drawers/lua/api.lua
LNJ d3d29fb497
Add basic 2x2 Drawers
They're still missing some functionality as pipeworks and drops after dug.
This will be done in the next commit(s).
2017-04-05 14:53:16 +02:00

172 lines
5.1 KiB
Lua
Executable File

--[[
Minetest Mod Storage Drawers - A Mod adding storage drawers
Copyright (C) 2017 LNJ <git@lnj.li>
Copyright (C) 2016 Mango Tango <mtango688@gmail.com>
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
drawers.node_box_simple = {
{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
{-0.4375, 0.4375, -0.5, 0.4375, 0.5, -0.4375},
{-0.4375, -0.5, -0.5, 0.4375, -0.4375, -0.4375},
}
-- construct drawer
function drawers.drawer_on_construct(pos)
local node = core.get_node(pos)
local ndef = core.registered_nodes[node.name]
local drawerType = ndef.groups.drawer
local base_stack_max = core.nodedef_default.stack_max or 99
local stack_max_factor = ndef.drawer_stack_max_factor or 24 -- 3x8
stack_max_factor = math.floor(stack_max_factor / drawerType) -- drawerType => number of drawers in node
-- meta
local meta = core.get_meta(pos)
i = 1
while i <= drawerType do
meta:set_string("name"..i, "")
meta:set_int("count"..i, 0)
meta:set_int("max_count"..i, base_stack_max * stack_max_factor)
meta:set_int("base_stack_max"..i, base_stack_max)
meta:set_string("entity_infotext"..i, drawers.gen_info_text("Empty", 0,
stack_max_factor, base_stack_max))
meta:set_int("stack_max_factor"..i, stack_max_factor)
i = i + 1
end
drawers.spawn_visual(pos)
end
-- destruct drawer
function drawers.drawer_on_destruct(pos)
local objs = core.get_objects_inside_radius(pos, 0.537)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "drawers:visual" then
obj:remove()
end
end
end
-- drop all items
function drawers.drawer_on_dig(pos, node, player)
local meta = core.get_meta(pos)
local count = meta:get_int("count")
local name = meta:get_string("name")
-- remove node
core.node_dig(pos, node, player)
-- drop the items
local stack_max = ItemStack(name):get_stack_max()
local j = math.floor(count / stack_max) + 1
local i = 1
while i <= j do
if not (i == j) then
core.add_item(pos, name .. " " .. stack_max)
else
core.add_item(pos, name .. " " .. count % stack_max)
end
i = i + 1
end
end
function drawers.drawer_insert_object(pos, node, stack, direction)
local drawer_visual = drawers.drawer_visuals[core.serialize(pos)]
if not drawer_visual then return stack end
local leftover = drawer_visual.try_insert_stack(drawer_visual, stack, true)
return leftover
end
function drawers.register_drawer(name, def)
def.description = def.description or "Drawer"
def.drawtype = "nodebox"
def.node_box = {type = "fixed", fixed = drawers.node_box_simple}
def.collision_box = {type = "regular"}
def.selection_box = {type = "regular"}
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.groups = def.groups or {}
def.drawer_stack_max_factor = def.drawer_stack_max_factor or 24
-- events
def.on_construct = drawers.drawer_on_construct
def.on_destruct = drawers.drawer_on_destruct
def.on_dig = drawers.drawer_on_dig
if screwdriver then
def.on_rotate = def.on_rotate or screwdriver.disallow
end
if pipeworks then
def.groups.tubedevice = 1
def.groups.tubedevice_receiver = 1
def.tube = def.tube or {}
def.tube.insert_object = def.tube.insert_object or
drawers.drawer_insert_object
def.tube.connect_sides = {left = 1, right = 1, back = 1, top = 1,
bottom = 1}
def.after_place_node = pipeworks.after_place
def.after_dig_node = pipeworks.after_dig
end
-- normal drawer 1x1 = 1
def1 = table.copy(def)
def1.tiles = def.tiles or def.tiles1
def1.tiles1 = nil
def1.tiles4 = nil
def1.groups.drawer = 1
core.register_node(name .. "1", def1)
core.register_alias(name, name .. "1") -- 1x1 drawer is the default one
-- 2x2 = 4
def4 = table.copy(def)
def4.description = def4.description .. " (2x2)"
def4.tiles = def.tiles4
def4.tiles1 = nil
def4.tiles4 = nil
def4.groups.drawer = 4
core.register_node(name .. "4", def4)
if (not def.no_craft) and def.material then
core.register_craft({
output = name,
recipe = {
{def.material, def.material, def.material},
{"", drawers.CHEST_ITEMSTRING, ""},
{def.material, def.material, def.material}
}
})
end
end