mirror of
https://github.com/sirrobzeroone/elepower.git
synced 2024-12-03 12:03:46 +01:00
411 lines
11 KiB
Lua
411 lines
11 KiB
Lua
-- Thermal Evaporation Plant
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-- Used to extract salt from water
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elethermal.cache = {}
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local results = {
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{
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input = "default:water_source 1000",
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output = "elepower_thermal:brine_source 100",
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heat = 200
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},
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{
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input = "elepower_thermal:brine_source 1000",
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output = "elepower_dynamics:lithium_source 100",
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heat = 200
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}
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}
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-- Validate evaporator structure from controller position
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local function validate_structure(pos, player)
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local inputs = {}
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local outputs = {}
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local all = {}
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local thermal = 0
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local height = 0
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local height_cancel = false
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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for y = 0, 18 do
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if height_cancel then break end
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y = y - 4
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local i = 0
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for x = 0, 3 do
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x = x - 3
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for z = 0, 3 do
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z = z - 2
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local rx = x
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local rz = z
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if dir.z ~= 0 then
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rx = z * -dir.z
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rz = x * -dir.z
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else
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rx = rx * -dir.x
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rz = rz * -dir.x
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end
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local p = vector.add(pos, {x = rx, y = y, z = rz})
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local n = minetest.get_node(p)
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if n.name == "elepower_thermal:evaporator_controller" and not vector.equals(pos, p) then
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height = 0
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if player then minetest.chat_send_player(player, "Multiple controllers detected.") end
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break
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end
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if minetest.get_item_group(n.name, "ele_evaporator_node") > 0 then
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i = i + 1
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elseif minetest.get_item_group(n.name, "ele_solar_generator") > 0 then
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i = i + 1
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local m = minetest.get_meta(p)
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local generation = ele.helpers.get_node_property(m, p, "usage")
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thermal = thermal + generation
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height_cancel = true
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end
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if n.name == "elepower_thermal:evaporator_output" then
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table.insert(outputs, p)
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elseif n.name == "elepower_thermal:evaporator_input" then
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table.insert(inputs, p)
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end
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table.insert(all, p)
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end
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end
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if i == 16 or i == 12 then
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height = height + 1
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elseif height == 0 and y < 0 then
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-- Continue..
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else
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break
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end
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end
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if height <= 2 then
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if player then minetest.chat_send_player(player, "Invalid structure surrounding the controller.") end
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return nil
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end
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if player then minetest.chat_send_player(player, "Structure complete.") end
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elethermal.cache[minetest.pos_to_string(pos)] = {
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height = height,
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inputs = inputs,
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outputs = outputs,
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thermal = thermal,
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all = all
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}
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return height, inputs, outputs, thermal, all
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end
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local function start_timer(pos)
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local t = minetest.get_node_timer(pos)
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if not t:is_started() then
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t:start(1.0)
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end
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end
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local function get_port_controller(pos)
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for ctrl,t in pairs(elethermal.cache) do
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local ctrlpos = minetest.string_to_pos(ctrl)
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local found = false
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for _,p in pairs(t.all) do
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if vector.equals(p, pos) then
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found = true
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break
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end
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end
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if found then
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return ctrlpos, minetest.get_meta(ctrlpos)
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end
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end
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return nil
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end
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local function get_recipe(i1, heat)
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local result = nil
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for _, d in pairs(results) do
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local i1a = ItemStack(d.input)
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if i1a:get_name() == i1.fluid then
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result = d
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result.output = ItemStack(result.output)
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result.input = i1a
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break
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end
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end
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return result
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end
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local function controller_formspec (input, output, heat)
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local bar = "image[1.5,3;6,1;elethermal_gradient_bg.png^[transformR270]"
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if heat then
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bar = "image[1.5,3;6,1;elethermal_gradient_bg.png^[lowpart:"..
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(100 * heat / 1000)..":elethermal_gradient.png^[transformR270]"
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end
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return "size[8,4.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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bar..
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"tooltip[1.5,3;6,1;Heat: "..heat.."K]"..
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ele.formspec.fluid_bar(0, 0, input)..
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ele.formspec.fluid_bar(7, 0, output)
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end
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local function break_structure(pos)
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local ctrl = get_port_controller(pos)
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if not ctrl then return end
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elethermal.cache[minetest.pos_to_string(ctrl)] = nil
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start_timer(ctrl)
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end
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local function controller_timer (pos, elapsed)
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local meta = minetest.get_meta(pos)
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local refresh = false
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if not elethermal.cache[minetest.pos_to_string(pos)] and not validate_structure(pos) then
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refresh = false
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meta:set_string("infotext", "Thermal Evaporation Plant Incomplete")
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meta:set_string("formspec", "")
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return
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end
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local contpos = minetest.pos_to_string(pos)
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local th = elethermal.cache[contpos]
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local in_buffer = fluid_lib.get_buffer_data(pos, "input")
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local out_buffer = fluid_lib.get_buffer_data(pos, "output")
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local heat = meta:get_int("heat")
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while true do
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local recipe = get_recipe(in_buffer, heat)
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-- TODO: check sunlight for solar panels
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heat = math.floor(th.thermal + (th.height * 10) + (100 * (minetest.get_heat(pos) + 1)))
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if heat < 0 then
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heat = 0
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end
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if not recipe then
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break
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end
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local heat_perc = heat / recipe.heat
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local take_perc = math.floor(heat_perc * recipe.input:get_count())
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local outp_perc = math.floor(heat_perc * recipe.output:get_count())
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if in_buffer.amount < take_perc then
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if in_buffer.amount <= 0 then
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break
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end
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take_perc = in_buffer.amount
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outp_perc = math.floor(take_perc / recipe.output:get_count())
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end
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if out_buffer.amount + outp_perc > out_buffer.capacity then
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break
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end
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if out_buffer.fluid ~= "" and out_buffer.fluid ~= recipe.output:get_name() then
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break
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end
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out_buffer.fluid = recipe.output:get_name()
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out_buffer.amount = out_buffer.amount + outp_perc
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in_buffer.amount = in_buffer.amount - take_perc
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refresh = true
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break
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end
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meta:set_int("heat", heat)
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meta:set_string("input_fluid", in_buffer.fluid)
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meta:set_int("input_fluid_storage", in_buffer.amount)
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meta:set_string("output_fluid", out_buffer.fluid)
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meta:set_int("output_fluid_storage", out_buffer.amount)
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meta:set_string("infotext", "")
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meta:set_string("formspec", controller_formspec(in_buffer, out_buffer, heat))
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return refresh
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end
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minetest.register_node("elepower_thermal:evaporator_controller", {
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description = "Thermal Evaporation Plant Controller",
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tiles = {
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png",
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png^elenuclear_fusion_controller.png",
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},
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paramtype2 = "facedir",
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groups = {
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cracky = 3,
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ele_evaporator_node = 1,
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},
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fluid_buffers = {
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input = {
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capacity = 8000,
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accepts = {"elepower_thermal:brine_source", "default:water_source"},
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drainable = false,
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},
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output = {
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capacity = 8000,
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accepts = nil,
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drainable = true,
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},
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},
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on_timer = controller_timer,
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on_punch = function (pos, node, puncher, pointed_thing)
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if validate_structure(pos, puncher:get_player_name()) then
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start_timer(pos)
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end
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minetest.node_punch(pos, node, puncher, pointed_thing)
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end,
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on_destruct = break_structure,
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})
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minetest.register_node("elepower_thermal:evaporator_output", {
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description = "Thermal Evaporation Plant Output",
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tiles = {
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png",
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png^elenuclear_fluid_port_out.png^elepower_power_port.png",
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},
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paramtype2 = "facedir",
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groups = {
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cracky = 3,
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fluid_container = 1,
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ele_evaporator_node = 1,
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},
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fluid_buffers = {},
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node_io_can_put_liquid = function (pos, node, side)
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return false
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end,
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node_io_can_take_liquid = function (pos, node, side)
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return true
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end,
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node_io_accepts_millibuckets = function(pos, node, side) return true end,
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node_io_take_liquid = function(pos, node, side, taker, want_liquid, want_millibuckets)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return nil end
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local buffers = fluid_lib.get_node_buffers(ctrl)
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local buffer = "output"
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local took = 0
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local name = ""
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local bfdata = fluid_lib.get_buffer_data(ctrl, buffer)
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local storage = bfdata.amount
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local fluid = bfdata.fluid
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if (fluid == want_liquid or want_liquid == "") and storage >= want_millibuckets then
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name, took = fluid_lib.take_from_buffer(ctrl, buffer, want_millibuckets)
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end
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start_timer(ctrl)
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return {name = name, millibuckets = took}
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end,
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node_io_get_liquid_size = function (pos, node, side)
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return 1
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end,
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node_io_get_liquid_name = function(pos, node, side, index)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return "" end
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return ctrl_meta:get_string("output_fluid")
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end,
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node_io_get_liquid_stack = function(pos, node, side, index)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return ItemStack(nil) end
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return ItemStack(ctrl_meta:get_string("output_fluid") .. " " ..
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ctrl_meta:get_int("output_fluid_storage"))
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end,
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on_destruct = break_structure,
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})
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minetest.register_node("elepower_thermal:evaporator_input", {
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description = "Thermal Evaporation Plant Input",
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tiles = {
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png",
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"elepower_heat_casing.png", "elepower_heat_casing.png", "elepower_heat_casing.png^elenuclear_fluid_port.png^elepower_power_port.png",
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},
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paramtype2 = "facedir",
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groups = {
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cracky = 3,
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fluid_container = 1,
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ele_evaporator_node = 1,
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},
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fluid_buffers = {},
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node_io_can_put_liquid = function (pos, node, side)
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return true
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end,
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node_io_can_take_liquid = function (pos, node, side)
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return false
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end,
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node_io_get_liquid_size = function (pos, node, side)
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return 1
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end,
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node_io_get_liquid_name = function(pos, node, side, index)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return "" end
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return ctrl_meta:get_string("input_fluid")
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end,
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node_io_get_liquid_stack = function(pos, node, side, index)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return ItemStack(nil) end
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return ItemStack(ctrl_meta:get_string("input_fluid") .. " " ..
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ctrl_meta:get_int("input_fluid_storage"))
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end,
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node_io_accepts_millibuckets = function(pos, node, side) return true end,
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node_io_put_liquid = function(pos, node, side, putter, liquid, millibuckets)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return millibuckets end
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local buffers = fluid_lib.get_node_buffers(ctrl)
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local leftovers = 0
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for buffer,data in pairs(buffers) do
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if millibuckets == 0 then break end
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local didnt_fit = fluid_lib.insert_into_buffer(ctrl, buffer, liquid, millibuckets)
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millibuckets = millibuckets - (millibuckets - didnt_fit)
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leftovers = leftovers + didnt_fit
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end
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start_timer(ctrl)
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return leftovers
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end,
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node_io_room_for_liquid = function(pos, node, side, liquid, millibuckets)
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local ctrl, ctrl_meta = get_port_controller(pos)
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if not ctrl then return 0 end
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local buffers = fluid_lib.get_node_buffers(ctrl)
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local insertable = 0
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for buffer,data in pairs(buffers) do
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local insert = fluid_lib.can_insert_into_buffer(ctrl, buffer, liquid, millibuckets)
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if insert > 0 then
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insertable = insert
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break
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end
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end
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return insertable
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end,
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on_destruct = break_structure,
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})
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minetest.override_item("elepower_machines:heat_casing", {
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on_destruct = break_structure,
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})
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minetest.register_lbm({
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label = "Enable Thermal Evaporators on load",
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name = "elepower_thermal:evaporator_controllers",
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nodenames = {"elepower_thermal:evaporator_controller"},
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run_at_every_load = true,
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action = start_timer,
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})
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