elepower/elepower_machines/machines/bucketer.lua

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local function get_formspec(mode, buffer, state)
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if not mode then
mode = 0
end
local rot = "^\\[transformR90"
if mode == 1 then
rot = "^\\[transformR270"
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
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ele.formspec.state_switcher(0, 0, state)..
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ele.formspec.fluid_bar(7, 0.75, buffer)..
"list[context;src;3.5,1;1,1;]"..
"list[context;dst;3.5,2;1,1;]"..
"image_button[5.25,1;1,1;gui_furnace_arrow_bg.png" .. rot .. ";flip;]"..
"tooltip[flip;Toggle Extract/Insert]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;dst]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
local function on_timer(pos, elapsed)
local refresh = false
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local buffer = fluid_lib.get_buffer_data(pos, "input")
local mode = meta:get_int("mode")
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local state = meta:get_int("state")
local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local bucket_slot = inv:get_stack("src", 1)
local bucket_name = bucket_slot:get_name()
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if is_enabled then
if mode == 0 and (bucket_name == "bucket:bucket_empty" or
bucket_name == "elepower_dynamics:gas_container") and buffer.amount >= 1000 then
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-- Fill bucket
local bitem
if minetest.get_item_group(buffer.fluid, "gas") > 0 then
bitem = ele.gases[buffer.fluid]
if bucket_name ~= "elepower_dynamics:gas_container" then
bitem = nil
end
else
bitem = bucket.liquids[buffer.fluid]
if bucket_name ~= "bucket:bucket_empty" then
bitem = nil
end
end
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if bitem and bitem.itemname then
local bstack = ItemStack(bitem.itemname)
if inv:room_for_item("dst", bstack) then
inv:add_item("dst", bstack)
buffer.amount = buffer.amount - 1000
bucket_slot:take_item()
inv:set_stack("src", 1, bucket_slot)
refresh = true
end
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end
elseif mode == 1 and (bucket.get_liquid_for_bucket(bucket_name) or ele.get_gas_for_container(bucket_name)) then
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-- Empty bucket
local fluid
local gas = false
if minetest.get_item_group(bucket_name, "gas_container") > 0 then
gas = true
fluid = ele.get_gas_for_container(bucket_name)
else
fluid = bucket.get_liquid_for_bucket(bucket_name)
end
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if buffer.fluid == fluid or buffer.fluid == "" then
local bitem = ItemStack("bucket:bucket_empty")
if gas then
bitem = ItemStack("elepower_dynamics:gas_container")
end
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if inv:room_for_item("dst", bitem) and buffer.amount + 1000 <= buffer.capacity then
buffer.amount = buffer.amount + 1000
buffer.fluid = fluid
inv:add_item("dst", bitem)
bucket_slot:take_item()
inv:set_stack("src", 1, bucket_slot)
refresh = true
end
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end
end
end
if buffer.amount <= 0 then
buffer.amount = 0
buffer.fluid = ""
end
meta:set_int("input_fluid_storage", buffer.amount)
meta:set_string("input_fluid", buffer.fluid)
meta:set_string("formspec", get_formspec(mode, buffer, state))
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return refresh
end
local function get_fields(pos, formname, fields, sender)
if sender and sender ~= "" and minetest.is_protected(pos, sender:get_player_name()) then
return
end
if fields["quit"] then return end
local meta = minetest.get_meta(pos)
if fields["flip"] then
local fint = meta:get_int("mode")
if fint == 0 then
fint = 1
else
fint = 0
end
meta:set_int("mode", fint)
end
ele.helpers.start_timer(pos)
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end
ele.register_base_device("elepower_machines:bucketer", {
description = "Bucketer",
groups = {oddly_breakable_by_hand = 1, cracky = 1, fluid_container = 1, tube = 1},
fluid_buffers = {
input = {
capacity = 8000,
accepts = true,
},
},
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paramtype2 = "facedir",
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on_timer = on_timer,
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
meta:set_string("formspec", get_formspec())
end,
tiles = {
"elepower_machine_top.png", "elepower_machine_base.png", "elepower_machine_side.png",
"elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_bucketer.png",
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},
on_receive_fields = get_fields,
allow_metadata_inventory_put = ele.default.allow_metadata_inventory_put,
allow_metadata_inventory_move = ele.default.allow_metadata_inventory_move,
allow_metadata_inventory_take = ele.default.allow_metadata_inventory_take,
on_metadata_inventory_move = ele.default.metadata_inventory_changed,
on_metadata_inventory_put = ele.default.metadata_inventory_changed,
on_metadata_inventory_take = ele.default.metadata_inventory_changed,
})