A Minetest+MineClone mod to manage the economy and shops
Go to file
Nathaniel Freeman b7666591a5 readme in MD
2021-08-07 22:50:09 +02:00
locale income update! 2021-08-06 16:43:05 +02:00
i18n.py income update! 2021-08-06 16:43:05 +02:00
init.lua itemstack count to keep emeralds 2021-08-07 22:39:41 +02:00
LICENSE emerald bank minetest mod 2021-07-22 22:33:41 +02:00
mod.conf emerald bank minetest mod 2021-07-22 22:33:41 +02:00
README.md readme in MD 2021-08-07 22:50:09 +02:00
screenshot.png pickaxey dig group and screenshot 2021-07-22 22:43:25 +02:00
settingtypes.txt income update! 2021-08-06 16:43:05 +02:00

Emeraldbank (MineClone2)

ContentDB

Screenshot

Description

Keep your Emeralds in a bank!

Multiplayer compat!

Add a crafteable Emerald bank node. Craft can be disable in mod settings.

If rightclick on bank, you can keep your Emeralds (or emeraldblocks) inside.

If punch the bank, get back your Emeralds.

Admin command to add emeralds in bank accounts:

/emeraldbank <player> <num>

If num is 0 return emeralds in player account.

This mod is for MineClone2 Game, dont work with MTG

Copying

Copyright (C) 2021 Sandro Del Toro De Ana

Emeraldbank is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version.

Emeraldbank is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Emeraldbank. If not, see https://www.gnu.org/licenses/.

Bug repport / Suggestions

Feel free to contribute, send MR/PR or issues.

Issues