elepower/elepower_fapi/formspec.lua

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-- Fluid bar for formspec
function ele.formspec.fluid_bar(x, y, fluid_buffer)
local texture = "default_water.png"
local metric = 0
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local tooltip = ("tooltip[%d,%d;1,2.5;%s]"):format(x, y, "Empty Buffer")
if fluid_buffer and fluid_buffer.fluid and fluid_buffer.fluid ~= "" and
minetest.registered_nodes[fluid_buffer.fluid] ~= nil then
texture = minetest.registered_nodes[fluid_buffer.fluid].tiles[1]
if type(texture) == "table" then
texture = texture.name
end
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local fdesc = fluid_lib.cleanse_node_description(fluid_buffer.fluid)
metric = math.floor(100 * fluid_buffer.amount / fluid_buffer.capacity)
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tooltip = ("tooltip[%d,%d;1,2.5;%s\n%s / %s %s]"):format(x, y, fdesc,
ele.helpers.comma_value(fluid_buffer.amount), ele.helpers.comma_value(fluid_buffer.capacity), fluid_lib.unit)
end
return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png"..
"\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]"..
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"image["..x..","..y..";1,2.8;elepower_gui_gauge.png]"..
tooltip
end