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remove emeraldmarket in invtab
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8f1fb719aa
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@ -26,10 +26,6 @@ local show_tab = core.settings:get_bool("emeraldbank.inv_tab", true)
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local function build(player)
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local function build(player)
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local fs = "label[1,1;"..S("Open EmeraldBank interface").."]"..
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local fs = "label[1,1;"..S("Open EmeraldBank interface").."]"..
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"image_button[1,1.3;1,1;default_steel_block.png^mcl_core_emerald.png;bank;".."".."]"
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"image_button[1,1.3;1,1;default_steel_block.png^mcl_core_emerald.png;bank;".."".."]"
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if core.get_modpath("emeraldmarket") then
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fs = fs.."label[1,3;"..S("Open Auction Market interface").."]"..
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"image_button[1,3.3;1,1;default_gold_block.png^mcl_core_emerald.png;market;".."".."]"
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end
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return fs
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return fs
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end
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end
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@ -40,11 +36,6 @@ local function handle(player, fields)
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atm.showform(player)
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atm.showform(player)
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return true
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return true
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end
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end
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if core.get_modpath("emeraldmarket") and commoditymarket and fields.market then
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local name = player:get_player_name()
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commoditymarket.show_market("emerald", name)
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return true
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end
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end
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end
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-- This function will be called to know if a player can see the tab
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-- This function will be called to know if a player can see the tab
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