mirror of
https://github.com/sirrobzeroone/elepower.git
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3d28ad39b5
Start to remove all default references to default mod into a single file so they can be more easily updated. Add recipes for blue/red paper. Add Silver Wire to internal copy of basic materials
115 lines
3.2 KiB
Lua
115 lines
3.2 KiB
Lua
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-- see elepower_papi >> external_nodes_items.lua for explanation
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-- shorten table ref
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local epg = ele.external.graphic
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local eps = ele.external.sounds
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---------------
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-- Overrides --
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---------------
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minetest.register_alias_force("elepower_dynamics:fluid_transfer_node", "fluid_transfer:fluid_transfer_pump")
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minetest.register_alias_force("elepower_dynamics:fluid_duct", "fluid_transfer:fluid_duct")
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-----------
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-- Nodes --
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-----------
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-- Ores
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minetest.register_node("elepower_dynamics:stone_with_lead", {
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description = "Lead Ore",
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tiles = {epg.stone.."^elepower_mineral_lead.png"},
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groups = {cracky = 2},
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drop = 'elepower_dynamics:lead_lump',
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sounds = eps.node_sound_stone,
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})
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minetest.register_node("elepower_dynamics:stone_with_nickel", {
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description = "Nickel Ore",
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tiles = {epg.stone.."^elepower_mineral_nickel.png"},
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groups = {cracky = 2},
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drop = 'elepower_dynamics:nickel_lump',
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sounds = eps.node_sound_stone,
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})
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minetest.register_node("elepower_dynamics:stone_with_viridisium", {
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description = "Viridisium Ore",
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tiles = {epg.stone.."^elepower_mineral_viridisium.png"},
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groups = {cracky = 3},
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drop = 'elepower_dynamics:viridisium_lump',
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sounds = eps.node_sound_stone,
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})
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minetest.register_node("elepower_dynamics:stone_with_zinc", {
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description = "Zinc Ore",
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tiles = {epg.stone.."^elepower_mineral_zinc.png"},
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groups = {cracky = 3},
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drop = 'elepower_dynamics:zinc_lump',
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sounds = eps.node_sound_stone,
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})
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-- Other
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minetest.register_node("elepower_dynamics:particle_board", {
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description = "Particle Board",
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tiles = {"elepower_particle_board.png"},
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groups = {choppy = 2, wood = 1},
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drop = 'elepower_dynamics:wood_dust 4',
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sounds = eps.node_sound_wood,
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})
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minetest.register_node("elepower_dynamics:hardened_glass", {
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description = "Hardened Obsidian Glass\nDoes not let light through",
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drawtype = "glasslike_framed_optional",
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tiles = {epg.obsidian_glass, "elepower_hard_glass_detail.png"},
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paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
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sunlight_propagates = false,
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use_texture_alpha = "clip",
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sounds = eps.node_sound_glass,
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groups = {cracky = 3},
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})
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-- Blocks
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minetest.register_node("elepower_dynamics:viridisium_block", {
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description = "Viridisium Block",
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tiles = {"elepower_viridisium_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = eps.node_sound_metal,
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})
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minetest.register_node("elepower_dynamics:lead_block", {
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description = "Lead Block",
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tiles = {"elepower_lead_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = eps.node_sound_metal,
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})
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minetest.register_node("elepower_dynamics:invar_block", {
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description = "Invar Block",
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tiles = {"elepower_invar_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 3},
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sounds = eps.node_sound_metal,
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})
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minetest.register_node("elepower_dynamics:nickel_block", {
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description = "Nickel Block",
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tiles = {"elepower_nickel_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 3},
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sounds = eps.node_sound_metal,
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})
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minetest.register_node("elepower_dynamics:zinc_block", {
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description = "Zinc Block",
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tiles = {"elepower_zinc_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 3},
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sounds = eps.node_sound_metal,
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})
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