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Fix group detection, remove unnecessary setting to empty bucket
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a1cbc91029
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@ -254,8 +254,6 @@ minetest.register_craftitem("bucket:bucket_empty", {
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return
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end
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itemstack = ItemStack("bucket:bucket_empty")
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-- Node IO Support
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local usedef = ndef
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local defpref = "node_io_"
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@ -2,10 +2,10 @@
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-- Node IO System
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local nodeiodef = {
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node_io_can_put_liquid = function (pos, node, side)
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return ele.helpers.get_item_group(node.name, 'fluid_container')
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return minetest.get_item_group(node.name, 'fluid_container') > 0
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end,
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node_io_can_take_liquid = function (pos, node, side)
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return ele.helpers.get_item_group(node.name, 'fluid_container')
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return minetest.get_item_group(node.name, 'fluid_container') > 0
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end,
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-- if false, transfer node should only put and take in 1000 increments
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-- inventory nodes that don't accept milibuckets should:
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