Fix MCL2 node groups for controller (#34)

Fixes the drawer controller being unbreakable in MCL2 due to MCL2 using different and extra groups to manage breaking nodes.
This commit is contained in:
isaiah658 2019-05-05 13:03:25 -05:00 committed by Linus Jahn (LNJ)
parent 6df2d66e0a
commit df9bc95774

@ -344,10 +344,17 @@ end
-- Set the controller definition using a table to allow for pipeworks and potentially other mod support
local controller_def = {}
-- MCL2 requires a few different groups and parameters that default does not
if core.get_modpath("mcl_core") and mcl_core then
controller_def.groups = {pickaxey = 1, stone = 1, building_block = 1, material_stone = 1}
controller_def._mcl_blast_resistance = 30
controller_def._mcl_hardness = 1.5
else
controller_def.groups = {cracky = 3, level = 2}
end
controller_def.description = S("Drawer Controller")
controller_def.tiles = {"drawer_controller_top_bottom.png", "drawer_controller_top_bottom.png", "drawer_controller_side.png", "drawer_controller_side.png", "drawer_controller_side.png", "drawer_controller_side.png"}
controller_def.can_dig = controller_can_dig
controller_def.groups = {cracky = 3, level = 2}
controller_def.on_construct = function(pos)
local meta = core.get_meta(pos)
local inv = meta:get_inventory()