def4 = table.copy(def)
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-- 2x2 = 4
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def4.description = def.description .. " Drawers (2x2)"
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def4 = table.copy(def)
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def4.tiles = def.tiles4
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def4.description = def.description .. " Drawers (2x2)"
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def4.tiles1 = nil
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def4.tiles = def.tiles4
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def4.tiles2 = nil
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def4.tiles1 = nil
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def4.tiles4 = nil
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def4.tiles2 = nil
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def4.groups.drawer = 4
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def4.tiles4 = nil
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core.register_node(name .. "4", def4)
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def4.groups.drawer = 4
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core.register_node(name .. "4", def4)
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end
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if (not def.no_craft) and def.material then
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if (not def.no_craft) and def.material then
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core.register_craft({
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if drawers.enable_1x1 then
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output = name .. "1",
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core.register_craft({
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recipe = {
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output = name .. "1",
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{def.material, def.material, def.material},
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recipe = {
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{ "", drawers.CHEST_ITEMSTRING, "" },
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{def.material, def.material, def.material},
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{def.material, def.material, def.material}
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{ "", drawers.CHEST_ITEMSTRING, "" },
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}
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{def.material, def.material, def.material}
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})
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}
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core.register_craft({
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})
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output = name .. "2 2",
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end
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recipe = {
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if drawers.enable_1x2 then
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{def.material, drawers.CHEST_ITEMSTRING, def.material},
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core.register_craft({
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{def.material, def.material, def.material},
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output = name .. "2 2",
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{def.material, drawers.CHEST_ITEMSTRING, def.material}
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recipe = {
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}
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{def.material, drawers.CHEST_ITEMSTRING, def.material},
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})
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{def.material, def.material, def.material},
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core.register_craft({
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{def.material, drawers.CHEST_ITEMSTRING, def.material}
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output = name .. "4 4",
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}
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recipe = {
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})
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING},
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end
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{ def.material, def.material, def.material },
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if drawers.enable_2x2 then
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}
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core.register_craft({
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}
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output = name .. "4 4",
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})
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recipe = {
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING},
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{ def.material, def.material, def.material },
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}
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}
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})
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end
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end
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end
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end
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end
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