mirror of
https://github.com/sirrobzeroone/elepower.git
synced 2024-08-19 20:34:04 +02:00
- Powercells/Batteries now distribute power when Powergen for network is 0 - Powercells/Batteries will only distribute power to "Active" machines lowering network drain - All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point. - fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
26 lines
774 B
Lua
26 lines
774 B
Lua
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-- Electric power
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ele.register_conduit("elepower_dynamics:conduit", {
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description = "Power Conduit",
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tiles = {"elepower_conduit.png"},
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use_texture_alpha = "clip",
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groups = {oddly_breakable_by_hand = 1, cracky = 1}
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})
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--[[
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ele.register_conduit("elepower_dynamics:conduit_wall", {
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description = "Power Conduit Wall Pass Through",
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tiles = {"elepower_machine_side.png^elepower_power_port.png"},
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use_texture_alpha = "clip",
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ele_conductor_density = 4/8,
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groups = {oddly_breakable_by_hand = 1, cracky = 1}
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})
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--]]
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-- Fluid
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fluid_lib.register_transfer_node("elepower_dynamics:opaque_duct", {
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description = "Opaque Fluid Duct",
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tiles = {"elepower_opaque_duct.png"},
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use_texture_alpha = "clip",
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duct_density = 1/5,
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groups = {oddly_breakable_by_hand = 1, cracky = 1}
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})
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