elepower/elepower_machines/machines/accumulator.lua

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local CAPACITY = 8000
minetest.register_node("elepower_machines:accumulator", {
description = "Water Accumulator",
groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1},
tiles = {
"elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png", "elepower_machine_accumulator.png",
"elepower_machine_accumulator.png", "elepower_machine_accumulator.png", "elepower_machine_accumulator.png",
},
fluid_buffers = {
water = {
capacity = CAPACITY
}
},
on_construct = function ( pos )
local meta = minetest.get_meta(pos)
meta:set_string("water_fluid", "default:water_source")
end
})
minetest.register_abm({
nodenames = {"elepower_machines:accumulator"},
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label = "elefluidAccumulator",
interval = 2,
chance = 1/5,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local buffer = fluid_lib.get_buffer_data(pos, "water")
if not buffer or buffer.amount == buffer.capacity then return end
local positions = {
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x, y=pos.y,z=pos.z+1},
{x=pos.x, y=pos.y,z=pos.z-1},
}
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local amount = 0
for _,fpos in pairs(positions) do
local node = minetest.get_node(fpos)
if node.name == "default:water_source" then
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amount = amount + 1000
end
end
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if amount == 0 then
meta:set_string("infotext", "Submerge me in water!")
return
end
local give = 0
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if buffer.amount + amount > buffer.capacity then
give = buffer.capacity - buffer.amount
else
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give = amount
end
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buffer.amount = buffer.amount + give
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meta:set_int("water_fluid_storage", buffer.amount)
meta:set_string("infotext", fluid_lib.buffer_to_string(buffer))
end
})