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Fix MineClone 2 draw punching bug
Fixes the issue where punching a drawer in MineClone 2 would cause it to instantly break and not drop. This was due to MineClone not using the same groups as Minetest and they also use additional parameters for hardness, blast resistance, etc.
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parent
08a52054a6
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9499d241aa
36
init.lua
36
init.lua
@ -153,10 +153,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_oak_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_oak_wood_front_4.png",
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"drawers_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = drawers.WOOD_ITEMSTRING
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material = drawers.WOOD_ITEMSTRING,
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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drawers.register_drawer("drawers:acaciawood", {
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description = S("Acacia Wood"),
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@ -166,10 +168,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_acacia_wood_mcl.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_4.png",
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"drawers_acacia_wood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:acaciawood"
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material = "mcl_core:acaciawood",
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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drawers.register_drawer("drawers:birchwood", {
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description = S("Birch Wood"),
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@ -179,10 +183,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_birch_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_birch_wood_front_4.png",
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"drawers_birch_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:birchwood"
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material = "mcl_core:birchwood",
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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drawers.register_drawer("drawers:darkwood", {
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description = S("Dark Oak Wood"),
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@ -192,10 +198,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_dark_oak_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_4.png",
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"drawers_dark_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:darkwood"
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material = "mcl_core:darkwood",
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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drawers.register_drawer("drawers:junglewood", {
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description = S("Junglewood"),
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@ -205,10 +213,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_junglewood_mcl.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_4.png",
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"drawers_junglewood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:junglewood"
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material = "mcl_core:junglewood",
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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drawers.register_drawer("drawers:sprucewood", {
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description = S("Spruce Wood"),
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@ -218,10 +228,12 @@ elseif core.get_modpath("mcl_core") and mcl_core then
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"drawers_spruce_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_spruce_wood_front_4.png",
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"drawers_spruce_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 9, -- normal mcl chest size
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material = "mcl_core:sprucewood"
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material = "mcl_core:sprucewood",
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_mcl_blast_resistance = 15,
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_mcl_hardness = 2,
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})
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-- backwards compatibility
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