fluid_lib/fluid_transfer/register.lua

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fluid_lib.register_extractor_node("fluid_transfer:fluid_transfer_pump", {
description = "Fluid Transfer Pump\nPunch to start pumping",
tiles = {"fluid_transfer_pump.png"},
use_texture_alpha = "clip",
drawtype = "mesh",
mesh = "fluid_transfer_pump.obj",
groups = {oddly_breakable_by_hand = 1, cracky = 1},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.5000, 0.4375, 0.4375, 0.000},
{-0.1875, -0.1875, 0.000, 0.1875, 0.1875, 0.5000}
}
}
})
fluid_lib.register_transfer_node("fluid_transfer:fluid_duct", {
description = "Fluid Duct",
tiles = {"fluid_transfer_duct.png"},
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use_texture_alpha = "clip",
groups = {oddly_breakable_by_hand = 1, cracky = 1}
})
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minetest.register_node("fluid_transfer:fluid_trash", {
description = "Fluid Trash Can",
drawtype = "mesh",
mesh = "fluid_transfer_trash.obj",
tiles = {"fluid_transfer_trash.png"},
use_texture_alpha = "clip",
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groups = {oddly_breakable_by_hand = 1, cracky = 1, fluid_container = 1},
node_io_can_put_liquid = function (pos, node, side)
return true
end,
node_io_accepts_millibuckets = function(pos, node, side) return true end,
node_io_put_liquid = function(pos, node, side, putter, liquid, millibuckets)
return 0
end,
node_io_room_for_liquid = function(pos, node, side, liquid, millibuckets)
return millibuckets
end,
node_io_get_liquid_size = function (pos, node, side)
return 1
end,
node_io_get_liquid_name = function(pos, node, side, index)
return ""
end,
node_io_get_liquid_stack = function(pos, node, side, index)
return ItemStack(nil)
end,
})