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inv tab file load in settings
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parent
674131651e
commit
85b8eecc34
6
init.lua
6
init.lua
@ -25,6 +25,7 @@ emeraldbank = {}
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local income_enabled = core.settings:get_bool("emeraldbank.income_enabled", true)
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local start_balance = tonumber(core.settings:get("emeraldbank.start_balance")) or 30
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local show_tab = core.settings:get_bool("emeraldbank.inv_tab", true)
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atm = {
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balance = {},
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@ -42,7 +43,10 @@ dofile(modpath .. "/receive_fields.lua") -- file adapted from atm mod
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dofile(modpath .. "/receive_fields_wt.lua") -- file from atm mod
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dofile(modpath .. "/bank.lua")
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/invtab.lua")
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if show_tab then
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dofile(modpath .. "/invtab.lua")
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end
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if income_enabled then
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dofile(modpath .. "/income.lua")
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@ -20,7 +20,6 @@
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local S = core.get_translator(core.get_current_modname())
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local show_tab = core.settings:get_bool("emeraldbank.inv_tab", true)
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-- This function must return the tab's formspec for the player
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local function build(player)
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@ -41,7 +40,7 @@ end
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-- This function will be called to know if a player can see the tab
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-- Returns true by default
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local function access(player)
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return show_tab
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return true
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end
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mcl_inventory.register_survival_inventory_tab({
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