mirror of
https://github.com/minetest-mods/drawers.git
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b424bc3499
The previously used minetest.serialize function may provide different results for the same table in certain circumstances, thus it is not suitable for generating strings to index tables with.
428 lines
12 KiB
Lua
Executable File
428 lines
12 KiB
Lua
Executable File
--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017-2020 Linus Jahn <lnj@kaidan.im>
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Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- Load support for intllib.
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local MP = core.get_modpath(core.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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drawers.node_box_simple = {
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
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{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
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{-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375},
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{-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375},
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}
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drawers.drawer_formspec = "size[9,7]" ..
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"list[context;upgrades;2,0.5;5,1;]" ..
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"list[current_player;main;0,3;9,4;]" ..
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drawers.gui_bg ..
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drawers.gui_bg_img ..
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drawers.gui_slots ..
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drawers.get_upgrade_slots_bg(2, 0.5)
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-- construct drawer
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function drawers.drawer_on_construct(pos)
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local node = core.get_node(pos)
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local ndef = core.registered_nodes[node.name]
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local drawerType = ndef.groups.drawer
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local base_stack_max = core.nodedef_default.stack_max or 99
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local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8
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stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node
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-- meta
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local meta = core.get_meta(pos)
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local i = 1
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while i <= drawerType do
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local vid = i
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-- 1x1 drawers don't have numbers in the meta fields
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if drawerType == 1 then vid = "" end
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meta:set_string("name"..vid, "")
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meta:set_int("count"..vid, 0)
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meta:set_int("max_count"..vid, base_stack_max * stack_max_factor)
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meta:set_int("base_stack_max"..vid, base_stack_max)
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meta:set_string("entity_infotext"..vid, drawers.gen_info_text(S("Empty"), 0,
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stack_max_factor, base_stack_max))
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meta:set_int("stack_max_factor"..vid, stack_max_factor)
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i = i + 1
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end
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-- spawn all visuals
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drawers.spawn_visuals(pos)
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-- create drawer upgrade inventory
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meta:get_inventory():set_size("upgrades", 5)
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-- set the formspec
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meta:set_string("formspec", drawers.drawer_formspec)
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end
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-- destruct drawer
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function drawers.drawer_on_destruct(pos)
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drawers.remove_visuals(pos)
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-- clean up visual cache
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if drawers.drawer_visuals[core.hash_node_position(pos)] then
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drawers.drawer_visuals[core.hash_node_position(pos)] = nil
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end
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end
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-- drop all items
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function drawers.drawer_on_dig(pos, node, player)
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local drawerType = 1
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if core.registered_nodes[node.name] then
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drawerType = core.registered_nodes[node.name].groups.drawer
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end
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if core.is_protected(pos,player:get_player_name()) then
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core.record_protection_violation(pos,player:get_player_name())
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return 0
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end
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local meta = core.get_meta(pos)
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local k = 1
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while k <= drawerType do
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-- don't add a number in meta fields for 1x1 drawers
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local vid = tostring(k)
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if drawerType == 1 then vid = "" end
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local count = meta:get_int("count"..vid)
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local name = meta:get_string("name"..vid)
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-- drop the items
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local stack_max = ItemStack(name):get_stack_max()
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local j = math.floor(count / stack_max) + 1
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local i = 1
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while i <= j do
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local rndpos = drawers.randomize_pos(pos)
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if not (i == j) then
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core.add_item(rndpos, name .. " " .. stack_max)
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else
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core.add_item(rndpos, name .. " " .. count % stack_max)
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end
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i = i + 1
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end
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k = k + 1
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end
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-- drop all drawer upgrades
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local upgrades = meta:get_inventory():get_list("upgrades")
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if upgrades then
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for _,itemStack in pairs(upgrades) do
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if itemStack:get_count() > 0 then
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local rndpos = drawers.randomize_pos(pos)
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core.add_item(rndpos, itemStack:get_name())
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end
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end
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end
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-- remove node
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core.node_dig(pos, node, player)
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end
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function drawers.drawer_allow_metadata_inventory_put(pos, listname, index, stack, player)
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if core.is_protected(pos,player:get_player_name()) then
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core.record_protection_violation(pos,player:get_player_name())
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return 0
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end
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if listname ~= "upgrades" then
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return 0
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end
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if stack:get_count() > 1 then
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return 0
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end
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if core.get_item_group(stack:get_name(), "drawer_upgrade") < 1 then
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return 0
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end
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return 1
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end
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function drawers.add_drawer_upgrade(pos, listname, index, stack, player)
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-- only do anything if adding to upgrades
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if listname ~= "upgrades" then return end
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drawers.update_drawer_upgrades(pos)
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end
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function drawers.remove_drawer_upgrade(pos, listname, index, stack, player)
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-- only do anything if adding to upgrades
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if listname ~= "upgrades" then return end
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drawers.update_drawer_upgrades(pos)
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end
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--[[
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Inserts an incoming stack into a specific slot of a drawer.
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]]
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function drawers.drawer_insert_object(pos, stack, visualid)
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local visual = drawers.get_visual(pos, visualid)
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if not visual then
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return stack
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end
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return visual:try_insert_stack(stack, true)
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end
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--[[
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Inserts an incoming stack into a drawer and uses all slots.
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]]
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function drawers.drawer_insert_object_from_tube(pos, node, stack, direction)
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local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
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if not drawer_visuals then
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return stack
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end
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-- first try to insert in the correct slot (if there are already items)
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local leftover = stack
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for _, visual in pairs(drawer_visuals) do
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if visual.itemName == stack:get_name() then
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leftover = visual:try_insert_stack(leftover, true)
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end
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end
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-- if there's still something left, also use other slots
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if leftover:get_count() > 0 then
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for _, visual in pairs(drawer_visuals) do
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leftover = visual:try_insert_stack(leftover, true)
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end
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end
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return leftover
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end
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--[[
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Returns how much (count) of a stack can be inserted to a drawer slot.
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]]
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function drawers.drawer_can_insert_stack(pos, stack, visualid)
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local visual = drawers.get_visual(pos, visualid)
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if not visual then
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return 0
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end
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return visual:can_insert_stack(stack)
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end
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--[[
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Returns whether a stack can be (partially) inserted to any slot of a drawer.
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]]
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function drawers.drawer_can_insert_stack_from_tube(pos, node, stack, direction)
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local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
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if not drawer_visuals then
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return false
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end
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for _, visual in pairs(drawer_visuals) do
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if visual:can_insert_stack(stack) > 0 then
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return true
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end
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end
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return false
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end
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function drawers.drawer_take_item(pos, itemstack)
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local drawer_visuals = drawers.drawer_visuals[core.hash_node_position(pos)]
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if not drawer_visuals then
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return ItemStack("")
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end
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-- check for max count
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if itemstack:get_count() > itemstack:get_stack_max() then
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itemstack:set_count(itemstack:get_stack_max())
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end
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for _, visual in pairs(drawer_visuals) do
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if visual.itemName == itemstack:get_name() then
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return visual:take_items(itemstack:get_count())
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end
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end
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return ItemStack()
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end
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--[[
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Returns the content of a drawer slot.
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]]
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function drawers.drawer_get_content(pos, visualid)
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local drawer_meta = core.get_meta(pos)
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return {
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name = drawer_meta:get_string("name" .. visualid),
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count = drawer_meta:get_int("count" .. visualid),
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maxCount = drawer_meta:get_int("max_count" .. visualid)
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}
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end
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function drawers.register_drawer(name, def)
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def.description = def.description or S("Wooden")
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def.drawtype = "nodebox"
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def.node_box = {type = "fixed", fixed = drawers.node_box_simple}
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def.collision_box = {type = "regular"}
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def.selection_box = {type = "fixed", fixed = drawers.node_box_simple}
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.legacy_facedir_simple = true
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def.groups = def.groups or {}
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def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24
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-- events
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def.on_construct = drawers.drawer_on_construct
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def.on_destruct = drawers.drawer_on_destruct
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def.on_dig = drawers.drawer_on_dig
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def.allow_metadata_inventory_put = drawers.drawer_allow_metadata_inventory_put
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def.allow_metadata_inventory_take = drawers.drawer_allow_metadata_inventory_put
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def.on_metadata_inventory_put = drawers.add_drawer_upgrade
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def.on_metadata_inventory_take = drawers.remove_drawer_upgrade
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if minetest.get_modpath("screwdriver") and screwdriver then
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def.on_rotate = def.on_rotate or screwdriver.disallow
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end
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if minetest.get_modpath("pipeworks") and pipeworks then
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def.groups.tubedevice = 1
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def.groups.tubedevice_receiver = 1
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def.tube = def.tube or {}
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def.tube.insert_object = def.tube.insert_object or
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drawers.drawer_insert_object_from_tube
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def.tube.can_insert = def.tube.can_insert or
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drawers.drawer_can_insert_stack_from_tube
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def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1,
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bottom = 1}
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def.after_place_node = pipeworks.after_place
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def.after_dig_node = pipeworks.after_dig
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end
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local has_mesecons_mvps = minetest.get_modpath("mesecons_mvps")
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if drawers.enable_1x1 then
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-- normal drawer 1x1 = 1
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local def1 = table.copy(def)
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def1.description = S("@1 Drawer", def.description)
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def1.tiles = def.tiles or def.tiles1
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def1.tiles1 = nil
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def1.tiles2 = nil
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def1.tiles4 = nil
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def1.groups.drawer = 1
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core.register_node(name .. "1", def1)
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core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
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if has_mesecons_mvps then
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-- don't let drawers be moved by pistons, visual glitches and
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-- possible duplication bugs occur otherwise
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mesecon.register_mvps_stopper(name .. "1")
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end
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end
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if drawers.enable_1x2 then
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-- 1x2 = 2
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local def2 = table.copy(def)
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def2.description = S("@1 Drawers (1x2)", def.description)
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def2.tiles = def.tiles2
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def2.tiles1 = nil
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def2.tiles2 = nil
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def2.tiles4 = nil
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def2.groups.drawer = 2
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core.register_node(name .. "2", def2)
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if has_mesecons_mvps then
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mesecon.register_mvps_stopper(name .. "2")
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end
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end
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if drawers.enable_2x2 then
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-- 2x2 = 4
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local def4 = table.copy(def)
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def4.description = S("@1 Drawers (2x2)", def.description)
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def4.tiles = def.tiles4
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def4.tiles1 = nil
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def4.tiles2 = nil
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def4.tiles4 = nil
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def4.groups.drawer = 4
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core.register_node(name .. "4", def4)
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if has_mesecons_mvps then
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mesecon.register_mvps_stopper(name .. "4")
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end
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end
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if (not def.no_craft) and def.material then
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if drawers.enable_1x1 then
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core.register_craft({
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output = name .. "1",
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recipe = {
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{def.material, def.material, def.material},
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{ "", drawers.CHEST_ITEMSTRING, "" },
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{def.material, def.material, def.material}
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}
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})
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end
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if drawers.enable_1x2 then
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core.register_craft({
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output = name .. "2 2",
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recipe = {
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{def.material, drawers.CHEST_ITEMSTRING, def.material},
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{def.material, def.material, def.material},
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{def.material, drawers.CHEST_ITEMSTRING, def.material}
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}
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})
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end
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if drawers.enable_2x2 then
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core.register_craft({
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output = name .. "4 4",
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recipe = {
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING},
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{ def.material, def.material, def.material },
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{drawers.CHEST_ITEMSTRING, def.material, drawers.CHEST_ITEMSTRING}
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}
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})
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end
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end
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end
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function drawers.register_drawer_upgrade(name, def)
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def.groups = def.groups or {}
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def.groups.drawer_upgrade = def.groups.drawer_upgrade or 100
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def.inventory_image = def.inventory_image or "drawers_upgrade_template.png"
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def.stack_max = 1
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local recipe_item = def.recipe_item or "air"
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def.recipe_item = nil
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core.register_craftitem(name, def)
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if not def.no_craft then
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core.register_craft({
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output = name,
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recipe = {
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{recipe_item, "group:stick", recipe_item},
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{"group:stick", "drawers:upgrade_template", "group:stick"},
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{recipe_item, "group:stick", recipe_item}
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}
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})
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end
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end
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