OgelGames
1d58becb47
Fix crash when removing upgrades ( #65 )
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Fixes #59 .
2021-07-31 12:07:28 +02:00
SX
3a65bcfbbb
Fix drawer controller formspec protection
2021-06-14 22:57:40 +02:00
Gabriel Pérez-Cerezo
b424bc3499
Fix #57 by using core.hash_node_position for reliable indexing
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The previously used minetest.serialize function may provide different
results for the same table in certain circumstances, thus it is not
suitable for generating strings to index tables with.
2021-03-27 18:37:34 +01:00
SwissalpS
662be1a11f
allow items to be taken from full drawers
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I don't see why you wouldn't want to be able to take items from full
drawers.
2020-12-02 12:17:34 +01:00
SwissalpS
361719180b
whitespace: readability improvements
2020-12-02 12:17:34 +01:00
白狐
c490b1fc12
visual: Fix itemStackMax not initialized on insert ( #53 )
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Co-authored-by: jessicara <chi@chi.hakurei.shrine>
2020-09-23 16:10:39 +02:00
gpcf
4e2e3a02b4
Fix maple drawers ( #51 )
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Prevent the visible entity from being deleted on the maple drawers.
2020-09-05 23:54:15 +02:00
Buckaroo Banzai
d3850ca205
Register drawers with mvps_stopper when available ( #50 )
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Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-06-28 20:57:34 +02:00
Buckaroo Banzai
6603f27279
controller: Add nil check in for digiline pipeworks injection ( #49 )
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Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-06-25 12:11:20 +02:00
Linus Jahn
b97e905bc2
controller: Try to fix bugs with corrupted drawer index
2020-06-10 19:24:39 +02:00
Linus Jahn
62b5fa51ae
Large drawer controller refactoring
2020-06-09 20:06:16 +02:00
Linus Jahn
905af2ac1c
Fix luacheck errors
2020-06-06 11:59:16 +02:00
Linus Jahn
87bc535cc1
controller: Refactor index cache
2020-06-06 11:33:30 +02:00
Linus Jahn
eb2c069b8f
README: Update mod description
2020-06-06 11:17:22 +02:00
Linus Jahn
ea209e51fa
controller: Make digiline channel configurable
2020-06-06 00:44:57 +02:00
Linus Jahn
439eb81ccd
Add digiline support
2020-06-04 23:18:36 +02:00
ShihanAlma
c13238541a
Increase object search radius to avoid recreation of visuals ( #44 )
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Fixes #43 .
2020-05-16 14:54:08 +02:00
BuckarooBanzay
5bd47f86d7
replace stray space-indent with tabs
2020-02-17 12:55:07 +01:00
BuckarooBanzay
dccb164133
fix common luacheck errors
2020-02-17 12:55:07 +01:00
Thomas Rudin
0fc267da84
controller: Kick off sorting after pipeworks inserted an item ( #40 )
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Controllers in unloaded/inactive areas would become jammed otherwise
Co-authored-by: BuckarooBanzay <39065740+BuckarooBanzay@users.noreply.github.com>
2020-02-14 17:40:49 +01:00
Serhiy Zahoriya
4e99f7db71
Do not omit last inventory slot
2020-01-15 18:28:01 +01:00
Thomas Rudin
516b99e50c
Prevent z-fighting on certain coordinates by increasing the vector.multiply factor on the visuals ( #36 )
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Co-authored-by: naturefreshmilk <naturefreshmilk@users.noreply.github.com>
2020-01-06 15:17:46 +01:00
Linus Jahn
e36c8721b1
Insert all from inv on rightclick with bare hand
2019-06-20 19:32:19 +02:00
Linus Jahn
14f21a434e
Try to insert incom. stacks to the correct drawer slot first
2019-05-19 01:09:29 +02:00
Linus Jahn
654959ac55
Change default value of drawer controller interval to 1.0
2019-05-18 23:10:53 +02:00
Linus Jahn
885f8daf7b
Rewrite drawer controller scanning
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This fixes the issue that some drawers have not been found by the
controller.
2019-05-18 23:02:00 +02:00
Linus Jahn
3a12b831a0
Fix deprecated obj:setyaw()
2019-05-18 23:00:57 +02:00
isaiah658
df9bc95774
Fix MCL2 node groups for controller ( #34 )
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Fixes the drawer controller being unbreakable in MCL2 due to MCL2 using different and extra groups to manage breaking nodes.
2019-05-05 20:03:25 +02:00
isaiah658
5f35fa308f
Fix controller gui
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Added the same changes that were made to the drawer formspec to the controller formspec to not rely on default.
2019-05-05 15:07:28 +02:00
isaiah658
8fd4be6567
Fix nil inv bug
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This should in theory fix the bug caused by other mobs or nodes punching a drawer.
2019-05-05 15:07:28 +02:00
Alex
d972c830fc
Increase entity check radius by 0.03 and add automatic drawer check ( #29 )
2019-04-21 10:37:27 +01:00
Alex
df4e5f7c0c
Remove visual if no drawer ( #28 )
2019-03-27 16:27:55 +00:00
GreenDimond
f5cd37cd63
Play sounds locally
2019-03-27 16:27:02 +00:00
gpcf
08a52054a6
Fix crash when drawers_controller_interval is undefined ( #21 )
2018-09-21 23:39:41 +02:00
Linus Jahn
8702b6ac92
Make drawer controller update interval configurable
2018-09-10 21:23:29 +02:00
isaiah658
e8ee40a141
Add drawer controller translations ( #20 )
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Added "Drawer Controller", "Current State: ", "Running", "Jammed", and "Stopped" to the
translation files to be translated.
While testing out the drawer controller translations, I noticed that in certain cases the entity
infotext wasn't being translated. This fixes that.
2018-06-18 18:40:19 +02:00
isaiah658
60518668d5
Add drawer controller ( #19 )
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Drawer controllers can sort items into drawer in a certain range. As normal drawers they have support
for pipeworks and MineClone 2. Crafting ingredients are one drawer, two diamonds, four steel/iron
ingots and a copper and tin ingot or two gold ingots.
2018-06-16 09:03:48 +02:00
isaiah658
8cfd1185e3
Fix issue where storage drawer saves item name for items with max stack of 1 ( #17 )
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Fix issue where storage drawer saves item name for items with max stack of 1 causing you to not be able to put in other items until breaking the drawer or reloading the game.
2018-06-04 14:03:07 +02:00
gpcf
336027fbd7
Check protection violations on digging drawer ( #16 )
2018-02-07 20:40:28 +01:00
gpcf
fe409885f0
Fix duplicate items bug when inserting items from pipes ( #13 )
2017-12-08 17:57:05 +01:00
gpcf
7d69f7d1a9
Prevent items from entering drawers without room for the item ( #12 )
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* Honor protection with drawer upgrades
* Add function for pipeworks can_insert, so items don't attempt to enter a drawer with no room for them
2017-10-27 15:27:00 +02:00
gpcf
245e0a6e97
Forbid stealing drawer upgrades ( #11 )
2017-10-16 19:11:07 +02:00
gpcf
f6a89e19bf
Add support for protections ( #10 )
2017-10-10 20:17:43 +02:00
LNJ
eb8d2dfd38
Set formspec on every load to support old drawers
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Before this you had to dig and rebuild your drawers to
get the drawer formspecs and the ability to add upgrades.
2017-06-03 17:40:29 +02:00
LNJ
f3dafb5b6a
Add Drawer Upgrades
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Yey, they're finally there! :)
This will add steel, gold, obsidian and diamond upgrades for MTG
and iron, gold, obsidian, diamond and emerald upgrades for MCL2.
You can add them to a drawer by rightclicking it and adding them to
the new drawer's upgrade inventory.
2017-06-03 17:06:12 +02:00
LNJ
1f0fdf832b
Play interact sound on adding/removing items from drawer
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But I think the sounds are currently a bit too long.
2017-06-03 11:59:52 +02:00
LNJ
f83177346b
Fix stack_max=1 items are being stored
2017-04-23 18:15:27 +02:00
LNJ
4260e1fc89
Fix inventory cubes; using fitting tiles now
2017-04-14 18:59:42 +02:00
LNJ
753b31d74f
Add drawers in all wood types
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This is still fully MineClone 2 compatible; there are different
drawers in MCL2 than MTG and they have different textures.
If you combine different wood types in the crafting field, the
default drawer (oak/wooden) will be crafted. If you use the same
wood, a drawer of this wood will be crafted.
2017-04-14 16:08:59 +02:00
LNJ
899caf5b84
Fix "Could not load 'drawers_empty.png'"
2017-04-11 13:31:43 +02:00