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Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
elepower_documentation Minetest wants a blank init.lua in doco 2021-06-10 19:42:53 +10:00
elepower_dynamics Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
elepower_farming Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
elepower_machines Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
elepower_mining spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_nuclear Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
elepower_papi Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
elepower_solar Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
elepower_thermal Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
elepower_tools New texturing setup, Fix paramtype2 assignment for future versions 2020-04-28 20:52:57 +03:00
elepower_wireless Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
LICENSE Initial commit 2018-06-18 10:09:43 +03:00
modpack.conf modpack.conf 2019-02-04 20:14:42 +02:00
README.md Start machine timer on tubelib action, update README 2018-08-10 11:39:35 +03:00
screenshot.png fix formspecs, new screenshot 2020-05-02 21:59:31 +03:00

Elepower

A new powerful modpack for Minetest 5.0.0+!

I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.

Depends on fluid_lib!

Features

Universal Electric Power API

How is this any different from technic I hear you asking? Well, first of all, I have eliminated the concept of "tiers" in the technic sense, as all types of machines will now be accepting any conduit. Machines can be upgraded for speed and efficiency.

Universal Fluid Transfer API

Exactly what it sounds like. Pipeworks failed to do this. Works with melterns!

Machinery

Machines for doubling your ore output and helping you create more powerful materials.

Tools

Powered tools that you can simply recharge instead of crafting them again.

Farming

Farming automation machines: automatic planting and harvesting of crops.

Nuclear

Nuclear power. Both fission and fusion will (soon) be presented!