mirror of
https://github.com/sirrobzeroone/elepower.git
synced 2024-12-02 19:43:43 +01:00
2627e0c763
- Powercells/Batteries now distribute power when Powergen for network is 0 - Powercells/Batteries will only distribute power to "Active" machines lowering network drain - All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point. - fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5 |
||
---|---|---|
.. | ||
compat | ||
textures | ||
components.lua | ||
conduits.lua | ||
crafting.lua | ||
craftitems.lua | ||
fluids.lua | ||
gas_container.lua | ||
init.lua | ||
mod.conf | ||
nodes.lua | ||
tanks.lua | ||
tools.lua | ||
worldgen.lua |