fix common luacheck errors

This commit is contained in:
BuckarooBanzay 2020-02-13 13:12:01 +01:00 committed by LNJ
parent fa8095c6a9
commit dccb164133
3 changed files with 5 additions and 5 deletions

@ -199,7 +199,7 @@ function drawers.drawer_insert_object(pos, node, stack, direction)
end end
function drawers.drawer_can_insert_object(pos, node, stack, direction) function drawers.drawer_can_insert_object(pos, node, stack, direction)
local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)]
if not drawer_visuals then return false end if not drawer_visuals then return false end

@ -232,7 +232,7 @@ local function controller_node_timer(pos, elapsed)
2: Item is not stackable. 2: Item is not stackable.
3. Item is allowed and there is either an existing drawer for that item with room or an empty drawer. 3. Item is allowed and there is either an existing drawer for that item with room or an empty drawer.
4: Item is allowed, but there is no room. 4: Item is allowed, but there is no room.
There are three different possibilities for "current_state". There are three different possibilities for "current_state".
1: "running" which means means it's operating normally. 1: "running" which means means it's operating normally.
2: "stopped" meaning the controller makes no attempt to put in the item possibly due to being unallowed for various reasons. 2: "stopped" meaning the controller makes no attempt to put in the item possibly due to being unallowed for various reasons.

@ -100,7 +100,7 @@ core.register_entity("drawers:visual", {
self.meta = core.get_meta(self.drawer_pos) self.meta = core.get_meta(self.drawer_pos)
-- collisionbox -- collisionbox
local node = core.get_node(self.drawer_pos) node = core.get_node(self.drawer_pos)
local colbox local colbox
if self.drawerType ~= 2 then if self.drawerType ~= 2 then
if node.param2 == 1 or node.param2 == 3 then if node.param2 == 1 or node.param2 == 3 then
@ -221,7 +221,7 @@ core.register_entity("drawers:visual", {
end end
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if inv == nil then if inv == nil then
return return
end end
local spaceChecker = ItemStack(self.itemName) local spaceChecker = ItemStack(self.itemName)
if add_stack then if add_stack then
@ -231,7 +231,7 @@ core.register_entity("drawers:visual", {
return return
end end
stack = self:take_items(add_stack) local stack = self:take_items(add_stack)
if stack ~= nil then if stack ~= nil then
-- add removed stack to player's inventory -- add removed stack to player's inventory
inv:add_item("main", stack) inv:add_item("main", stack)