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Insert all from inv on rightclick with bare hand
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14f21a434e
commit
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@ -157,15 +157,55 @@ core.register_entity("drawers:visual", {
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core.record_protection_violation(self.drawer_pos, clicker:get_player_name())
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core.record_protection_violation(self.drawer_pos, clicker:get_player_name())
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return
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return
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end
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end
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local leftover = self.try_insert_stack(self, clicker:get_wielded_item(),
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not clicker:get_player_control().sneak)
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-- if smth. was added play the interact sound
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-- used to check if we need to play a sound in the end
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local inventoryChanged = false
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-- When the player uses the drawer with their bare hand all
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-- stacks from the inventory will be added to the drawer.
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if self.itemName ~= "" and
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clicker:get_wielded_item():get_name() == "" and
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not clicker:get_player_control().sneak then
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-- try to insert all items from inventory
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local i = 0
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local inv = clicker:get_inventory()
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while i < inv:get_size("main") do
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-- set current stack to leftover of insertion
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local leftover = self.try_insert_stack(
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self,
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inv:get_stack("main", i),
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true
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)
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-- check if something was added
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if leftover:get_count() < inv:get_stack("main", i):get_count() then
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inventoryChanged = true
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end
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-- set new stack
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inv:set_stack("main", i, leftover)
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i = i + 1
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end
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else
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-- try to insert wielded item only
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local leftover = self.try_insert_stack(
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self,
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clicker:get_wielded_item(),
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not clicker:get_player_control().sneak
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)
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-- check if something was added
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if clicker:get_wielded_item():get_count() > leftover:get_count() then
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if clicker:get_wielded_item():get_count() > leftover:get_count() then
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self:play_interact_sound()
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inventoryChanged = true
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end
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end
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-- set the leftover as new wielded item for the player
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-- set the leftover as new wielded item for the player
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clicker:set_wielded_item(leftover)
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clicker:set_wielded_item(leftover)
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end
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if inventoryChanged then
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self:play_interact_sound()
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end
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end,
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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