mirror of
https://github.com/minetest-mods/drawers.git
synced 2024-11-22 14:43:45 +01:00
753b31d74f
This is still fully MineClone 2 compatible; there are different drawers in MCL2 than MTG and they have different textures. If you combine different wood types in the crafting field, the default drawer (oak/wooden) will be crafted. If you use the same wood, a drawer of this wood will be crafted.
233 lines
9.3 KiB
Lua
Executable File
233 lines
9.3 KiB
Lua
Executable File
--[[
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Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017 LNJ <git@lnj.li>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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-- Load support for intllib.
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local MP = core.get_modpath(core.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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drawers = {}
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drawers.drawer_visuals = {}
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if core.get_modpath("default") and default then
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drawers.WOOD_SOUNDS = default.node_sound_wood_defaults()
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drawers.WOOD_ITEMSTRING = "group:wood"
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drawers.CHEST_ITEMSTRING = "default:chest"
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elseif core.get_modpath("mcl_core") and mcl_core then -- MineClone 2
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drawers.WOOD_ITEMSTRING = "group:wood"
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drawers.CHEST_ITEMSTRING = "mcl_chests:chest"
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if core.get_modpath("mcl_sounds") and mcl_sounds then
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drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults()
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end
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else
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drawers.WOOD_ITEMSTRING = "group:wood"
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drawers.CHEST_ITEMSTRING = "chest"
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end
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drawers.enable_1x1 = not core.setting_getbool("drawers_disable_1x1")
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drawers.enable_1x2 = not core.setting_getbool("drawers_disable_1x2")
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drawers.enable_2x2 = not core.setting_getbool("drawers_disable_2x2")
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--
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-- Load files
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--
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dofile(MP .. "/lua/helpers.lua")
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dofile(MP .. "/lua/visual.lua")
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dofile(MP .. "/lua/api.lua")
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--
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-- Register drawers
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--
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if core.get_modpath("default") and default then
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drawers.register_drawer("drawers:wood", {
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description = S("Wooden"),
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tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
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"drawers_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
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"drawers_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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material = drawers.WOOD_ITEMSTRING
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})
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drawers.register_drawer("drawers:acacia_wood", {
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description = S("Acacia Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_front_1.png",
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"drawers_acacia_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_front_2.png",
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"drawers_acacia_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_front_4.png",
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"drawers_acacia_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
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material = "default:acacia_wood"
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})
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drawers.register_drawer("drawers:aspen_wood", {
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description = S("Aspen Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_aspen_wood_front_1.png",
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"drawers_aspen_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_aspen_wood_front_2.png",
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"drawers_aspen_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_aspen_wood_front_4.png",
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"drawers_aspen_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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material = "default:aspen_wood"
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})
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drawers.register_drawer("drawers:junglewood", {
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description = S("Junglewood"),
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tiles1 = drawers.node_tiles_front_other("drawers_junglewood_front_1.png",
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"drawers_junglewood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_junglewood_front_2.png",
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"drawers_junglewood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_junglewood_front_4.png",
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"drawers_junglewood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal mcl chest size
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material = "default:junglewood"
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})
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drawers.register_drawer("drawers:pine_wood", {
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description = S("Pine Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_pine_wood_front_1.png",
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"drawers_pine_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_pine_wood_front_2.png",
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"drawers_pine_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_pine_wood_front_4.png",
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"drawers_pine_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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material = "default:pine_wood"
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})
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elseif core.get_modpath("mcl_core") and mcl_core then
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drawers.register_drawer("drawers:oakwood", {
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description = S("Oak Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_oak_wood_front_1.png",
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"drawers_oak_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_oak_wood_front_2.png",
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"drawers_oak_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_oak_wood_front_4.png",
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"drawers_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = drawers.WOOD_ITEMSTRING
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})
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drawers.register_drawer("drawers:acaciawood", {
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description = S("Acacia Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_1.png",
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"drawers_acacia_wood_mcl.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_2.png",
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"drawers_acacia_wood_mcl.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_4.png",
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"drawers_acacia_wood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = "mcl_core:acaciawood"
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})
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drawers.register_drawer("drawers:birchwood", {
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description = S("Birch Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_birch_wood_front_1.png",
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"drawers_birch_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_birch_wood_front_2.png",
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"drawers_birch_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_birch_wood_front_4.png",
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"drawers_birch_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = "mcl_core:birchwood"
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})
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drawers.register_drawer("drawers:darkwood", {
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description = S("Dark Oak Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_1.png",
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"drawers_dark_oak_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_2.png",
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"drawers_dark_oak_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_4.png",
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"drawers_dark_oak_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = "mcl_core:darkwood"
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})
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drawers.register_drawer("drawers:junglewood", {
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description = S("Junglewood"),
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tiles1 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_1.png",
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"drawers_junglewood_mcl.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_2.png",
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"drawers_junglewood_mcl.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_4.png",
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"drawers_junglewood_mcl.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = "mcl_core:junglewood"
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})
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drawers.register_drawer("drawers:sprucewood", {
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description = S("Spruce Wood"),
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tiles1 = drawers.node_tiles_front_other("drawers_spruce_wood_front_1.png",
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"drawers_spruce_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_spruce_wood_front_2.png",
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"drawers_spruce_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_spruce_wood_front_4.png",
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"drawers_spruce_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 9, -- normal mcl chest size
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material = "mcl_core:sprucewood"
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})
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-- backwards compatibility
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core.register_alias("drawers:wood1", "drawers:oakwood1")
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core.register_alias("drawers:wood2", "drawers:oakwood2")
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core.register_alias("drawers:wood4", "drawers:oakwood4")
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else
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drawers.register_drawer("drawers:wood", {
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description = S("Wooden"),
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tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
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"drawers_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
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"drawers_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
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"drawers_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 3 * 8, -- normal chest size
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material = drawers.WOOD_ITEMSTRING
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})
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end
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