--[[ Minetest Mod Storage Drawers - A Mod adding storage drawers Copyright (C) 2017-2020 Linus Jahn MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local MP = core.get_modpath(core.get_current_modname()) local S = minetest.get_translator('drawers') local NS = minetest.get_translator('drawers') drawers = {} drawers.drawer_visuals = {} drawers.mcl_loaded = core.get_modpath("mcl_core") and mcl_core drawers.WOOD_ITEMSTRING = "group:wood" if core.get_modpath("default") and default then drawers.WOOD_SOUNDS = default.node_sound_wood_defaults() drawers.CHEST_ITEMSTRING = "default:chest" elseif drawers.mcl_loaded then -- MineClone 2 drawers.CHEST_ITEMSTRING = "mcl_chests:chest" if core.get_modpath("mcl_sounds") and mcl_sounds then drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults() end else drawers.CHEST_ITEMSTRING = "chest" end drawers.enable_1x1 = not core.settings:get_bool("drawers_disable_1x1") drawers.enable_1x2 = not core.settings:get_bool("drawers_disable_1x2") drawers.enable_2x2 = not core.settings:get_bool("drawers_disable_2x2") drawers.CONTROLLER_RANGE = 14 -- -- GUI -- drawers.gui_bg = "bgcolor[#080808BB;true]" drawers.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" function drawers.inventory_list(posy) local hotbar_row_posy = posy + 1.25 local inventory_list= "list[current_player;main;0.5,"..posy..";8,1;]" .. "list[current_player;main;0.5,"..hotbar_row_posy..";8,3;8]" if drawers.mcl_loaded then -- MCL2 hotbar_row_posy = posy + 3.25 inventory_list = "list[current_player;main;0,"..posy..";9,3;9]" .. "list[current_player;main;0,"..hotbar_row_posy..";9,1;]" end return inventory_list end -- -- Load API -- dofile(MP .. "/lua/helpers.lua") dofile(MP .. "/lua/visual.lua") dofile(MP .. "/lua/api.lua") dofile(MP .. "/lua/controller.lua") -- -- Register drawers -- if core.get_modpath("default") and default then drawers.register_drawer("drawers:wood", { description = S("Wooden"), tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png", "drawers_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png", "drawers_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png", "drawers_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal chest size material = drawers.WOOD_ITEMSTRING }) drawers.register_drawer("drawers:acacia_wood", { description = S("Acacia Wood"), tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_front_1.png", "drawers_acacia_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_front_2.png", "drawers_acacia_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_front_4.png", "drawers_acacia_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size material = "default:acacia_wood" }) drawers.register_drawer("drawers:aspen_wood", { description = S("Aspen Wood"), tiles1 = drawers.node_tiles_front_other("drawers_aspen_wood_front_1.png", "drawers_aspen_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_aspen_wood_front_2.png", "drawers_aspen_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_aspen_wood_front_4.png", "drawers_aspen_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal chest size material = "default:aspen_wood" }) drawers.register_drawer("drawers:junglewood", { description = S("Junglewood"), tiles1 = drawers.node_tiles_front_other("drawers_junglewood_front_1.png", "drawers_junglewood.png"), tiles2 = drawers.node_tiles_front_other("drawers_junglewood_front_2.png", "drawers_junglewood.png"), tiles4 = drawers.node_tiles_front_other("drawers_junglewood_front_4.png", "drawers_junglewood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size material = "default:junglewood" }) drawers.register_drawer("drawers:pine_wood", { description = S("Pine Wood"), tiles1 = drawers.node_tiles_front_other("drawers_pine_wood_front_1.png", "drawers_pine_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_pine_wood_front_2.png", "drawers_pine_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_pine_wood_front_4.png", "drawers_pine_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal chest size material = "default:pine_wood" }) elseif drawers.mcl_loaded then drawers.register_drawer("drawers:oakwood", { description = S("Oak Wood"), tiles1 = drawers.node_tiles_front_other("drawers_oak_wood_front_1.png", "drawers_oak_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_oak_wood_front_2.png", "drawers_oak_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_oak_wood_front_4.png", "drawers_oak_wood.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = drawers.WOOD_ITEMSTRING, _mcl_blast_resistance = 15, _mcl_hardness = 2, }) drawers.register_drawer("drawers:acaciawood", { description = S("Acacia Wood"), tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_1.png", "drawers_acacia_wood_mcl.png"), tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_2.png", "drawers_acacia_wood_mcl.png"), tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_4.png", "drawers_acacia_wood_mcl.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = "mcl_core:acaciawood", _mcl_blast_resistance = 15, _mcl_hardness = 2, }) drawers.register_drawer("drawers:birchwood", { description = S("Birch Wood"), tiles1 = drawers.node_tiles_front_other("drawers_birch_wood_front_1.png", "drawers_birch_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_birch_wood_front_2.png", "drawers_birch_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_birch_wood_front_4.png", "drawers_birch_wood.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = "mcl_core:birchwood", _mcl_blast_resistance = 15, _mcl_hardness = 2, }) drawers.register_drawer("drawers:darkwood", { description = S("Dark Oak Wood"), tiles1 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_1.png", "drawers_dark_oak_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_2.png", "drawers_dark_oak_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_4.png", "drawers_dark_oak_wood.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = "mcl_core:darkwood", _mcl_blast_resistance = 15, _mcl_hardness = 2, }) drawers.register_drawer("drawers:junglewood", { description = S("Junglewood"), tiles1 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_1.png", "drawers_junglewood_mcl.png"), tiles2 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_2.png", "drawers_junglewood_mcl.png"), tiles4 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_4.png", "drawers_junglewood_mcl.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = "mcl_core:junglewood", _mcl_blast_resistance = 15, _mcl_hardness = 2, }) drawers.register_drawer("drawers:sprucewood", { description = S("Spruce Wood"), tiles1 = drawers.node_tiles_front_other("drawers_spruce_wood_front_1.png", "drawers_spruce_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_spruce_wood_front_2.png", "drawers_spruce_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_spruce_wood_front_4.png", "drawers_spruce_wood.png"), groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size material = "mcl_core:sprucewood", _mcl_blast_resistance = 15, _mcl_hardness = 2, }) -- backwards compatibility core.register_alias("drawers:wood1", "drawers:oakwood1") core.register_alias("drawers:wood2", "drawers:oakwood2") core.register_alias("drawers:wood4", "drawers:oakwood4") else drawers.register_drawer("drawers:wood", { description = S("Wooden"), tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png", "drawers_wood.png"), tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png", "drawers_wood.png"), tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png", "drawers_wood.png"), groups = {choppy = 3, oddly_breakable_by_hand = 2}, sounds = drawers.WOOD_SOUNDS, drawer_stack_max_factor = 32, -- 4 * 8 normal chest size material = drawers.WOOD_ITEMSTRING }) end -- -- Register drawer upgrades -- if core.get_modpath("default") and default then drawers.register_drawer_upgrade("drawers:upgrade_steel", { description = S("Steel Drawer Upgrade (x2)"), inventory_image = "drawers_upgrade_steel.png", groups = {drawer_upgrade = 100}, recipe_item = "default:steel_ingot" }) drawers.register_drawer_upgrade("drawers:upgrade_gold", { description = S("Gold Drawer Upgrade (x3)"), inventory_image = "drawers_upgrade_gold.png", groups = {drawer_upgrade = 200}, recipe_item = "default:gold_ingot" }) drawers.register_drawer_upgrade("drawers:upgrade_obsidian", { description = S("Obsidian Drawer Upgrade (x4)"), inventory_image = "drawers_upgrade_obsidian.png", groups = {drawer_upgrade = 300}, recipe_item = "default:obsidian" }) drawers.register_drawer_upgrade("drawers:upgrade_diamond", { description = S("Diamond Drawer Upgrade (x8)"), inventory_image = "drawers_upgrade_diamond.png", groups = {drawer_upgrade = 700}, recipe_item = "default:diamond" }) elseif drawers.mcl_loaded then drawers.register_drawer_upgrade("drawers:upgrade_iron", { description = S("Iron Drawer Upgrade (x2)"), inventory_image = "drawers_upgrade_iron.png", groups = {drawer_upgrade = 100}, recipe_item = "mcl_core:iron_ingot" }) drawers.register_drawer_upgrade("drawers:upgrade_gold", { description = S("Gold Drawer Upgrade (x3)"), inventory_image = "drawers_upgrade_gold.png", groups = {drawer_upgrade = 200}, recipe_item = "mcl_core:gold_ingot" }) drawers.register_drawer_upgrade("drawers:upgrade_obsidian", { description = S("Obsidian Drawer Upgrade (x4)"), inventory_image = "drawers_upgrade_obsidian.png", groups = {drawer_upgrade = 300}, recipe_item = "mcl_core:obsidian" }) drawers.register_drawer_upgrade("drawers:upgrade_diamond", { description = S("Diamond Drawer Upgrade (x8)"), inventory_image = "drawers_upgrade_diamond.png", groups = {drawer_upgrade = 700}, recipe_item = "mcl_core:diamond" }) drawers.register_drawer_upgrade("drawers:upgrade_emerald", { description = S("Emerald Drawer Upgrade (x13)"), inventory_image = "drawers_upgrade_emerald.png", groups = {drawer_upgrade = 1200}, recipe_item = "mcl_core:emerald" }) end if core.get_modpath("moreores") then drawers.register_drawer_upgrade("drawers:upgrade_mithril", { description = S("Mithril Drawer Upgrade (x13)"), inventory_image = "drawers_upgrade_mithril.png", groups = {drawer_upgrade = 1200}, recipe_item = "moreores:mithril_ingot" }) end -- -- Register drawer trim -- if drawers.mcl_loaded then core.register_node("drawers:trim", { description = S("Wooden Trim"), tiles = {"drawers_trim.png"}, groups = {drawer_connector = 1, handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1}, is_ground_content = false, _mcl_blast_resistance = 15, _mcl_hardness = 2, }) else core.register_node("drawers:trim", { description = S("Wooden Trim"), tiles = {"drawers_trim.png"}, groups = {drawer_connector = 1, choppy = 3, oddly_breakable_by_hand = 2}, is_ground_content = false, }) end core.register_craft({ output = "drawers:trim 6", recipe = { {"group:stick", "group:wood", "group:stick"}, {"group:wood", "group:wood", "group:wood"}, {"group:stick", "group:wood", "group:stick"} } }) -- -- Register drawer upgrade template -- core.register_craftitem("drawers:upgrade_template", { description = S("Drawer Upgrade Template"), inventory_image = "drawers_upgrade_template.png" }) core.register_craft({ output = "drawers:upgrade_template 4", recipe = { {"group:stick", "group:stick", "group:stick"}, {"group:stick", "group:drawer", "group:stick"}, {"group:stick", "group:stick", "group:stick"} } })