Fix that drawer visuals are not loaded again

This commit is contained in:
LNJ 2017-03-26 21:51:15 +02:00
parent 790360934c
commit d7d41a8ed9
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GPG Key ID: 69268DBD835B6B0B

@ -255,6 +255,21 @@ core.register_entity("drawers:visual", {
end
})
local function spawn_visual(pos)
-- data for the new visual
drawers.last_drawer_pos = pos
local bdir = core.facedir_to_dir(node.param2)
local fdir = vector.new(-bdir.x, 0, -bdir.z)
local pos2 = vector.add(pos, vector.multiply(fdir, 0.438))
obj = core.add_entity(pos2, "drawers:visual")
if bdir.x < 0 then obj:setyaw(0.5 * math.pi) end
if bdir.z < 0 then obj:setyaw(math.pi) end
if bdir.x > 0 then obj:setyaw(1.5 * math.pi) end
end
-- construct drawer
local function drawer_on_construct(pos)
local node = core.get_node(pos)
@ -270,22 +285,10 @@ local function drawer_on_construct(pos)
meta:set_int("max_count", base_stack_max * stack_max_factor)
meta:set_int("stack_max_factor", stack_max_factor)
meta:set_int("base_stack_max", base_stack_max)
meta:set_string("ntt_infotext", gen_info_text("Empty", 0,
meta:set_string("entity_infotext", gen_info_text("Empty", 0,
stack_max_factor, base_stack_max))
-- data for the new visual
drawers.last_drawer_pos = pos
local bdir = core.facedir_to_dir(node.param2)
local fdir = vector.new(-bdir.x, 0, -bdir.z)
local pos2 = vector.add(pos, vector.multiply(fdir, 0.438))
obj = core.add_entity(pos2, "drawers:visual")
if bdir.x < 0 then obj:setyaw(0.5 * math.pi) end
if bdir.z < 0 then obj:setyaw(math.pi) end
if bdir.x > 0 then obj:setyaw(1.5 * math.pi) end
spawn_visual(pos)
end
-- destruct drawer
@ -326,6 +329,26 @@ local function drawer_on_dig(pos, node, player)
end
end
core.register_lbm({
name = "drawers:restore_visual",
nodenames = {"group:drawer"},
run_at_every_load = true,
action = function(pos, node)
local objs = core.get_objects_inside_radius(pos, 0.5)
if objs then
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "drawers:visual" then
return
end
end
end
-- no visual found, create a new one
spawn_visual(pos)
end
})
function drawers.register_drawer(name, def)
def.description = def.description or "Drawer"
def.drawtype = "nodebox"