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inv tab
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1
init.lua
1
init.lua
@ -42,6 +42,7 @@ dofile(modpath .. "/receive_fields.lua") -- file adapted from atm mod
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dofile(modpath .. "/receive_fields_wt.lua") -- file from atm mod
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dofile(modpath .. "/bank.lua")
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/invtab.lua")
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if income_enabled then
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dofile(modpath .. "/income.lua")
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80
invtab.lua
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80
invtab.lua
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@ -0,0 +1,80 @@
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-- Copyright (C) 2021, 2024 Sandro del Toro
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-- This file is part of Emeraldbank Minetest Mod.
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-- Emeraldbank is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU Affero General Public License as
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-- published by the Free Software Foundation, either version 3 of the
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-- License, or (at your option) any later version.
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-- Emeraldbank is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Affero General Public License for more details.
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-- You should have received a copy of the GNU Affero General Public License
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-- along with Emeraldbank. If not, see <https://www.gnu.org/licenses/>.
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local S = core.get_translator(core.get_current_modname())
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local show_tab = core.settings:get_bool("emeraldbank.inv_tab", true)
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-- This function must return the tab's formspec for the player
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local function build(player)
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local fs = "label[1,1;"..S("Open EmeraldBank interface").."]"..
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"image_button[1,1.3;1,1;default_steel_block.png^mcl_core_emerald.png;bank;".."".."]"
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if core.get_modpath("emeraldmarket") then
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fs = fs.."label[1,3;"..S("Open Auction Market interface").."]"..
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"image_button[1,3.3;1,1;default_gold_block.png^mcl_core_emerald.png;market;".."".."]"
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end
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return fs
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end
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-- This function will be called in the on_player_receive_fields callback if the tab is currently open
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-- function(player, formname, fields)
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local function handle(player, fields)
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if fields.bank then
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atm.showform(player)
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return true
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end
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if core.get_modpath("emeraldmarket") and commoditymarket and fields.market then
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local name = player:get_player_name()
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commoditymarket.show_market("emerald", name)
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return true
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end
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end
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-- This function will be called to know if a player can see the tab
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-- Returns true by default
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local function access(player)
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return show_tab
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end
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mcl_inventory.register_survival_inventory_tab({
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-- Page identifier
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-- Used to uniquely identify the tab
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id = "emeraldbank",
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-- The tab description, can be translated
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description = S("Economy"),
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-- The name of the item that will be used as icon
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item_icon = "mcl_core:emerald",
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-- If true, the main inventory will be shown at the bottom of the tab
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-- Listrings need to be added by hand
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show_inventory = true,
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-- This function must return the tab's formspec for the player
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build = build,
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-- This function will be called in the on_player_receive_fields callback if the tab is currently open
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handle = handle,
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-- This function will be called to know if a player can see the tab
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-- Returns true by default
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access = access,
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})
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@ -18,3 +18,6 @@ emeraldbank.income_count (number of emeralds) int 1
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# Length of time (in seconds) between checking if a player should get income
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emeraldbank.income_period (time between income) int 1800
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# Show inventory tab
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emeraldbank.inv_tab (Show inventory tab) bool true
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