mirror of
https://github.com/minetest-mods/drawers.git
synced 2024-11-08 07:53:44 +01:00
Rewrite drawer controller scanning
This fixes the issue that some drawers have not been found by the controller.
This commit is contained in:
parent
3a12b831a0
commit
885f8daf7b
@ -4,7 +4,7 @@ Version 0.4.3
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License of source code:
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-----------------------
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Copyright (C) 2017 LNJ <git@lnj.li>
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Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im>
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Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
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MIT License
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@ -76,6 +76,9 @@ Copyright (C) 2014 Justin Aquadro (MIT):
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textures/drawers_birch_wood_front_2.png
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textures/drawers_birch_wood_front_4.png
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textures/drawers_birch_wood.png
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textures/drawers_controller_front.png
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textures/drawers_controller_side.png
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textures/drawers_controller_top.png
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textures/drawers_dark_oak_wood_front_1.png
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textures/drawers_dark_oak_wood_front_2.png
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textures/drawers_dark_oak_wood_front_4.png
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@ -109,8 +112,6 @@ Copyright (C) 2014 Justin Aquadro (MIT):
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textures/drawers_wood_front_2.png
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textures/drawers_wood_front_4.png
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textures/drawers_wood.png
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textures/drawer_controller_side.png
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textures/drawer_controller_top_bottom.png
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Everything not listed in here:
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Copyright (C) 2017 LNJ <git@lnj.li> (MIT)
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Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im> (MIT)
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@ -40,5 +40,5 @@ alternatively you can also [email](mailto:git@lnj.li) me.
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* [Minetest Forums](https://forum.minetest.net/viewtopic.php?f=9&t=17134)
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* [Minetest Wiki](http://wiki.minetest.net/Mods/Storage_Drawers)
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* [Weblate](https://hosted.weblate.org/projects/minetest/mod-storage-drawers/)
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* [GitHub](http://github.com/lnj2/drawers/)
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* [GitHub](http://github.com/minetest-mods/drawers/)
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7
init.lua
7
init.lua
@ -1,7 +1,7 @@
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--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im>
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MIT License
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@ -51,6 +51,7 @@ drawers.enable_1x1 = not core.settings:get_bool("drawers_disable_1x1")
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drawers.enable_1x2 = not core.settings:get_bool("drawers_disable_1x2")
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drawers.enable_2x2 = not core.settings:get_bool("drawers_disable_2x2")
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drawers.CONTROLLER_RANGE = 8
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--
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-- GUI
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@ -334,7 +335,7 @@ if core.get_modpath("mcl_core") and mcl_core then
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core.register_node("drawers:trim", {
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description = S("Wooden Trim"),
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tiles = {"drawers_trim.png"},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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groups = {drawer_connector = 1, handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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@ -342,7 +343,7 @@ else
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core.register_node("drawers:trim", {
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description = S("Wooden Trim"),
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tiles = {"drawers_trim.png"},
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groups = {drawer = 1, choppy = 3, oddly_breakable_by_hand = 2},
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groups = {drawer_connector = 1, choppy = 3, oddly_breakable_by_hand = 2},
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})
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end
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@ -1,7 +1,7 @@
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--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im>
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Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
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MIT License
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@ -1,8 +1,8 @@
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--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im>
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Copyright (C) 2018 isaiah658
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Copyright (C) 2017 LNJ <git@lnj.li>
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MIT License
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@ -32,49 +32,23 @@ counts and such. It is necessary to change both at once otherwise in some cases
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the entity values are used and in other cases the node metadata is used.
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The gist of how the controller works is this. The drawer controller scans the
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adjacent tiles (length and height is configurable) and puts the item names and
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other info such as coordinates and the visualid of the entity in a table. That
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table is saved in the controllers metadata. The table is used to help prevent
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needing to scan all the drawers to deposit an item in certain situations. The
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table is only updated on an as needed basis, not by a specific time/interval.
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Controllers that have no items will not continue scanning drawers. ]]--
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adjacent tiles and puts the item names and other info such as coordinates and
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the visualid of the entity in a table. That table is saved in the controllers
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metadata. The table is used to help prevent needing to scan all the drawers to
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deposit an item in certain situations. The table is only updated on an as needed
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basis, not by a specific time/interval. Controllers that have no items will not
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continue scanning drawers. ]]--
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-- Load support for intllib.
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local MP = core.get_modpath(core.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local default_loaded = core.get_modpath("default") and default
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local mcl_loaded = core.get_modpath("mcl_core") and mcl_core
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local pipeworks_loaded = core.get_modpath("pipeworks") and pipeworks
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local controller_interval = tonumber(core.setting_get("drawers_controller_interval")) or 7.0
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local function controller_can_dig(pos, player)
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local meta = core.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("src")
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end
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local function controller_allow_metadata_inventory_put(pos, listname, index, stack, player)
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if core.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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return stack:get_count()
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end
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end
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local function controller_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = core.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return controller_allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function controller_allow_metadata_inventory_take(pos, listname, index, stack, player)
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if core.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function controller_formspec(pos, meta_current_state)
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local formspec =
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"size[8,8.5]"..
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@ -91,8 +65,140 @@ local function controller_formspec(pos, meta_current_state)
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return formspec
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end
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local function controller_index_slot(pos, visualid)
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return {
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drawer_pos_x = pos.x,
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drawer_pos_y = pos.y,
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drawer_pos_z = pos.z,
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visualid = visualid
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}
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end
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local function compare_pos(pos1, pos2)
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return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z
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end
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local function contains_pos(list, p)
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for _,v in ipairs(list) do
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if compare_pos(v, p) then
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return true
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end
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end
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return false
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end
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-- iterator for iterating from 1 -> to
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local function range(to)
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local i = 0
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return function()
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if i == to then
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return nil
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end
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i = i + 1
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return i, i
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end
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end
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local function pos_in_range(pos1, pos2)
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local diff = {
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pos1.x - pos2.x,
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pos1.y - pos2.y,
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pos1.z - pos2.z
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}
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for _,v in ipairs(diff) do
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if v < 0 then
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v = v * -1
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end
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if v > drawers.CONTROLLER_RANGE then
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return false
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end
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end
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return true
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end
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local function add_drawer_to_inventory(controllerInventory, pos)
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-- the number of slots is saved as drawer group
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local slots = core.get_item_group(core.get_node(pos).name, "drawer")
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if not slots then
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return
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end
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local meta = core.get_meta(pos)
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if not meta then
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return
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end
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local i = 1
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while i <= slots do
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-- nothing is appended in case the drawer has only one slot
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local slot_id = ""
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if slots ~= 1 then
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slot_id = tostring(i)
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end
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local item_id = meta:get_string("name" .. slot_id)
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local drawer_meta_entity_infotext = meta:get_string("entity_infotext" .. slot_id)
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if item_id == "" and not controllerInventory["empty"] then
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controllerInventory["empty"] = controller_index_slot(pos, slot_id)
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elseif item_id ~= "" then
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-- If we already indexed this item previously, check which drawer
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-- has the most space and have that one be the one indexed
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if controllerInventory[item_id] then
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local indexed_drawer_meta = core.get_meta({
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x = controllerInventory[item_id]["drawer_pos_x"],
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y = controllerInventory[item_id]["drawer_pos_y"],
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z = controllerInventory[item_id]["drawer_pos_z"]}
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)
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local indexed_drawer_meta_count = indexed_drawer_meta:get_int(
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"count" .. controllerInventory[item_id]["visualid"])
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local indexed_drawer_meta_max_count = indexed_drawer_meta:get_int(
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"max_count" .. controllerInventory[item_id]["visualid"])
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local drawer_meta_count = meta:get_int("count" .. slot_id)
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local drawer_meta_max_count = meta:get_int("max_count" .. slot_id)
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-- If the already indexed drawer has less space, we override the table index for that item with the new drawer
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if (indexed_drawer_meta_max_count - indexed_drawer_meta_count)
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< (drawer_meta_max_count - drawer_meta_count) then
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controllerInventory[item_id] = controller_index_slot(pos, slot_id)
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end
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else
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controllerInventory[item_id] = controller_index_slot(pos, slot_id)
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end
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end
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i = i + 1
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end
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end
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local function find_connected_drawers(controller_pos, pos, foundPositions)
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foundPositions = foundPositions or {}
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pos = pos or controller_pos
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local newPositions = core.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
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{"group:drawer", "group:drawer_connector"}
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)
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for _,p in ipairs(newPositions) do
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-- check that this node hasn't been scanned yet
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if not compare_pos(pos, p) and not contains_pos(foundPositions, p)
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and pos_in_range(controller_pos, pos) then
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-- add new position
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table.insert(foundPositions, p)
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-- search for other drawers from the new pos
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find_connected_drawers(controller_pos, p, foundPositions)
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end
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end
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return foundPositions
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end
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local function index_drawers(pos)
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--[[ The pos parameter is the controllers position
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--[[
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The pos parameter is the controllers position
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We store the item name as a string key and the value is a table with position x,
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position y, position z, and visualid. Those are all strings as well with the
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@ -100,98 +206,14 @@ local function index_drawers(pos)
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the table. The count and max count are not stored as those values have a high
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potential of being outdated quickly. It's better to grab the values from the
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drawer when needed so you know you are working with accurate numbers.
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]]
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Indexing starts on the row (meaning same y coordinate) of the controller on the
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adjacent sides and moves each column on the same y level. A row is searched until
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it either hits the max length setting size or until a node that isn't a drawer is
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indexed and then moves up on (y coordinate increases by 1) and starts the process
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until the y coord is reaches the max height or until a node that isn't a drawer
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is indexed and at the point it stops indexing all together. This makes it so all
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drawers need to be next to each other on the rows without spacing or other blocks
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in between. ]]--
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local drawers_table_index = {}
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local x_or_z_axis = 1
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-- Variables for managing the max length and max height that is searched in each adjacent direction from the controller
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-- These could potentially be exposed to the user through the formspec, allowed to bigger with upgrades, etc
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local max_search_length = 8
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local max_search_height = 8
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-- Index the x axis and z axis in both the positive and negative directions
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for x_z = 1,4 do
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for y = 1,max_search_height do
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for x_or_z = 1,max_search_length do
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-- x_z if for controlling which axis and direction is being searched
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-- x_or_z is for the column in each row that is searched
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-- x_or_z_axis is used for breaking out of the loop if the first block searched in a row is not a drawer
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x_or_z_axis = x_or_z
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local drawer_pos
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-- If x_z is 1, we check the positive x axis
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if x_z == 1 then
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drawer_pos = {x = pos.x + x_or_z, y = pos.y + y - 1, z = pos.z}
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-- If x_z is 2, we check the negative x axis
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elseif x_z == 2 then
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drawer_pos = {x = pos.x - x_or_z, y = pos.y + y - 1, z = pos.z}
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-- If x_z is 3, we check the positive z axis
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elseif x_z == 3 then
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drawer_pos = {x = pos.x, y = pos.y + y - 1, z = pos.z + x_or_z}
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-- If x_z is 4, we check the negative z axis
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elseif x_z == 4 then
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drawer_pos = {x = pos.x, y = pos.y + y - 1, z = pos.z - x_or_z}
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end
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local drawer_meta = core.get_meta(drawer_pos)
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local drawer_node = core.get_node(drawer_pos)
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-- There might be a better way to know if the node is a drawer other than matching a string in the node name
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-- Can't trust metadata only in case another mod has a block with the same metadata strings
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if string.match(drawer_node.name, 'drawers:') and drawer_node.name ~= "drawers:controller" and drawer_meta ~= nil then
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for i = 0,4 do
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-- This is needed for the special case where drawers that store one item don't have an id appended to them
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local visualid = i
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if i == 0 then
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visualid = ""
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end
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local drawer_meta_name = drawer_meta:get_string("name" .. visualid)
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local drawer_meta_entity_infotext = drawer_meta:get_string("entity_infotext" .. visualid)
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-- Only one empty drawer needs to be indexed because everything is indexed again when an item isn't found in the index
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if drawer_meta_name == "" and not drawers_table_index["empty"] and drawer_meta_entity_infotext ~= "" then
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drawers_table_index["empty"] = {drawer_pos_x = drawer_pos.x, drawer_pos_y = drawer_pos.y, drawer_pos_z = drawer_pos.z, visualid = visualid}
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elseif drawer_meta_name ~= "" then
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-- If we already indexed this item previously, check which drawer has the most space and have that one be the one indexed
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if drawers_table_index[drawer_meta_name] then
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local indexed_drawer_meta = core.get_meta({x = drawers_table_index[drawer_meta_name]["drawer_pos_x"], y = drawers_table_index[drawer_meta_name]["drawer_pos_y"], z = drawers_table_index[drawer_meta_name]["drawer_pos_z"]})
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local indexed_drawer_meta_count = indexed_drawer_meta:get_int("count" .. drawers_table_index[drawer_meta_name]["visualid"])
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local indexed_drawer_meta_max_count = indexed_drawer_meta:get_int("max_count" .. drawers_table_index[drawer_meta_name]["visualid"])
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local drawer_meta_count = drawer_meta:get_int("count" .. visualid)
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local drawer_meta_max_count = drawer_meta:get_int("max_count" .. visualid)
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-- If the already indexed drawer has less space, we override the table index for that item with the new drawer
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if indexed_drawer_meta_max_count - indexed_drawer_meta_count < drawer_meta_max_count - drawer_meta_count then
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drawers_table_index[drawer_meta_name] = {drawer_pos_x = drawer_pos.x, drawer_pos_y = drawer_pos.y, drawer_pos_z = drawer_pos.z, visualid = visualid}
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end
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else
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drawers_table_index[drawer_meta_name] = {drawer_pos_x = drawer_pos.x, drawer_pos_y = drawer_pos.y, drawer_pos_z = drawer_pos.z, visualid = visualid}
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end
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-- If the drawer contained something and was a drawer type that only holds one item, stop the loop as there is no need to search through other drawer types
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if i == 0 then
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break
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end
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end
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end
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-- If the node isn't a drawer or doesn't have metadata, we break the loop to stop searching the row
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else
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break
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end
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end
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-- If we break out of the above loop while x or z is 1, it means the first block searched in a row did not contain a drawer.
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-- All searching for an axis is stopped when a row starts with a non-drawer.
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if x_or_z_axis == 1 then
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break
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end
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end
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local controllerInventory = {}
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for _,drawerPos in ipairs(find_connected_drawers(pos)) do
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add_drawer_to_inventory(controllerInventory, drawerPos)
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end
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return drawers_table_index
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return controllerInventory
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end
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local function controller_node_timer(pos, elapsed)
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@ -204,7 +226,8 @@ local function controller_node_timer(pos, elapsed)
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local src = inv:get_stack("src", 1)
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local src_name = src:get_name()
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--[[ There are four scenarios for the item slot in the controller.
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--[[
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||||
There are four scenarios for the item slot in the controller.
|
||||
1: No item is in the controller.
|
||||
2: Item is not stackable.
|
||||
3. Item is allowed and there is either an existing drawer for that item with room or an empty drawer.
|
||||
@ -213,33 +236,40 @@ local function controller_node_timer(pos, elapsed)
|
||||
There are three different possibilities for "current_state".
|
||||
1: "running" which means means it's operating normally.
|
||||
2: "stopped" meaning the controller makes no attempt to put in the item possibly due to being unallowed for various reasons.
|
||||
3: "jammed" meaning the item is allowed in to drawers, but there was no space to deposit it last time it ran. ]]--
|
||||
3: "jammed" meaning the item is allowed in to drawers, but there was no space to deposit it last time it ran.
|
||||
]]
|
||||
|
||||
--[[ If current state is jammed, the item that jammed it is the same item in the
|
||||
--[[
|
||||
If current state is jammed, the item that jammed it is the same item in the
|
||||
src inv slot, and the amount of times ran while jammed is 8 or higher, we
|
||||
set the current state to stopped. Will possibly want to make an option in the
|
||||
formspec to ignore this an continue running if the user plans on using the
|
||||
system in a way that may cause frequent jams making it a hassle to manually
|
||||
clear it each time ]]--
|
||||
if meta_current_state == "jammed" and meta_jammed_item_name == src_name and meta_times_ran_while_jammed >= 8 then
|
||||
clear it each time
|
||||
]]
|
||||
if meta_current_state == "jammed" and meta_jammed_item_name == src_name and meta_times_ran_while_jammed >= 2 then
|
||||
meta:set_string("current_state", "stopped")
|
||||
meta:set_string("formspec", controller_formspec(pos, S("Stopped")))
|
||||
return true
|
||||
end
|
||||
|
||||
-- If current state is stopped, and the item that jammed it is the same item in the src inv slot, we don't do anything
|
||||
-- If current state is stopped, and the item that jammed it is the same
|
||||
-- item in the src inv slot, we don't do anything
|
||||
if meta_current_state == "stopped" and meta_jammed_item_name == src_name then
|
||||
return true
|
||||
end
|
||||
|
||||
-- If current state is stopped, and the item that jammed it is not the same item in the src inv slot, we set the current state to running and clear the jam counter
|
||||
-- If current state is stopped, and the item that jammed it is not the
|
||||
-- same item in the src inv slot, we set the current state to running and
|
||||
-- clear the jam counter.
|
||||
if meta_current_state == "stopped" and meta_jammed_item_name ~= src_name then
|
||||
meta:set_string("current_state", "running")
|
||||
meta:set_string("formspec", controller_formspec(pos, S("Running")))
|
||||
meta:set_float("times_ran_while_jammed", 0)
|
||||
end
|
||||
|
||||
-- If no item is in the controller, nothing is searched and current_state is set to running and no jams
|
||||
-- If no item is in the controller, nothing is searched and current_state
|
||||
-- is set to running and no jams.
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("current_state", "running")
|
||||
meta:set_string("formspec", controller_formspec(pos, S("Running")))
|
||||
@ -247,7 +277,8 @@ local function controller_node_timer(pos, elapsed)
|
||||
return true
|
||||
end
|
||||
|
||||
-- If a non stackable item is in the controller, such as a written book, set the current_state to stopped because they are not allowed in drawers
|
||||
-- If a non stackable item is in the controller, such as a written book,
|
||||
-- set the current_state to stopped because they are not allowed in drawers
|
||||
if src:get_stack_max() == 1 then
|
||||
meta:set_string("current_state", "stopped")
|
||||
meta:set_string("formspec", controller_formspec(pos, S("Stopped")))
|
||||
@ -256,17 +287,23 @@ local function controller_node_timer(pos, elapsed)
|
||||
return true
|
||||
end
|
||||
|
||||
-- If the index has not been created, the item isn't in the index, the item in the drawer is no longer the same item in the index, or the item is in the index but it's full, run the index_drawers function
|
||||
-- If the index has not been created, the item isn't in the index, the
|
||||
-- item in the drawer is no longer the same item in the index, or the item
|
||||
-- is in the index but it's full, run the index_drawers function.
|
||||
local drawers_table_index = core.deserialize(meta:get_string("drawers_table_index"))
|
||||
|
||||
-- If the index has not been created
|
||||
if not drawers_table_index then
|
||||
drawers_table_index = index_drawers(pos)
|
||||
meta:set_string("drawers_table_index", core.serialize(drawers_table_index))
|
||||
|
||||
-- If the item isn't in the index
|
||||
elseif not drawers_table_index[src_name] then
|
||||
drawers_table_index = index_drawers(pos)
|
||||
meta:set_string("drawers_table_index", core.serialize(drawers_table_index))
|
||||
-- If the item is in the index but either the name that was indexed is not the same as what is currently in the drawer or the drawer is full
|
||||
|
||||
-- If the item is in the index but either the name that was indexed is not
|
||||
-- the same as what is currently in the drawer or the drawer is full
|
||||
elseif drawers_table_index[src_name] then
|
||||
local visualid = drawers_table_index[src_name]["visualid"]
|
||||
local indexed_drawer_meta = core.get_meta({x = drawers_table_index[src_name]["drawer_pos_x"], y = drawers_table_index[src_name]["drawer_pos_y"], z = drawers_table_index[src_name]["drawer_pos_z"]})
|
||||
@ -279,7 +316,11 @@ local function controller_node_timer(pos, elapsed)
|
||||
end
|
||||
end
|
||||
|
||||
-- This might not be needed, but my concern is if the above indexing takes enough time, there could be a "race condition" where the item in the src inventory is no longer the same item when we checked before or the quantity of the items changed so I'm having it grab the item stack again just in case
|
||||
-- This might not be needed, but my concern is if the above indexing takes
|
||||
-- enough time, there could be a "race condition" where the item in the src
|
||||
-- inventory is no longer the same item when we checked before or the
|
||||
-- quantity of the items changed so I'm having it grab the item stack again
|
||||
-- just in case.
|
||||
-- If a race condition does occur, items could be lost or duplicated
|
||||
src = inv:get_stack("src", 1)
|
||||
src_name = src:get_name()
|
||||
@ -342,68 +383,142 @@ local function controller_node_timer(pos, elapsed)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Set the controller definition using a table to allow for pipeworks and potentially other mod support
|
||||
local controller_def = {}
|
||||
-- MCL2 requires a few different groups and parameters that default does not
|
||||
if core.get_modpath("mcl_core") and mcl_core then
|
||||
controller_def.groups = {pickaxey = 1, stone = 1, building_block = 1, material_stone = 1}
|
||||
controller_def._mcl_blast_resistance = 30
|
||||
controller_def._mcl_hardness = 1.5
|
||||
else
|
||||
controller_def.groups = {cracky = 3, level = 2}
|
||||
end
|
||||
controller_def.description = S("Drawer Controller")
|
||||
controller_def.tiles = {"drawer_controller_top_bottom.png", "drawer_controller_top_bottom.png", "drawer_controller_side.png", "drawer_controller_side.png", "drawer_controller_side.png", "drawer_controller_side.png"}
|
||||
controller_def.can_dig = controller_can_dig
|
||||
controller_def.on_construct = function(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local function controller_can_dig(pos, player)
|
||||
local meta = core.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
return inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function controller_on_construct(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
meta:set_string("current_state", "running")
|
||||
meta:set_float("times_ran_while_jammed", 0)
|
||||
meta:set_string("jammed_item_name", "")
|
||||
meta:set_string("drawers_table_index", "")
|
||||
meta:set_string("formspec", controller_formspec(pos, S("Running")))
|
||||
local timer = core.get_node_timer(pos)
|
||||
timer:start(controller_interval)
|
||||
|
||||
meta:get_inventory():set_size("src", 1)
|
||||
|
||||
core.get_node_timer(pos):start(controller_interval)
|
||||
end
|
||||
controller_def.on_blast = function(pos)
|
||||
|
||||
local function controller_on_blast(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
drops[#drops+1] = "drawers:controller"
|
||||
core.remove_node(pos)
|
||||
return drops
|
||||
end
|
||||
controller_def.on_timer = controller_node_timer
|
||||
controller_def.allow_metadata_inventory_put = controller_allow_metadata_inventory_put
|
||||
controller_def.allow_metadata_inventory_move = controller_allow_metadata_inventory_move
|
||||
controller_def.allow_metadata_inventory_take = controller_allow_metadata_inventory_take
|
||||
|
||||
-- Mostly copied from the drawers in the drawer mod to add pipeworks support
|
||||
if core.get_modpath("pipeworks") and pipeworks then
|
||||
controller_def.groups.tubedevice = 1
|
||||
controller_def.groups.tubedevice_receiver = 1
|
||||
controller_def.tube = controller_def.tube or {}
|
||||
controller_def.tube.insert_object = function(pos, node, stack, tubedir)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:add_item("src", stack)
|
||||
local function controller_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
controller_def.tube.can_insert = function(pos, node, stack, tubedir)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:room_for_item("src", stack)
|
||||
if listname == "src" then
|
||||
return stack:get_count()
|
||||
end
|
||||
controller_def.tube.connect_sides = {left = 1, right = 1, back = 1, front = 1,
|
||||
top = 1, bottom = 1}
|
||||
controller_def.after_place_node = pipeworks.after_place
|
||||
controller_def.after_dig_node = pipeworks.after_dig
|
||||
end
|
||||
|
||||
core.register_node('drawers:controller', controller_def)
|
||||
local function controller_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return controller_allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
-- Because the rest of the drawers mod doesn't have a hard depend on default, I changed the recipe to have an alternative
|
||||
if core.get_modpath("default") and default then
|
||||
local function controller_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
-- Registers the drawer controller
|
||||
local function register_controller()
|
||||
-- Set the controller definition using a table to allow for pipeworks and
|
||||
-- potentially other mod support
|
||||
local def = {}
|
||||
|
||||
def.description = S("Drawer Controller")
|
||||
def.drawtype = "nodebox"
|
||||
def.node_box = { type = "fixed", fixed = drawers.node_box_simple }
|
||||
def.collision_box = { type = "regular" }
|
||||
def.selection_box = { type = "regular" }
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.legacy_facedir_simple = true
|
||||
|
||||
-- add pipe connectors, if pipeworks is enabled
|
||||
if pipeworks_loaded then
|
||||
def.tiles = {
|
||||
"drawers_controller_top.png^pipeworks_tube_connection_metallic.png",
|
||||
"drawers_controller_top.png^pipeworks_tube_connection_metallic.png",
|
||||
"drawers_controller_side.png^pipeworks_tube_connection_metallic.png",
|
||||
"drawers_controller_side.png^pipeworks_tube_connection_metallic.png",
|
||||
"drawers_controller_top.png^pipeworks_tube_connection_metallic.png",
|
||||
"drawers_controller_front.png"
|
||||
}
|
||||
else
|
||||
def.tiles = {
|
||||
"drawers_controller_top.png",
|
||||
"drawers_controller_top.png",
|
||||
"drawers_controller_side.png",
|
||||
"drawers_controller_side.png",
|
||||
"drawers_controller_top.png",
|
||||
"drawers_controller_front.png"
|
||||
}
|
||||
end
|
||||
|
||||
-- MCL2 requires a few different groups and parameters that MTG does not
|
||||
if mcl_loaded then
|
||||
def.groups = {
|
||||
pickaxey = 1, stone = 1, building_block = 1, material_stone = 1
|
||||
}
|
||||
def._mcl_blast_resistance = 30
|
||||
def._mcl_hardness = 1.5
|
||||
else
|
||||
def.groups = {
|
||||
cracky = 3, level = 2
|
||||
}
|
||||
end
|
||||
|
||||
def.can_dig = controller_can_dig
|
||||
def.on_construct = controller_on_construct
|
||||
def.on_blast = controller_on_blast
|
||||
def.on_timer = controller_node_timer
|
||||
|
||||
def.allow_metadata_inventory_put = controller_allow_metadata_inventory_put
|
||||
def.allow_metadata_inventory_move = controller_allow_metadata_inventory_move
|
||||
def.allow_metadata_inventory_take = controller_allow_metadata_inventory_take
|
||||
|
||||
if pipeworks_loaded then
|
||||
def.groups.tubedevice = 1
|
||||
def.groups.tubedevice_receiver = 1
|
||||
|
||||
def.tube = {}
|
||||
def.tube.insert_object = function(pos, node, stack, tubedir)
|
||||
return core.get_meta(pos):get_inventory():add_item("src", stack)
|
||||
end
|
||||
|
||||
def.tube.can_insert = function(pos, node, stack, tubedir)
|
||||
return core.get_meta(pos):get_inventory():room_for_item("src", stack)
|
||||
end
|
||||
|
||||
def.tube.connect_sides = {
|
||||
left = 1, right = 1, back = 1, top = 1, bottom = 1
|
||||
}
|
||||
|
||||
def.after_place_node = pipeworks.after_place
|
||||
def.after_dig_node = pipeworks.after_dig
|
||||
end
|
||||
|
||||
core.register_node("drawers:controller", def)
|
||||
end
|
||||
|
||||
-- register drawer controller
|
||||
register_controller()
|
||||
|
||||
if default_loaded then
|
||||
core.register_craft({
|
||||
output = 'drawers:controller',
|
||||
recipe = {
|
||||
@ -412,7 +527,7 @@ if core.get_modpath("default") and default then
|
||||
{'default:steel_ingot', 'default:diamond', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
elseif core.get_modpath("mcl_core") and mcl_core then
|
||||
elseif mcl_loaded then
|
||||
core.register_craft({
|
||||
output = 'drawers:controller',
|
||||
recipe = {
|
||||
@ -422,6 +537,8 @@ elseif core.get_modpath("mcl_core") and mcl_core then
|
||||
}
|
||||
})
|
||||
else
|
||||
-- Because the rest of the drawers mod doesn't have a hard depend on
|
||||
-- default, I changed the recipe to have an alternative
|
||||
core.register_craft({
|
||||
output = 'drawers:controller',
|
||||
recipe = {
|
||||
|
@ -1,7 +1,7 @@
|
||||
--[[
|
||||
Minetest Mod Storage Drawers - A Mod adding storage drawers
|
||||
|
||||
Copyright (C) 2017 LNJ <git@lnj.li>
|
||||
Copyright (C) 2017-2019 Linus Jahn <lnj@kaidan.im>
|
||||
|
||||
MIT License
|
||||
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 577 B |
Binary file not shown.
Before Width: | Height: | Size: 490 B |
BIN
textures/drawers_controller_front.png
Normal file
BIN
textures/drawers_controller_front.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 366 B |
BIN
textures/drawers_controller_side.png
Normal file
BIN
textures/drawers_controller_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 374 B |
BIN
textures/drawers_controller_top.png
Normal file
BIN
textures/drawers_controller_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 331 B |
Loading…
Reference in New Issue
Block a user