fix common luacheck errors

This commit is contained in:
BuckarooBanzay 2020-02-13 13:12:01 +01:00 committed by LNJ
parent fa8095c6a9
commit dccb164133
3 changed files with 5 additions and 5 deletions

@ -199,7 +199,7 @@ function drawers.drawer_insert_object(pos, node, stack, direction)
end
function drawers.drawer_can_insert_object(pos, node, stack, direction)
local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)]
local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)]
if not drawer_visuals then return false end

@ -232,7 +232,7 @@ local function controller_node_timer(pos, elapsed)
2: Item is not stackable.
3. Item is allowed and there is either an existing drawer for that item with room or an empty drawer.
4: Item is allowed, but there is no room.
There are three different possibilities for "current_state".
1: "running" which means means it's operating normally.
2: "stopped" meaning the controller makes no attempt to put in the item possibly due to being unallowed for various reasons.

@ -100,7 +100,7 @@ core.register_entity("drawers:visual", {
self.meta = core.get_meta(self.drawer_pos)
-- collisionbox
local node = core.get_node(self.drawer_pos)
node = core.get_node(self.drawer_pos)
local colbox
if self.drawerType ~= 2 then
if node.param2 == 1 or node.param2 == 3 then
@ -221,7 +221,7 @@ core.register_entity("drawers:visual", {
end
local inv = puncher:get_inventory()
if inv == nil then
return
return
end
local spaceChecker = ItemStack(self.itemName)
if add_stack then
@ -231,7 +231,7 @@ core.register_entity("drawers:visual", {
return
end
stack = self:take_items(add_stack)
local stack = self:take_items(add_stack)
if stack ~= nil then
-- add removed stack to player's inventory
inv:add_item("main", stack)