elepower/elepower_machines/machines/bases/storage.lua

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local function get_formspec_default(power)
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
ele.formspec.power_meter(power)..
"image[2,0.5;1,1;gui_furnace_arrow_bg.png^[transformR180]"..
"list[context;out;2,1.5;1,1;]"..
"image[5,0.5;1,1;gui_furnace_arrow_bg.png]"..
"list[context;in;5,1.5;1,1;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]"..
"listring[context;out]"..
"listring[current_player;main]"..
"listring[context;in]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("in") and inv:is_empty("out")
end
local function item_in_group(stack, grp)
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return ele.helpers.get_item_group(stack:get_name(), grp)
end
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function elepm.register_storage(nodename, nodedef)
local levels = nodedef.ele_levels or 8
local level_overlay = nodedef.ele_overlay or "elepower_power_level_"
if not nodedef.groups then
nodedef.groups = {}
end
nodedef.groups["ele_machine"] = 1
nodedef.groups["ele_storage"] = 1
nodedef.groups["ele_provider"] = 1
nodedef.can_dig = can_dig
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-- Allow for custom formspec
local get_formspec = get_formspec_default
if nodedef.get_formspec then
get_formspec = nodedef.get_formspec
nodedef.get_formspec = nil
end
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nodedef.on_timer = function (pos, elapsed)
local meta = minetest.get_meta(pos)
local refresh = false
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
local storage = ele.helpers.get_node_property(meta, pos, "storage")
local percent = storage / capacity
local level = math.floor(percent * levels)
ele.helpers.swap_node(pos, nodename .. "_" .. level)
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meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage}))
meta:set_string("infotext", ("%s Active"):format(nodedef.description) .. "\n" ..
ele.capacity_text(capacity, storage))
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local inv = meta:get_inventory()
-- Powercell to item
local itemcharge = inv:get_stack("out", 1)
local output = ele.helpers.get_node_property(meta, pos, "output")
if itemcharge and not itemcharge:is_empty() and item_in_group(itemcharge, "ele_tool") then
local crg = ele.tools.get_tool_property(itemcharge, "storage")
local cap = ele.tools.get_tool_property(itemcharge, "capacity")
local tmeta = itemcharge:get_meta()
local append = 0
if crg + output < cap then
append = output
else
if crg <= cap then
append = cap - crg
end
end
if storage > append and append ~= 0 then
crg = crg + append
storage = storage - append
refresh = true
end
tmeta:set_int("storage", crg)
itemcharge = ele.tools.update_tool_wear(itemcharge)
inv:set_stack("out", 1, itemcharge)
end
-- Item to powercell
local itemdischarge = inv:get_stack("in", 1)
local inrush = ele.helpers.get_node_property(meta, pos, "inrush")
if itemdischarge and not itemdischarge:is_empty() and
(item_in_group(itemdischarge, "ele_tool") or item_in_group(itemdischarge, "ele_machine")) then
local crg = ele.tools.get_tool_property(itemdischarge, "storage")
local tmeta = itemdischarge:get_meta()
local discharge = 0
if crg >= inrush then
discharge = inrush
else
discharge = inrush - crg
end
if storage + discharge > capacity then
discharge = capacity - storage
end
if discharge <= crg and discharge ~= 0 then
crg = crg - discharge
storage = storage + discharge
refresh = true
end
tmeta:set_int("storage", crg)
itemdischarge = ele.tools.update_tool_wear(itemdischarge)
inv:set_stack("in", 1, itemdischarge)
end
if refresh then
meta:set_int("storage", storage)
end
return refresh
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end
nodedef.on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("out", 1)
inv:set_size("in", 1)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
meta:set_string("formspec", get_formspec({ capacity = capacity, storage = 0 }))
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end
for i = 0, levels do
local cpdef = ele.helpers.table_copy(nodedef)
-- Add overlay to the tile texture
if cpdef.tiles and cpdef.tiles[6] and i > 0 then
cpdef.tiles[6] = cpdef.tiles[6] .. "^" .. level_overlay .. i ..".png"
end
if i > 0 then
cpdef.groups["not_in_creative_inventory"] = 1
end
ele.register_machine(nodename .. "_" .. i, cpdef)
end
end