-- Copyright (C) 2021, 2024 Sandro del Toro -- This file is part of Emeraldbank Minetest Mod. -- Emeraldbank is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as -- published by the Free Software Foundation, either version 3 of the -- License, or (at your option) any later version. -- Emeraldbank is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- You should have received a copy of the GNU Affero General Public License -- along with Emeraldbank. If not, see . local S = core.get_translator(core.get_current_modname()) -- This function must return the tab's formspec for the player local function build(player) local fs = "label[1,1;"..S("Open EmeraldBank interface").."]".. "image_button[1,1.3;1,1;default_steel_block.png^mcl_core_emerald.png;bank;".."".."]" return fs end -- This function will be called in the on_player_receive_fields callback if the tab is currently open -- function(player, formname, fields) local function handle(player, fields) if fields.bank then atm.showform(player) return true end end -- This function will be called to know if a player can see the tab -- Returns true by default local function access(player) return true end mcl_inventory.register_survival_inventory_tab({ -- Page identifier -- Used to uniquely identify the tab id = "emeraldbank", -- The tab description, can be translated description = S("Economy"), -- The name of the item that will be used as icon item_icon = "mcl_core:emerald", -- If true, the main inventory will be shown at the bottom of the tab -- Listrings need to be added by hand show_inventory = true, -- This function must return the tab's formspec for the player build = build, -- This function will be called in the on_player_receive_fields callback if the tab is currently open handle = handle, -- This function will be called to know if a player can see the tab -- Returns true by default access = access, })