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Adding Fluid_Pump Infotext
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@ -34,6 +34,8 @@ function fluid_lib.register_extractor_node(nodename, nodedef)
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nodedef.on_punch = function (pos, node, puncher, pointed_thing)
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minetest.get_node_timer(pos):start(1.0)
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minetest.chat_send_player(player:get_player_name(),"Pump Started")
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minetest.chat_send_all("Pump Started")
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minetest.node_punch(pos, node, puncher, pointed_thing)
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end
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@ -124,12 +124,13 @@ end
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function fluid_lib.transfer_timer_tick(pos, elapsed)
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local refresh = true
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local node = minetest.get_node_or_nil(pos)
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local status = "Fluid Pump"
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if not node then
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return false
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end
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local meta = minetest.get_meta(pos)
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local targets = {}
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-- Only allow the node directly behind to be a start of a network
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@ -144,9 +145,9 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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-- Retrieve network
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targets = fluid_targets(pos, tpos)
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-- No targets, don't proceed
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if #targets == 0 then
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meta:set_string("infotext", status.."\nNo Recieving Tank")
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return true
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end
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@ -156,6 +157,7 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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-- Make sure source node is not air
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if not srcnode or srcnode.name == "air" then
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meta:set_string("infotext", status.."\nNo Source Tank")
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return true
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end
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@ -163,11 +165,15 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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-- Make sure source node is a registered fluid container
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if not srcdef or not srcdef['node_io_can_take_liquid'] then
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meta:set_string("infotext", status.." Off")
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return false
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end
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local c = srcdef.node_io_can_take_liquid(srcpos, srcnode, "")
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if not c then return false end
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if not c then
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meta:set_string("infotext", status.." Off")
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return false
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end
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local srcmeta = minetest.get_meta(srcpos)
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local fl_size = srcdef.node_io_get_liquid_size(srcpos, srcnode, "")
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@ -175,7 +181,10 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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for i = 1, fl_size do
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buffers[i] = srcdef.node_io_get_liquid_name(srcpos, srcnode, "", i)
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end
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if not #buffers then return true end
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if not #buffers then
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meta:set_string("infotext", status.."\nNo Source Tank")
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return true
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end
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-- Limit the amount of fluid pumped per cycle
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local pcapability = get_node_property(meta, pos, "fluid_pump_capacity")
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@ -184,7 +193,9 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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-- Transfer some fluid here
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for _,pos in pairs(targets) do
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if not vector.equals(pos, srcpos) then
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if pumped >= pcapability then break end
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local destnode = minetest.get_node(pos)
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local destdef = minetest.registered_nodes[destnode.name]
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local pp = nil
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@ -203,10 +214,39 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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local changed = false
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if pp ~= nil then
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for bindex,bfluid in pairs(pp) do
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for aindex,afluid in pairs(buffers) do
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if pumped >= pcapability then break end
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if (afluid == bfluid or bfluid == "") then
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for bindex,bfluid in pairs(pp) do -- bfluid = source fluid name
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for aindex,afluid in pairs(buffers) do -- afluid = destination fluid name
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-- get fluid names for pump status
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local bfluid_des = ""
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local afluid_des = ""
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if bfluid ~= "" then
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bfluid_des = minetest.registered_nodes[bfluid].description
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end
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if afluid ~= "" then
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afluid_des = minetest.registered_nodes[afluid].description
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end
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if pumped >= pcapability then
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meta:set_string("infotext", status.."\nPumped Max Volume".." "..bfluid_des)
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break
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end
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if (afluid == bfluid or bfluid == "") then -- S01 best guess "" = Water, unsure why.
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if afluid == "" and bfluid == "" then
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meta:set_string("infotext", status.."\nStandby")
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elseif bfluid == "" then
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--bfluid_des = minetest.registered_nodes["default:water_source"].description
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meta:set_string("infotext", status.."\nPumping Infrequently")
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else
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meta:set_string("infotext", status.."\nPumping "..bfluid_des)
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end
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local idef = destdef.node_io_room_for_liquid(pos, destnode, "", afluid, pcapability)
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if idef > 0 then
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local fluidcount = srcdef.node_io_get_liquid_stack(srcpos, srcnode, "", aindex):get_count()
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@ -221,6 +261,8 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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end
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end
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end
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else
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meta:set_string("infotext", status.."\nStandby")
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end
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if changed then
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@ -19,6 +19,7 @@ fluid_lib.register_extractor_node("fluid_transfer:fluid_transfer_pump", {
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fluid_lib.register_transfer_node("fluid_transfer:fluid_duct", {
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description = "Fluid Duct",
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tiles = {"fluid_transfer_duct.png"},
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use_texture_alpha = "clip",
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groups = {oddly_breakable_by_hand = 1, cracky = 1}
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})
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