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se puede elegir la cantidad de objetos a vender
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parent
bfe60227d4
commit
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32
shop.lua
32
shop.lua
@ -21,6 +21,8 @@
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local S = core.get_translator(core.get_current_modname())
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local shopcraft = core.settings:get_bool("emeraldbank.shop_craft") or true
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local stock_h = 3
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local stock_w = 5
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@ -36,6 +38,7 @@ emeraldbank.player_inv =
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function emeraldbank.get_shop_fs(pos, clicker)
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local meta = core.get_meta(pos)
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local count = meta:get_int("count")
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local price = meta:get_int("price")
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local shop_item = meta:get_string("shop_item")
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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@ -48,6 +51,7 @@ function emeraldbank.get_shop_fs(pos, clicker)
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"label[0,0;"..S("Your stock:").."]"..
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"list["..list_name..";stock;0,0.5;"..stock_w..","..stock_h..";]"..
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mcl_formspec.get_itemslot_bg(0,0.5,stock_w,stock_h)..
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"field[6.5,2;2,1;count;"..S("Count")..";"..count.."]"..
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"field[6.5,3;2,1;price;"..S("Price")..";"..price.."]"..
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"label[6,0;"..S("In exchange, you give:").."]"..
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"item_image[6.5,0.5;1,1;"..shop_item.."]"..
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@ -59,6 +63,7 @@ function emeraldbank.get_shop_fs(pos, clicker)
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"label[3.7,0;"..S("Owner gives:").."]"..
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"item_image[4,1;1,1;"..shop_item.."]"..
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mcl_formspec.get_itemslot_bg(4,1,1,1)..
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"label[5,1.5;"..S("x @1", count).."]"..
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"label[4,2;"..S("Price: @1", price).."]"..
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"button[3.5,3;2,1;exchange;"..S("Exchange").."]"..
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emeraldbank.player_inv
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@ -160,6 +165,8 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
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local name = sender:get_player_name()
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local playermeta = sender:get_meta()
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local player_pos = sender:get_pos()
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local old_count = meta:get_int("count")
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local new_count = tonumber(fields.count)
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local old_price = meta:get_int("price")
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local new_price = tonumber(fields.price)
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local shop_item = meta:get_string("shop_item")
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@ -167,6 +174,12 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
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local pinv = sender:get_inventory()
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local bankemeralds = playermeta:get_int("emeraldbank:emerald")
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if fields.count and string.find(fields.count, "^[0-9]+$") then
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if new_count >= 1 and new_count <= 64 and new_count ~= meta:get_int("count") then
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meta:set_int("count", new_count)
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end
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end
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if fields.price and string.find(fields.price, "^[0-9]+$") then
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if new_price >= 1 and new_price <= 10000 and new_price ~= meta:get_int("price") then
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meta:set_int("price", new_price)
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@ -181,7 +194,6 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
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else
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local stocklist = minv:get_list("stock")
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local can_exchange = true
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if bankemeralds < old_price then
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@ -189,14 +201,14 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
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core.chat_send_player(name, S("Not enough Emeralds in your account") )
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end
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if not minv:contains_item("stock", shop_item) then
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if not minv:contains_item("stock", shop_item.." "..old_count, true) then
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can_exchange = false
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core.chat_send_player(name, S("Out of Stock!") )
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end
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if can_exchange then
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minv:remove_item("stock", shop_item)
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core.add_item(player_pos, shop_item)
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minv:remove_item("stock", shop_item.." "..old_count)
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core.add_item(player_pos, shop_item.." "..old_count)
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emeraldbank.add_emeralds(sender, -old_price)
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meta:set_int("stonks", meta:get_int("stonks")+old_price)
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core.chat_send_player(name, S("Exchanged!"))
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@ -209,3 +221,15 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
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end
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end)
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if shopcraft then
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core.register_craft({
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output = "emeraldbank:shop 3",
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recipe = {
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{"mcl_core:emerald", "mcl_core:emerald", "mcl_core:emerald"},
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{"mcl_core:emerald", "mcl_core:tree", "mcl_core:emerald"},
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{"mcl_core:emerald", "mcl_core:emerald", "mcl_core:emerald"},
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}
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})
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end
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