local function get_formspec_default(power) return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. ele.formspec.power_meter(power).. "image[2,0.5;1,1;gui_furnace_arrow_bg.png^[transformR180]".. "list[context;src;2,1.5;1,1;]".. "image[5,0.5;1,1;gui_furnace_arrow_bg.png]".. "list[context;dst;5,1.5;1,1;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. "listring[context;dst]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function can_dig(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local function item_in_group(stack, grp) return ele.helpers.get_item_group(stack:get_name(), grp) end function elepm.register_storage(nodename, nodedef) local levels = nodedef.ele_levels or 8 local level_overlay = nodedef.ele_overlay or "elepower_power_level_" if not nodedef.groups then nodedef.groups = {} end nodedef.groups["ele_machine"] = 1 nodedef.groups["ele_storage"] = 1 nodedef.groups["ele_provider"] = 1 nodedef.groups["tube"] = 1 nodedef.can_dig = can_dig -- Allow for custom formspec local get_formspec = get_formspec_default if nodedef.get_formspec then get_formspec = nodedef.get_formspec nodedef.get_formspec = nil end nodedef.on_timer = function (pos, elapsed) local meta = minetest.get_meta(pos) local refresh = false local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local storage = ele.helpers.get_node_property(meta, pos, "storage") local percent = storage / capacity local level = math.floor(percent * levels) ele.helpers.swap_node(pos, nodename .. "_" .. level) meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage, usage = 0})) meta:set_string("infotext", ("%s Active"):format(nodedef.description) .. "\n" .. ele.capacity_text(capacity, storage)) local inv = meta:get_inventory() -- Powercell to item local itemcharge = inv:get_stack("src", 1) local output = ele.helpers.get_node_property(meta, pos, "output") if itemcharge and not itemcharge:is_empty() and item_in_group(itemcharge, "ele_tool") then local crg = ele.tools.get_tool_property(itemcharge, "storage") local cap = ele.tools.get_tool_property(itemcharge, "capacity") local tmeta = itemcharge:get_meta() local append = 0 if crg + output < cap then append = output else if crg <= cap then append = cap - crg end end if storage > append and append ~= 0 then crg = crg + append storage = storage - append refresh = true end tmeta:set_int("storage", crg) itemcharge = ele.tools.update_tool_wear(itemcharge) inv:set_stack("src", 1, itemcharge) end -- Item to powercell local itemdischarge = inv:get_stack("dst", 1) local inrush = ele.helpers.get_node_property(meta, pos, "inrush") if itemdischarge and not itemdischarge:is_empty() and (item_in_group(itemdischarge, "ele_tool") or item_in_group(itemdischarge, "ele_machine")) then local crg = ele.tools.get_tool_property(itemdischarge, "storage") local tmeta = itemdischarge:get_meta() local discharge = 0 if crg >= inrush then discharge = inrush else discharge = inrush - crg end if storage + discharge > capacity then discharge = capacity - storage end if discharge <= crg and discharge ~= 0 then crg = crg - discharge storage = storage + discharge refresh = true end tmeta:set_int("storage", crg) itemdischarge = ele.tools.update_tool_wear(itemdischarge) inv:set_stack("dst", 1, itemdischarge) end if refresh then meta:set_int("storage", storage) end return refresh end nodedef.on_construct = function (pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 1) local capacity = ele.helpers.get_node_property(meta, pos, "capacity") meta:set_string("formspec", get_formspec({ capacity = capacity, storage = 0, usage = 0 })) end for i = 0, levels do local cpdef = table.copy(nodedef) -- Add overlay to the tile texture if cpdef.tiles and cpdef.tiles[6] and i > 0 then cpdef.tiles[6] = cpdef.tiles[6] .. "^" .. level_overlay .. i ..".png" end if i > 0 then cpdef.groups["not_in_creative_inventory"] = 1 end ele.register_machine(nodename .. "_" .. i, cpdef) end end