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remove hud stuff
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hud.lua
80
hud.lua
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-- Copyright (C) 2021, 2024 Sandro del Toro
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-- This file is part of Emeraldbank Minetest Mod.
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-- Emeraldbank is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU Affero General Public License as
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-- published by the Free Software Foundation, either version 3 of the
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-- License, or (at your option) any later version.
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-- Emeraldbank is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Affero General Public License for more details.
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-- You should have received a copy of the GNU Affero General Public License
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-- along with Emeraldbank. If not, see <https://www.gnu.org/licenses/>.
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local modname = core.get_current_modname()
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local S = core.get_translator(modname)
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local HUD_TIME = tonumber(core.settings:get("emeraldbank.hud_time")) or 3
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--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
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local ad_huds = {}
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local function print_emeralds()
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for _, player in ipairs(core.get_connected_players()) do
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local nm = player:get_player_name()
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local emeralds = emeraldbank.get_emeralds(nm)
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-- Already have a HUD, get rid of it
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if ad_huds[nm] and ad_huds[nm].header and ad_huds[nm].sub then
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player:hud_remove(ad_huds[nm].header)
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player:hud_remove(ad_huds[nm].sub)
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end
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ad_huds[nm] = {}
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if not emeralds then
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return
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end
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-- build tables
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local hud_table_header = {
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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offset = {x = -300, y = 450},
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text = "mcl_core_emerald.png",
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alignment = {x = -1, y = 1},
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scale = { x = 3, y = 3},
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}
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local hud_table_sub = table.copy(hud_table_header)
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hud_table_sub.hud_elem_type = "text"
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hud_table_sub.offset = {
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x = hud_table_header.offset.x+30,
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y = hud_table_header.offset.y+20
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}
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hud_table_sub.scale = {x=300, y=30}
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hud_table_sub.text = "x "..emeralds
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hud_table_sub.number = 0xFFFF00
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-- show tables
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ad_huds[nm].header = player:hud_add(hud_table_header)
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ad_huds[nm].sub = player:hud_add(hud_table_sub)
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end
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end
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local ad_tick = 0.0
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core.register_globalstep(function(dt)
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ad_tick = ad_tick + dt
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if ad_tick >= HUD_TIME then
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print_emeralds()
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ad_tick = 0.0
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end
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end)
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1
init.lua
1
init.lua
@ -42,7 +42,6 @@ dofile(modpath .. "/receive_fields.lua") -- file adapted from atm mod
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dofile(modpath .. "/receive_fields_wt.lua") -- file from atm mod
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dofile(modpath .. "/receive_fields_wt.lua") -- file from atm mod
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dofile(modpath .. "/bank.lua")
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dofile(modpath .. "/bank.lua")
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/hud.lua")
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if income_enabled then
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if income_enabled then
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dofile(modpath .. "/income.lua")
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dofile(modpath .. "/income.lua")
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@ -18,6 +18,3 @@ emeraldbank.income_count (number of emeralds) int 1
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# Length of time (in seconds) between checking if a player should get income
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# Length of time (in seconds) between checking if a player should get income
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emeraldbank.income_period (time between income) int 1800
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emeraldbank.income_period (time between income) int 1800
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# Length of time (in seconds) between updating emeralds player HUD
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emeraldbank.hud_time (HUD update time) int 3
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