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Merge changes from X-Decor
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116
init.lua
116
init.lua
@ -5,39 +5,15 @@ screwdriver = screwdriver or {}
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local mese_cost = 1
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-- Force of the enchantments.
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enchanting.uses = 1.2
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enchanting.times = 0.1
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enchanting.damages = 1
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enchanting.strength = 1.2
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enchanting.speed = 0.2
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enchanting.jump = 0.2
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-- Enchanted tools registration.
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-- Available enchantments: durable, fast, sharp, strong, speed.
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enchanting.tools = {
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--[[ Registration format:
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[Mod name] = {
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materials,
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{tool name, enchantments}
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}
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]]
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["default"] = {
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"steel, bronze, mese, diamond",
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{"axe", "durable, fast"},
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{"pick", "durable, fast"},
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{"shovel", "durable, fast"},
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{"sword", "sharp"}
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},
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["3d_armor"] = {
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"steel, bronze, gold, diamond",
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{"boots", "strong, speed"},
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{"chestplate", "strong"},
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{"helmet", "strong"},
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{"leggings", "strong"}
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}
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}
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enchanting.uses = 1.2 -- Durability
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enchanting.times = 0.1 -- Efficiency
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enchanting.damages = 1 -- Sharpness
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enchanting.strength = 1.2 -- Armor strength (3d_armor only)
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enchanting.speed = 0.2 -- Player speed (3d_armor only)
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enchanting.jump = 0.2 -- Player jumping (3d_armor only)
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function enchanting.formspec(pos, num)
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local meta = minetest.get_meta(pos)
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local formspec = [[ size[9,9;]
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bgcolor[#080808BB;true]
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background[0,0;9,9;ench_ui.png]
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@ -45,32 +21,38 @@ function enchanting.formspec(pos, num)
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list[context;mese;2,2.9;1,1;]
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list[current_player;main;0.5,4.5;8,4;]
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image[2,2.9;1,1;mese_layout.png]
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tooltip[sharp;Your sword inflicts more damage]
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tooltip[durable;Your tool is more resistant]
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tooltip[fast;Your tool is more powerful]
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tooltip[sharp;Your weapon inflicts more damages]
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tooltip[durable;Your tool last longer]
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tooltip[fast;Your tool digs faster]
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tooltip[strong;Your armor is more resistant]
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tooltip[speed;Your speed is increased] ]]
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..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
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local tool_enchs = {
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local enchant_buttons = {
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
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image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
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"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
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"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
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[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] }
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image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
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}
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formspec = formspec..(tool_enchs[num] or "")
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minetest.get_meta(pos):set_string("formspec", formspec)
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formspec = formspec..(enchant_buttons[num] or "")
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meta:set_string("formspec", formspec)
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end
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function enchanting.on_put(pos, listname, _, stack)
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if listname == "tool" then
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for k, v in pairs({"axe, pick, shovel",
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"chestplate, leggings, helmet",
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"sword", "boots"}) do
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if v:find(stack:get_name():match(":(%w+)")) then
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enchanting.formspec(pos, k)
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local stackname = stack:get_name()
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local tool_groups = {
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"axe, pick, shovel",
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"chestplate, leggings, helmet",
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"sword", "boots"
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}
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for idx, tools in pairs(tool_groups) do
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if tools:find(stackname:match(":(%w+)")) then
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enchanting.formspec(pos, idx)
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end
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end
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end
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@ -134,10 +116,10 @@ minetest.register_node(":xdecor:enchantment_table", {
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description = "Enchantment Table",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"enchtable_top.png", "enchtable_bottom.png",
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tiles = {"enchtable_top.png", "enchtable_bottom.png",
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"enchtable_side.png", "enchtable_side.png",
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"enchtable_side.png", "enchtable_side.png"},
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groups = {cracky=1, oddly_breakable_by_hand=1, level=1},
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groups = {cracky=1, level=1},
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sounds = default.node_sound_stone_defaults(),
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on_rotate = screwdriver.rotate_simple,
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can_dig = enchanting.dig,
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@ -160,14 +142,13 @@ minetest.register_craft({
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local function cap(S) return S:gsub("^%l", string.upper) end
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for mod, defs in pairs(enchanting.tools) do
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for material in defs[1]:gmatch("[%w_]+") do
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for _, tooldef in next, defs, 1 do
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for enchant in tooldef[2]:gmatch("[%w_]+") do
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local tool, group = tooldef[1], ""
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local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
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function enchanting:register_tools(mod, def)
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for tool in pairs(def.tools) do
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for material in def.materials:gmatch("[%w_]+") do
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for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
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local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
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if not original_tool then return end
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if original_tool then
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if original_tool.tool_capabilities then
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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@ -175,13 +156,13 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
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local fleshy = original_damage_groups.fleshy
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local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
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local max_drop_level = original_tool.tool_capabilities.max_drop_level
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group = tostring(next(original_groupcaps))
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local group = next(original_groupcaps)
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if enchant == "durable" then
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groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
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elseif enchant == "fast" then
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for i = 1, 3 do
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groupcaps[group].times[i] = original_groupcaps[group].times[i] - enchanting.times
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for i, time in pairs(original_groupcaps[group].times) do
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groupcaps[group].times[i] = time - enchanting.times
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + enchanting.damages
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@ -224,8 +205,27 @@ for enchant in tooldef[2]:gmatch("[%w_]+") do
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})
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end
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end
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end
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end
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end
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end
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end
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end
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enchanting:register_tools("default", {
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materials = "steel, bronze, mese, diamond",
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tools = {
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axe = {enchants = "durable, fast"},
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pick = {enchants = "durable, fast"},
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shovel = {enchants = "durable, fast"},
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sword = {enchants = "sharp"}
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}
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})
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enchanting:register_tools("3d_armor", {
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materials = "steel, bronze, gold, diamond",
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tools = {
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boots = {enchants = "strong, speed"},
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chestplate = {enchants = "strong"},
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helmet = {enchants = "strong"},
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leggings = {enchants = "strong"}
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}
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})
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