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https://github.com/minetest-mods/drawers.git
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update controller inventory to be compatible with mcl2 (#89)
Co-authored-by: = <=>
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22
init.lua
22
init.lua
@ -31,12 +31,13 @@ local NS = minetest.get_translator('drawers')
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drawers = {}
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drawers.drawer_visuals = {}
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drawers.mcl_loaded = core.get_modpath("mcl_core") and mcl_core
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drawers.WOOD_ITEMSTRING = "group:wood"
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if core.get_modpath("default") and default then
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drawers.WOOD_SOUNDS = default.node_sound_wood_defaults()
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drawers.CHEST_ITEMSTRING = "default:chest"
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elseif core.get_modpath("mcl_core") and mcl_core then -- MineClone 2
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elseif drawers.mcl_loaded then -- MineClone 2
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drawers.CHEST_ITEMSTRING = "mcl_chests:chest"
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if core.get_modpath("mcl_sounds") and mcl_sounds then
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drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults()
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@ -58,9 +59,16 @@ drawers.CONTROLLER_RANGE = 14
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drawers.gui_bg = "bgcolor[#080808BB;true]"
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drawers.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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drawers.inventory_list = "list[current_player;main;0.5,2.5;8,4;]"
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if (core.get_modpath("mcl_core")) and mcl_core then -- MCL2
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drawers.inventory_list = "list[current_player;main;0,2.5;9,4;]"
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function drawers.inventory_list(posy)
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local hotbar_row_posy = posy + 1.25
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local inventory_list= "list[current_player;main;0.5,"..posy..";8,1;]" ..
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"list[current_player;main;0.5,"..hotbar_row_posy..";8,3;8]"
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if drawers.mcl_loaded then -- MCL2
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hotbar_row_posy = posy + 3.25
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inventory_list = "list[current_player;main;0,"..posy..";9,3;9]" ..
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"list[current_player;main;0,"..hotbar_row_posy..";9,1;]"
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end
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return inventory_list
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end
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--
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@ -143,7 +151,7 @@ if core.get_modpath("default") and default then
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drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
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material = "default:pine_wood"
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})
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elseif core.get_modpath("mcl_core") and mcl_core then
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elseif drawers.mcl_loaded then
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drawers.register_drawer("drawers:oakwood", {
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description = S("Oak Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_oak_wood_front_1.png",
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@ -288,7 +296,7 @@ if core.get_modpath("default") and default then
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groups = {drawer_upgrade = 700},
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recipe_item = "default:diamond"
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})
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elseif core.get_modpath("mcl_core") and mcl_core then
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elseif drawers.mcl_loaded then
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drawers.register_drawer_upgrade("drawers:upgrade_iron", {
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description = S("Iron Drawer Upgrade (x2)"),
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inventory_image = "drawers_upgrade_iron.png",
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@ -338,7 +346,7 @@ end
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-- Register drawer trim
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--
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if core.get_modpath("mcl_core") and mcl_core then
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if drawers.mcl_loaded then
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core.register_node("drawers:trim", {
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description = S("Wooden Trim"),
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tiles = {"drawers_trim.png"},
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@ -37,7 +37,7 @@ drawers.node_box_simple = {
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drawers.drawer_formspec = "size[9,6.7]" ..
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"list[context;upgrades;2,0.5;5,1;]" ..
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drawers.inventory_list ..
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drawers.inventory_list(2.5) ..
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"listring[context;upgrades]" ..
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"listring[current_player;main]" ..
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drawers.gui_bg ..
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@ -42,20 +42,18 @@ continue scanning drawers. ]]--
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local S = minetest.get_translator('drawers')
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local default_loaded = core.get_modpath("default") and default
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local mcl_loaded = core.get_modpath("mcl_core") and mcl_core
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local pipeworks_loaded = core.get_modpath("pipeworks") and pipeworks
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local digilines_loaded = core.get_modpath("digilines") and digilines
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local techage_loaded = core.get_modpath("techage") and techage
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local function controller_formspec(pos)
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local formspec =
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"size[8,8.5]"..
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"size[9,8.5]"..
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drawers.gui_bg..
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drawers.gui_slots..
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"label[0,0;" .. S("Drawer Controller") .. "]" ..
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"list[current_name;src;3.5,1.75;1,1;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_name;src;4,1.75;1,1;]"..
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drawers.inventory_list(4.25) ..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"
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@ -445,7 +443,7 @@ local function register_controller()
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end
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-- MCL2 requires a few different groups and parameters that MTG does not
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if mcl_loaded then
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if drawers.mcl_loaded then
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def.groups = {
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pickaxey = 1, stone = 1, building_block = 1, material_stone = 1
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}
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@ -520,7 +518,7 @@ if default_loaded then
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{'default:steel_ingot', 'default:diamond', 'default:steel_ingot'},
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}
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})
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elseif mcl_loaded then
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elseif drawers.mcl_loaded then
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core.register_craft({
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output = 'drawers:controller',
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recipe = {
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