--[[ Minetest Mod Storage Drawers - A Mod adding storage drawers Copyright (C) 2017-2020 Linus Jahn Copyright (C) 2016 Mango Tango MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -- Load support for intllib. local MP = core.get_modpath(core.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") drawers.node_box_simple = { {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}, {0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}, {-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375}, {-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375}, } drawers.drawer_formspec = "size[9,7]" .. "list[context;upgrades;2,0.5;5,1;]" .. "list[current_player;main;0,3;9,4;]" .. drawers.gui_bg .. drawers.gui_bg_img .. drawers.gui_slots .. drawers.get_upgrade_slots_bg(2, 0.5) -- construct drawer function drawers.drawer_on_construct(pos) local node = core.get_node(pos) local ndef = core.registered_nodes[node.name] local drawerType = ndef.groups.drawer local base_stack_max = core.nodedef_default.stack_max or 99 local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8 stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node -- meta local meta = core.get_meta(pos) local i = 1 while i <= drawerType do local vid = i -- 1x1 drawers don't have numbers in the meta fields if drawerType == 1 then vid = "" end meta:set_string("name"..vid, "") meta:set_int("count"..vid, 0) meta:set_int("max_count"..vid, base_stack_max * stack_max_factor) meta:set_int("base_stack_max"..vid, base_stack_max) meta:set_string("entity_infotext"..vid, drawers.gen_info_text(S("Empty"), 0, stack_max_factor, base_stack_max)) meta:set_int("stack_max_factor"..vid, stack_max_factor) i = i + 1 end -- spawn all visuals drawers.spawn_visuals(pos) -- create drawer upgrade inventory meta:get_inventory():set_size("upgrades", 5) -- set the formspec meta:set_string("formspec", drawers.drawer_formspec) end -- destruct drawer function drawers.drawer_on_destruct(pos) drawers.remove_visuals(pos) -- clean up visual cache if drawers.drawer_visuals[core.serialize(pos)] then drawers.drawer_visuals[core.serialize(pos)] = nil end end -- drop all items function drawers.drawer_on_dig(pos, node, player) local drawerType = 1 if core.registered_nodes[node.name] then drawerType = core.registered_nodes[node.name].groups.drawer end if core.is_protected(pos,player:get_player_name()) then core.record_protection_violation(pos,player:get_player_name()) return 0 end local meta = core.get_meta(pos) local k = 1 while k <= drawerType do -- don't add a number in meta fields for 1x1 drawers local vid = tostring(k) if drawerType == 1 then vid = "" end local count = meta:get_int("count"..vid) local name = meta:get_string("name"..vid) -- drop the items local stack_max = ItemStack(name):get_stack_max() local j = math.floor(count / stack_max) + 1 local i = 1 while i <= j do local rndpos = drawers.randomize_pos(pos) if not (i == j) then core.add_item(rndpos, name .. " " .. stack_max) else core.add_item(rndpos, name .. " " .. count % stack_max) end i = i + 1 end k = k + 1 end -- drop all drawer upgrades local upgrades = meta:get_inventory():get_list("upgrades") if upgrades then for _,itemStack in pairs(upgrades) do if itemStack:get_count() > 0 then local rndpos = drawers.randomize_pos(pos) core.add_item(rndpos, itemStack:get_name()) end end end -- remove node core.node_dig(pos, node, player) end function drawers.drawer_allow_metadata_inventory_put(pos, listname, index, stack, player) if core.is_protected(pos,player:get_player_name()) then core.record_protection_violation(pos,player:get_player_name()) return 0 end if listname ~= "upgrades" then return 0 end if stack:get_count() > 1 then return 0 end if core.get_item_group(stack:get_name(), "drawer_upgrade") < 1 then return 0 end return 1 end function drawers.add_drawer_upgrade(pos, listname, index, stack, player) -- only do anything if adding to upgrades if listname ~= "upgrades" then return end drawers.update_drawer_upgrades(pos) end function drawers.remove_drawer_upgrade(pos, listname, index, stack, player) -- only do anything if adding to upgrades if listname ~= "upgrades" then return end drawers.update_drawer_upgrades(pos) end function drawers.drawer_insert_object(pos, node, stack, direction) local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] if not drawer_visuals then return stack end -- first try to insert in the correct slot (if there are already items) local leftover = stack for _, visual in pairs(drawer_visuals) do if visual.itemName == stack:get_name() then leftover = visual:try_insert_stack(leftover, true) end end -- if there's still something left, also use other slots if leftover:get_count() > 0 then for _, visual in pairs(drawer_visuals) do leftover = visual:try_insert_stack(leftover, true) end end return leftover end function drawers.drawer_can_insert_object(pos, node, stack, direction) local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] if not drawer_visuals then return false end for _, visual in pairs(drawer_visuals) do if visual.itemName == "" or (visual.itemName == stack:get_name() and visual.count ~= visual.maxCount) then return true end end return false end function drawers.drawer_take_item(pos, itemstack) local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] if not drawer_visuals then return ItemStack("") end -- check for max count if itemstack:get_count() > itemstack:get_stack_max() then itemstack:set_count(itemstack:get_stack_max()) end for _, visual in pairs(drawer_visuals) do if visual.itemName == itemstack:get_name() and visual.count ~= visual.maxCount then return visual:take_items(itemstack:get_count()) end end return ItemStack() end function drawers.register_drawer(name, def) def.description = def.description or S("Wooden") def.drawtype = "nodebox" def.node_box = {type = "fixed", fixed = drawers.node_box_simple} def.collision_box = {type = "regular"} def.selection_box = {type = "fixed", fixed = drawers.node_box_simple} def.paramtype = "light" def.paramtype2 = "facedir" def.legacy_facedir_simple = true def.groups = def.groups or {} def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24 -- events def.on_construct = drawers.drawer_on_construct def.on_destruct = drawers.drawer_on_destruct def.on_dig = drawers.drawer_on_dig def.allow_metadata_inventory_put = drawers.drawer_allow_metadata_inventory_put def.allow_metadata_inventory_take = drawers.drawer_allow_metadata_inventory_put def.on_metadata_inventory_put = drawers.add_drawer_upgrade def.on_metadata_inventory_take = drawers.remove_drawer_upgrade if minetest.get_modpath("screwdriver") and screwdriver then def.on_rotate = def.on_rotate or screwdriver.disallow end if minetest.get_modpath("pipeworks") and pipeworks then def.groups.tubedevice = 1 def.groups.tubedevice_receiver = 1 def.tube = def.tube or {} def.tube.insert_object = def.tube.insert_object or drawers.drawer_insert_object def.tube.can_insert = def.tube.can_insert or drawers.drawer_can_insert_object def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1} def.after_place_node = pipeworks.after_place def.after_dig_node = pipeworks.after_dig end if drawers.enable_1x1 then -- normal drawer 1x1 = 1 local def1 = table.copy(def) def1.description = S("@1 Drawer", def.description) def1.tiles = def.tiles or def.tiles1 def1.tiles1 = nil def1.tiles2 = nil def1.tiles4 = nil def1.groups.drawer = 1 core.register_node(name .. "1", def1) core.register_alias(name, name .. "1") -- 1x1 drawer is the default one end if drawers.enable_1x2 then -- 1x2 = 2 local def2 = table.copy(def) def2.description = S("@1 Drawers (1x2)", def.description) def2.tiles = def.tiles2 def2.tiles1 = nil def2.tiles2 = nil def2.tiles4 = nil def2.groups.drawer = 2 core.register_node(name .. "2", def2) end if drawers.enable_2x2 then -- 2x2 = 4 local def4 = table.copy(def) def4.description = S("@1 Drawers (2x2)", def.description) def4.tiles = def.tiles4 def4.tiles1 = nil def4.tiles2 = nil def4.tiles4 = nil def4.groups.drawer = 4 core.register_node(name .. "4", def4) end if (not def.no_craft) and def.material then if drawers.enable_1x1 then core.register_craft({ output = name .. "1", recipe = { {def.material, def.material, def.material}, { "", drawers.CHEST_ITEMSTRING, "" }, {def.material, def.material, def.material} } }) end if drawers.enable_1x2 then core.register_craft({ output = name .. "2 2", recipe = { {def.material, drawers.CHEST_ITEMSTRING, def.material}, {def.material, def.material, def.material}, {def.material, drawers.CHEST_ITEMSTRING, def.material} } }) end if drawers.enable_2x2 then core.register_craft({ output = name .. "4 4", recipe = { {drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}, { def.material, def.material, def.material }, {drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING} } }) end end end function drawers.register_drawer_upgrade(name, def) def.groups = def.groups or {} def.groups.drawer_upgrade = def.groups.drawer_upgrade or 100 def.inventory_image = def.inventory_image or "drawers_upgrade_template.png" def.stack_max = 1 local recipe_item = def.recipe_item or "air" def.recipe_item = nil core.register_craftitem(name, def) if not def.no_craft then core.register_craft({ output = name, recipe = { {recipe_item, "group:stick", recipe_item}, {"group:stick", "drawers:upgrade_template", "group:stick"}, {recipe_item, "group:stick", recipe_item} } }) end end