elepower/elepower_farming/nodes/tree_processor.lua

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local tree_fluid_recipes = {
["elepower_farming:tree_sap_source"] = {
water = 100,
amount = 100,
time = 5,
output = {
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fluid = "elepower_farming:biomass_source",
amount = 80,
},
},
["elepower_farming:resin_source"] = {
water = 100,
amount = 100,
time = 5,
output = {
fluid = "elepower_farming:biomass_source",
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amount = 20,
item = "elepower_farming:resin"
},
},
}
local function on_timer(pos, elapsed)
local refresh = false
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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local tree_buffer = fluid_lib.get_buffer_data(pos, "tree")
local water_buffer = fluid_lib.get_buffer_data(pos, "water")
local out_buffer = fluid_lib.get_buffer_data(pos, "output")
local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
local storage = ele.helpers.get_node_property(meta, pos, "storage")
local usage = ele.helpers.get_node_property(meta, pos, "usage")
local time = meta:get_int("src_time")
local time_max = meta:get_int("src_time_max")
local recipe = tree_fluid_recipes[tree_buffer.fluid]
while true do
if not recipe then
break
end
local conditions = water_buffer.amount >= recipe.water and
tree_buffer.amount >= recipe.amount and
out_buffer.amount + recipe.output.amount < out_buffer.capacity and
storage > usage and
(out_buffer.fluid == "" or out_buffer.fluid == recipe.output.fluid)
if not conditions then
break
end
if time_max == 0 then
time_max = recipe.time
meta:set_int("src_time_max", time_max)
refresh = true
break
end
storage = storage - usage
meta:set_int("storage", storage)
if time < time_max then
time = time + 1
meta:set_int("src_time", time)
refresh = true
end
if time ~= time_max then
break
end
if recipe.output.item then
local room_for_output = true
local stack = ItemStack(recipe.output.item)
inv:set_size("dst_tmp", inv:get_size("dst"))
inv:set_list("dst_tmp", inv:get_list("dst"))
if not inv:room_for_item("dst_tmp", stack) then
room_for_output = false
else
inv:add_item("dst_tmp", stack)
end
if not room_for_output then
break
end
inv:set_list("dst", inv:get_list("dst_tmp"))
end
local new_tree_amount = tree_buffer.amount - recipe.amount
meta:set_int("tree_fluid_storage", new_tree_amount)
meta:set_int("output_fluid_storage", out_buffer.amount + recipe.output.amount)
meta:set_int("water_fluid_storage", water_buffer.amount - recipe.water)
if new_tree_amount == 0 then
tree_buffer.fluid = ""
end
meta:set_string("tree_fluid", tree_buffer.fluid)
meta:set_string("output_fluid", recipe.output.fluid)
meta:set_int("src_time", 0)
meta:set_int("src_time_max", 0)
refresh = true
break
end
local timer = 0
local power = math.floor(100 * storage / capacity)
if time_max > 0 then
timer = math.floor(100 * time / time_max)
end
meta:set_string("formspec", elefarm.formspec.tree_processor(timer, power, tree_buffer, water_buffer, out_buffer))
return refresh
end
ele.register_machine("elepower_farming:tree_processor", {
description = "Tree Fluid Processor",
ele_usage = 8,
ele_no_automatic_ports = true,
groups = {ele_user = 1, oddly_breakable_by_hand = 1, cracky = 1, fluid_container = 1},
fluid_buffers = {
tree = {
capacity = 8000,
accepts = {"group:tree_fluid"},
drainable = false,
},
water = {
capacity = 8000,
accepts = {"default:water_source"},
drainable = false,
},
output = {
capacity = 8000
}
},
on_timer = on_timer,
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("dst", 1)
meta:set_string("formspec", elefarm.formspec.tree_processor(0, 0))
end,
tiles = {
"elefarming_machine_tree_processor.png", "elefarming_machine_base.png", "elefarming_machine_side.png",
"elefarming_machine_side.png", "elefarming_machine_side.png", "elefarming_machine_side.png",
},
})