--[[ Minetest Mod Storage Drawers - A Mod adding storage drawers Copyright (C) 2017 LNJ Copyright (C) 2016 Mango Tango MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] drawers.node_box_simple = { {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}, {0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}, {-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375}, {-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375}, } -- construct drawer function drawers.drawer_on_construct(pos) local node = core.get_node(pos) local ndef = core.registered_nodes[node.name] local drawerType = ndef.groups.drawer local base_stack_max = core.nodedef_default.stack_max or 99 local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8 stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node -- meta local meta = core.get_meta(pos) i = 1 while i <= drawerType do local vid = i -- 1x1 drawers don't have numbers in the meta fields if drawerType == 1 then vid = "" end meta:set_string("name"..vid, "") meta:set_int("count"..vid, 0) meta:set_int("max_count"..vid, base_stack_max * stack_max_factor) meta:set_int("base_stack_max"..vid, base_stack_max) meta:set_string("entity_infotext"..vid, drawers.gen_info_text("Empty", 0, stack_max_factor, base_stack_max)) meta:set_int("stack_max_factor"..vid, stack_max_factor) i = i + 1 end drawers.spawn_visuals(pos) end -- destruct drawer function drawers.drawer_on_destruct(pos) drawers.remove_visuals(pos) -- clean up visual cache if drawers.drawer_visuals[core.serialize(pos)] then drawers.drawer_visuals[core.serialize(pos)] = nil end end -- drop all items function drawers.drawer_on_dig(pos, node, player) local drawerType = 1 if core.registered_nodes[node.name] then drawerType = core.registered_nodes[node.name].groups.drawer end local meta = core.get_meta(pos) k = 1 while k <= drawerType do -- don't add a number in meta fields for 1x1 drawers local vid = tostring(k) if drawerType == 1 then vid = "" end local count = meta:get_int("count"..vid) local name = meta:get_string("name"..vid) -- drop the items local stack_max = ItemStack(name):get_stack_max() local j = math.floor(count / stack_max) + 1 local i = 1 while i <= j do rndpos = drawers.randomize_pos(pos) if not (i == j) then core.add_item(rndpos, name .. " " .. stack_max) else core.add_item(rndpos, name .. " " .. count % stack_max) end i = i + 1 end k = k + 1 end -- remove node core.node_dig(pos, node, player) end function drawers.drawer_insert_object(pos, node, stack, direction) local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)] if not drawer_visuals then return stack end local leftover = stack for _, visual in pairs(drawer_visuals) do leftover = visual.try_insert_stack(visual, leftover, true) end return leftover end function drawers.register_drawer(name, def) def.description = def.description or "Wooden" def.drawtype = "nodebox" def.node_box = {type = "fixed", fixed = drawers.node_box_simple} def.collision_box = {type = "regular"} def.selection_box = {type = "regular"} def.paramtype = "light" def.paramtype2 = "facedir" def.legacy_facedir_simple = true def.groups = def.groups or {} def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24 -- events def.on_construct = drawers.drawer_on_construct def.on_destruct = drawers.drawer_on_destruct def.on_dig = drawers.drawer_on_dig if screwdriver then def.on_rotate = def.on_rotate or screwdriver.disallow end if pipeworks then def.groups.tubedevice = 1 def.groups.tubedevice_receiver = 1 def.tube = def.tube or {} def.tube.insert_object = def.tube.insert_object or drawers.drawer_insert_object def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1} def.after_place_node = pipeworks.after_place def.after_dig_node = pipeworks.after_dig end -- normal drawer 1x1 = 1 def1 = table.copy(def) def1.description = def.description .. " Drawer" def1.tiles = def.tiles or def.tiles1 def1.tiles1 = nil def1.tiles2 = nil def1.tiles4 = nil def1.groups.drawer = 1 core.register_node(name .. "1", def1) core.register_alias(name, name .. "1") -- 1x1 drawer is the default one -- 1x2 = 2 def2 = table.copy(def) def2.description = def.description .. " Drawers (1x2)" def2.tiles = def.tiles2 def2.tiles1 = nil def2.tiles2 = nil def2.tiles4 = nil def2.groups.drawer = 2 core.register_node(name .. "2", def2) -- 2x2 = 4 def4 = table.copy(def) def4.description = def.description .. " Drawers (2x2)" def4.tiles = def.tiles4 def4.tiles1 = nil def4.tiles2 = nil def4.tiles4 = nil def4.groups.drawer = 4 core.register_node(name .. "4", def4) if (not def.no_craft) and def.material then core.register_craft({ output = name .. "1", recipe = { {def.material, def.material, def.material}, { "", drawers.CHEST_ITEMSTRING, "" }, {def.material, def.material, def.material} } }) core.register_craft({ output = name .. "2 2", recipe = { {def.material, drawers.CHEST_ITEMSTRING, def.material}, {def.material, def.material, def.material}, {def.material, drawers.CHEST_ITEMSTRING, def.material} } }) core.register_craft({ output = name .. "4 4", recipe = { {drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}, { def.material, def.material, def.material }, {drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING} } }) end end