mirror of
https://github.com/minetest-mods/drawers.git
synced 2024-12-24 13:22:24 +01:00
f3dafb5b6a
Yey, they're finally there! :) This will add steel, gold, obsidian and diamond upgrades for MTG and iron, gold, obsidian, diamond and emerald upgrades for MCL2. You can add them to a drawer by rightclicking it and adding them to the new drawer's upgrade inventory.
313 lines
9.1 KiB
Lua
Executable File
313 lines
9.1 KiB
Lua
Executable File
--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- Load support for intllib.
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local MP = core.get_modpath(core.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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drawers.node_box_simple = {
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
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{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
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{-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375},
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{-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375},
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}
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drawers.drawer_formspec = "size[9,7]" ..
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"list[context;upgrades;2,0.5;5,1;]" ..
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"list[current_player;main;0,3;9,4;]" ..
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drawers.gui_bg ..
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drawers.gui_bg_img ..
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drawers.gui_slots ..
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drawers.get_upgrade_slots_bg(2, 0.5)
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-- construct drawer
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function drawers.drawer_on_construct(pos)
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local node = core.get_node(pos)
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local ndef = core.registered_nodes[node.name]
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local drawerType = ndef.groups.drawer
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local base_stack_max = core.nodedef_default.stack_max or 99
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local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8
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stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node
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-- meta
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local meta = core.get_meta(pos)
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local i = 1
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while i <= drawerType do
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local vid = i
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-- 1x1 drawers don't have numbers in the meta fields
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if drawerType == 1 then vid = "" end
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meta:set_string("name"..vid, "")
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meta:set_int("count"..vid, 0)
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meta:set_int("max_count"..vid, base_stack_max * stack_max_factor)
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meta:set_int("base_stack_max"..vid, base_stack_max)
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meta:set_string("entity_infotext"..vid, drawers.gen_info_text("Empty", 0,
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stack_max_factor, base_stack_max))
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meta:set_int("stack_max_factor"..vid, stack_max_factor)
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i = i + 1
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end
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-- spawn all visuals
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drawers.spawn_visuals(pos)
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-- create drawer upgrade inventory
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meta:get_inventory():set_size("upgrades", 5)
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-- set the formspec
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meta:set_string("formspec", drawers.drawer_formspec)
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end
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-- destruct drawer
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function drawers.drawer_on_destruct(pos)
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drawers.remove_visuals(pos)
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-- clean up visual cache
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if drawers.drawer_visuals[core.serialize(pos)] then
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drawers.drawer_visuals[core.serialize(pos)] = nil
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end
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end
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-- drop all items
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function drawers.drawer_on_dig(pos, node, player)
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local drawerType = 1
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if core.registered_nodes[node.name] then
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drawerType = core.registered_nodes[node.name].groups.drawer
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end
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local meta = core.get_meta(pos)
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local k = 1
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while k <= drawerType do
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-- don't add a number in meta fields for 1x1 drawers
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local vid = tostring(k)
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if drawerType == 1 then vid = "" end
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local count = meta:get_int("count"..vid)
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local name = meta:get_string("name"..vid)
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-- drop the items
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local stack_max = ItemStack(name):get_stack_max()
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local j = math.floor(count / stack_max) + 1
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local i = 1
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while i <= j do
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local rndpos = drawers.randomize_pos(pos)
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if not (i == j) then
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core.add_item(rndpos, name .. " " .. stack_max)
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else
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core.add_item(rndpos, name .. " " .. count % stack_max)
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end
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i = i + 1
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end
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k = k + 1
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end
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-- drop all drawer upgrades
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local upgrades = meta:get_inventory():get_list("upgrades")
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if upgrades then
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for _,itemStack in pairs(upgrades) do
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if itemStack:get_count() > 0 then
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local rndpos = drawers.randomize_pos(pos)
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core.add_item(rndpos, itemStack:get_name())
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end
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end
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end
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-- remove node
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core.node_dig(pos, node, player)
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end
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function drawers.drawer_allow_metadata_inventory_put(pos, listname, index, stack, player)
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if listname ~= "upgrades" then
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return 0
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end
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if stack:get_count() > 1 then
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return 0
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end
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if core.get_item_group(stack:get_name(), "drawer_upgrade") < 1 then
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return 0
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end
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return 1
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end
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function drawers.add_drawer_upgrade(pos, listname, index, stack, player)
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-- only do anything if adding to upgrades
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if listname ~= "upgrades" then return end
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drawers.update_drawer_upgrades(pos)
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end
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function drawers.remove_drawer_upgrade(pos, listname, index, stack, player)
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-- only do anything if adding to upgrades
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if listname ~= "upgrades" then return end
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drawers.update_drawer_upgrades(pos)
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end
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function drawers.drawer_insert_object(pos, node, stack, direction)
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local drawer_visuals = drawers.drawer_visuals[core.serialize(pos)]
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if not drawer_visuals then return stack end
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local leftover = stack
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for _, visual in pairs(drawer_visuals) do
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leftover = visual:try_insert_stack(leftover, true)
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end
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return leftover
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end
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function drawers.register_drawer(name, def)
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def.description = def.description or S("Wooden")
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def.drawtype = "nodebox"
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def.node_box = {type = "fixed", fixed = drawers.node_box_simple}
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def.collision_box = {type = "regular"}
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def.selection_box = {type = "fixed", fixed = drawers.node_box_simple}
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.legacy_facedir_simple = true
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def.groups = def.groups or {}
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def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24
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-- events
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def.on_construct = drawers.drawer_on_construct
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def.on_destruct = drawers.drawer_on_destruct
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def.on_dig = drawers.drawer_on_dig
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def.allow_metadata_inventory_put = drawers.drawer_allow_metadata_inventory_put
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def.on_metadata_inventory_put = drawers.add_drawer_upgrade
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def.on_metadata_inventory_take = drawers.remove_drawer_upgrade
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if minetest.get_modpath("screwdriver") and screwdriver then
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def.on_rotate = def.on_rotate or screwdriver.disallow
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end
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if minetest.get_modpath("pipeworks") and pipeworks then
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def.groups.tubedevice = 1
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def.groups.tubedevice_receiver = 1
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def.tube = def.tube or {}
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def.tube.insert_object = def.tube.insert_object or
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drawers.drawer_insert_object
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def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1,
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bottom = 1}
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def.after_place_node = pipeworks.after_place
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def.after_dig_node = pipeworks.after_dig
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end
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if drawers.enable_1x1 then
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-- normal drawer 1x1 = 1
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local def1 = table.copy(def)
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def1.description = S("@1 Drawer", def.description)
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def1.tiles = def.tiles or def.tiles1
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def1.tiles1 = nil
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def1.tiles2 = nil
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def1.tiles4 = nil
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def1.groups.drawer = 1
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core.register_node(name .. "1", def1)
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core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
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end
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if drawers.enable_1x2 then
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-- 1x2 = 2
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local def2 = table.copy(def)
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def2.description = S("@1 Drawers (1x2)", def.description)
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def2.tiles = def.tiles2
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def2.tiles1 = nil
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def2.tiles2 = nil
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def2.tiles4 = nil
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def2.groups.drawer = 2
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core.register_node(name .. "2", def2)
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end
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if drawers.enable_2x2 then
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-- 2x2 = 4
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local def4 = table.copy(def)
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def4.description = S("@1 Drawers (2x2)", def.description)
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def4.tiles = def.tiles4
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def4.tiles1 = nil
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def4.tiles2 = nil
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def4.tiles4 = nil
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def4.groups.drawer = 4
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core.register_node(name .. "4", def4)
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end
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if (not def.no_craft) and def.material then
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if drawers.enable_1x1 then
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core.register_craft({
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output = name .. "1",
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recipe = {
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{def.material, def.material, def.material},
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{ "", drawers.CHEST_ITEMSTRING, "" },
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{def.material, def.material, def.material}
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}
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})
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end
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if drawers.enable_1x2 then
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core.register_craft({
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output = name .. "2 2",
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recipe = {
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{def.material, drawers.CHEST_ITEMSTRING, def.material},
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{def.material, def.material, def.material},
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{def.material, drawers.CHEST_ITEMSTRING, def.material}
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}
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})
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end
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if drawers.enable_2x2 then
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core.register_craft({
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output = name .. "4 4",
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recipe = {
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING},
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{ def.material, def.material, def.material },
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}
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}
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})
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end
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end
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end
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function drawers.register_drawer_upgrade(name, def)
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def.groups = def.groups or {}
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def.groups.drawer_upgrade = def.groups.drawer_upgrade or 100
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def.inventory_image = def.inventory_image or "drawers_upgrade_template.png"
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def.stack_max = 1
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local recipe_item = def.recipe_item or "air"
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def.recipe_item = nil
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core.register_craftitem(name, def)
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if not def.no_craft then
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core.register_craft({
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output = name,
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recipe = {
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{recipe_item, "group:stick", recipe_item},
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{"group:stick", "drawers:upgrade_template", "group:stick"},
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{recipe_item, "group:stick", recipe_item}
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}
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})
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end
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end
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