[Bank] # If true bank can be crafted emeraldbank.bank_craft (bank craft) bool true # Number of emeralds on start emeraldbank.start_balance (emeralds on start) int 30 # Length of time (in seconds) between checking if a player has had their start balance emeraldbank.start_balance_period (time till start balance earned) int 1800 # If true, bank will give emeralds to players for gamed time emeraldbank.income_enabled (Is income enabled?) bool true # Number of emeralds given as income emeraldbank.income_count (number of emeralds) int 1 # Length of time (in seconds) between checking if a player should get income emeraldbank.income_period (time between income) int 1800 [Shops] # If true shop can be crafted emeraldbank.shop_craft (shop craft) bool true # If true old shop can be crafted emeraldbank.old_shop_craft (old shop craft) bool false # The node to copy as the display node fancy_vend.display_node (Display Node) string mcl_core:glass # Maximum number of mods to store per vender fancy_vend.log_max (Log Max) int 40 # Speed of display item auto rotation fancy_vend.autorotate_speed (Autorotate Speed) int 1 # Whether to not send mail alerts fancy_vend.no_alerts (Don't Send Mail Alerts) bool false