Fix that LBM-restored visuals doesn't have a texture

This commit is contained in:
LNJ 2017-03-28 21:48:37 +02:00
parent 95c378b10e
commit a94a637f2a
No known key found for this signature in database
GPG Key ID: 69268DBD835B6B0B

@ -40,6 +40,8 @@ else
CHEST_ITEMSTRING = "chest" CHEST_ITEMSTRING = "chest"
end end
local DEFAULT_VISUAL_TEXTURE = "drawers_empty.png"
drawers.node_box_simple = { drawers.node_box_simple = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}, {-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
@ -62,13 +64,15 @@ local function gen_info_text(basename, count, factor, stack_max)
end end
local function get_inv_image(name) local function get_inv_image(name)
local texture = default_texture local texture = DEFAULT_VISUAL_TEXTURE
local def = minetest.registered_items[name] local def = core.registered_items[name]
if name ~= "air" and def then if name ~= "air" and def then
if def.inventory_image and #def.inventory_image > 0 then if def.inventory_image and #def.inventory_image > 0 then
texture = def.inventory_image texture = def.inventory_image
else else
local c = #def.tiles if not def.tiles then return texture end
local c = #def.tiles or 0
local x = {} local x = {}
for i, v in ipairs(def.tiles) do for i, v in ipairs(def.tiles) do
if type(v) == "table" then if type(v) == "table" then
@ -121,7 +125,7 @@ core.register_entity("drawers:visual", {
self.texture = data.texture self.texture = data.texture
else else
self.drawer_pos = drawers.last_drawer_pos self.drawer_pos = drawers.last_drawer_pos
self.texture = "drawers_empty.png" self.texture = drawers.last_texture or DEFAULT_VISUAL_TEXTURE
end end
@ -279,6 +283,7 @@ local function spawn_visual(pos)
-- data for the new visual -- data for the new visual
drawers.last_drawer_pos = pos drawers.last_drawer_pos = pos
drawers.last_texture = get_inv_image(core.get_meta(pos):get_string("name"))
local bdir = core.facedir_to_dir(node.param2) local bdir = core.facedir_to_dir(node.param2)
local fdir = vector.new(-bdir.x, 0, -bdir.z) local fdir = vector.new(-bdir.x, 0, -bdir.z)
@ -289,6 +294,8 @@ local function spawn_visual(pos)
if bdir.x < 0 then obj:setyaw(0.5 * math.pi) end if bdir.x < 0 then obj:setyaw(0.5 * math.pi) end
if bdir.z < 0 then obj:setyaw(math.pi) end if bdir.z < 0 then obj:setyaw(math.pi) end
if bdir.x > 0 then obj:setyaw(1.5 * math.pi) end if bdir.x > 0 then obj:setyaw(1.5 * math.pi) end
drawers.last_texture = nil
end end
-- construct drawer -- construct drawer