diff --git a/init.lua b/init.lua index c84d0b9..41da496 100755 --- a/init.lua +++ b/init.lua @@ -75,7 +75,7 @@ if core.get_modpath("default") and default then "drawers_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal chest size + drawer_stack_max_factor = 4 * 8, -- normal chest size material = drawers.WOOD_ITEMSTRING }) drawers.register_drawer("drawers:acacia_wood", { @@ -88,7 +88,7 @@ if core.get_modpath("default") and default then "drawers_acacia_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal mcl chest size + drawer_stack_max_factor = 4 * 8, -- normal mcl chest size material = "default:acacia_wood" }) drawers.register_drawer("drawers:aspen_wood", { @@ -101,7 +101,7 @@ if core.get_modpath("default") and default then "drawers_aspen_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal chest size + drawer_stack_max_factor = 4 * 8, -- normal chest size material = "default:aspen_wood" }) drawers.register_drawer("drawers:junglewood", { @@ -114,7 +114,7 @@ if core.get_modpath("default") and default then "drawers_junglewood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal mcl chest size + drawer_stack_max_factor = 4 * 8, -- normal mcl chest size material = "default:junglewood" }) drawers.register_drawer("drawers:pine_wood", { @@ -127,7 +127,7 @@ if core.get_modpath("default") and default then "drawers_pine_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal chest size + drawer_stack_max_factor = 4 * 8, -- normal chest size material = "default:pine_wood" }) elseif core.get_modpath("mcl_core") and mcl_core then @@ -141,7 +141,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_oak_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = drawers.WOOD_ITEMSTRING }) drawers.register_drawer("drawers:acaciawood", { @@ -154,7 +154,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_acacia_wood_mcl.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = "mcl_core:acaciawood" }) drawers.register_drawer("drawers:birchwood", { @@ -167,7 +167,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_birch_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = "mcl_core:birchwood" }) drawers.register_drawer("drawers:darkwood", { @@ -180,7 +180,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_dark_oak_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = "mcl_core:darkwood" }) drawers.register_drawer("drawers:junglewood", { @@ -193,7 +193,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_junglewood_mcl.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = "mcl_core:junglewood" }) drawers.register_drawer("drawers:sprucewood", { @@ -206,7 +206,7 @@ elseif core.get_modpath("mcl_core") and mcl_core then "drawers_spruce_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 9, -- normal mcl chest size + drawer_stack_max_factor = 4 * 9, -- normal mcl chest size material = "mcl_core:sprucewood" }) @@ -225,7 +225,7 @@ else "drawers_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, - drawer_stack_max_factor = 3 * 8, -- normal chest size + drawer_stack_max_factor = 4 * 8, -- normal chest size material = drawers.WOOD_ITEMSTRING }) end